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RDMods-CustomMainMenu-1.2.7 icon

CustomMainMenu

Custom Main Menu: your logo, menu music, loading art, custom changelog text & title, intro cutscene skip and Discord panel with your Discord Invite link embedded. Made for Modpack Authors & Server Owners.

Date uploaded 9 hours ago
Version 1.2.7
Download link RDMods-CustomMainMenu-1.2.7.zip
Downloads 113
Dependency string RDMods-CustomMainMenu-1.2.7

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Custom Main Menu

A branded Valheim start menu for public servers, private servers, and modpack authors. Swap the logo, music, loading art, Discord invite, and changelog text & title. Rebuilt for Latest Valheim version.

Main Menu Screenshot (Customizable)

Main Menu

Features

  • Your logo on the start screen
  • Your menu music
  • Random loading-screen art when a world loads (Customizable)
  • Discord panel with your invite link
  • Custom changelog text and title
  • Coastal night login view (CFG allows the vanilla scene as well)
  • Optional skip of the first-run intro cinematic (on by default). Iron Gate splash still plays unless you turn skip on in CFG
  • Optional mute of start-menu ambient (wind / ocean / looping biome beds). Button clicks still follow Effects

Missing files are skipped. The rest of the menu still works.

Files

This mod does not ship branding inside BepInEx/config/anymore. Demo logo, music, changelog, and loading art live next to the DLL in plugins/defaults/ (for example BepInEx/plugins/RDMods-CustomMainMenu/defaults).

On first launch the plugin creates BepInEx/config/rdmods.custommainmenu.cfg and an empty BepInEx/config/CustomMainMenu/ folder, and copies README-HOW-TO-CUSTOMIZE.txt into that folder. Read that file first — it lists the exact filenames and the LoadingArt layout.

Put your own files in BepInEx/config/CustomMainMenu/. Those files win over defaults/, and mod updates will not overwrite them. Pack authors should ship branding in their pack’s config/CustomMainMenu/ folder, not inside this mod’s zip.

File What it does
README-HOW-TO-CUSTOMIZE.txt Step-by-step names and folder layout. Copied into config for you.
logo.png Start-menu title logo. Also accepts .jpg / .jpeg.
discordlogo.png Image on the Discord panel. Also accepts .jpg / .jpeg.
mainmenu.ogg Looping menu music. OGG Vorbis only.
changelog.txt Text shown in the changelog panel. Edits apply live; no restart. Leave it empty to hide the panel (when custom text is on).
LoadingArt/art1 to art12 Loading screen art. PNG or JPG. If this folder has any image, only your files are used. If it is empty, demo art from defaults/LoadingArt/ is used.

If a single file (logo, Discord image, music, changelog) is missing from config, the matching file in defaults/ is used. Only LoadingArt folder is a folder-level check so if some art file is missing, it still uses your given art for loading screen.

Config

BepInEx/config/rdmods.custommainmenu.cfg is created on first launch. Your existing values are kept when the mod updates; only new keys are added.

The Discord panel title and button label are fixed in the plugin. The invite URL is not.

Section Setting What it does
General Enabled Turns the whole mod on or off. Default true.
General EnableLogging Extra log lines. Default false.
Startup SkipIronGateSplash Skip Coffee Stain / Iron Gate / game logo splash. Default false (vanilla splash plays). Change applies on the next launch.
Startup SkipIntroCinematic Skip the first-run 1.0 intro cutscene. Default true. false lets that cinematic play. Does not skip new-world intro, EULA, or the Cinematics menu.
Menu Scenery Enabled Coastal login camera, ships, rocks, campfire. Disable for Vanilla scene. Default true.
Menu Scenery MuteAmbient Mute ocean, wind, and looping biome ambient on the start menu. Button clicks still follow Effects. Default true. Recommended to keep True so your main menu music is clean.
Menu Scenery DepthOfFieldOnCharacterSelect Depth of field during character select and credits. Default true.
Menu Scenery ShipLightBrightness Fill on the menu longships only (03). Default 1. Does not brighten water, rocks, or the island.
Changelog Enabled Show the changelog panel and its menu button. Default true.
Changelog UseCustomText Fill the panel from changelog.txt. Default true.
Changelog OverrideVanillaText On: only your text. Off: your text above Valheim’s own notes. Default true.
Changelog AutoOpen Open the panel when the menu appears. The changelog button still collapses it. Default true.
Changelog TitleText Title on the open Changelog panel. Default empty (vanilla “Changelog”). The collapse button always stays “Changelog”.
Discord Panel VisibleOnlyOnStartMenu When on, the panel shows only on the main Start Game screen. Hidden on character/world select, cinematics, EULA, and during load. Default true.
Discord Panel DiscordInviteUrl Opened by the panel button. Must start with http:// or https://. Empty disables the link. Default https://discord.gg/yX9tv3FXY6.

Credits

Thanks to Soloredis for helping fix the Main Menu music slider not working.

Support

Questions, feedback, and bug reports: discord.gg/yX9tv3FXY6

CHANGELOG

Changelog

1.3.0

  • Mod was taken down on the request of Azumatt due to original mod referencing code from his ChangeOfScenery mod. This reupload removes any and all reference to his code. This also removes the custom boat scene the mod used and now by default references the vanilla night scene I have instead. I would like to apologize to Azumatt for using his code in my mod without permission or credits. The boat scene will return if I get his explicit permission in a future update with proper credits. All the other functionality still remains the same, just menu scenery has reverted to vanilla with night time ambiance instead.
  • This change also removes some of the elements in the CFG, it is advisable to delete old CFG and let new one generate but old CFGs should still cause no conflict.

1.2.7

  • Volume Control Fix: Custom menu music now properly respects the in-game Music and Master volume sliders. Thanks Soloredis for his help fixing this!
  • New MuteAmbient Setting: Added a MuteAmbient option under [Menu Scenery] (defaults to true) to silence background wind and ocean noise for a cleaner music experience. Set to false if you want vanilla ambient sounds in Main Menu enabled.
  • Asset Protection: Default assets are now stored safely in plugins/defaults/. Mod updates will no longer overwrite custom branding placed in config/CustomMainMenu/. Please read the newly created README-HOW-TO-CUSTOMIZE.txt in config/CustomMainMenu/ for more info. Thanks Soloredis for reporting this!

1.2.4

  • Added SkipIronGateSplash and SkipIntroCinematic CFG options to optionally bypass the startup splash screen and opening cinematic.

1.2.2

  • Valheim 1.0.12 Compatibility: Refactored the code to ensure full compatibility with the latest game update.
  • Reduced Image File Sizes: The Loading Screen folder now supports JPG/JPEG images in addition to PNGs, allowing you to compress your loading screen art.
  • Customizable Changelogs: Server and modpack authors can now edit the changelog. A new CFG entry allows you to change both the changelog body text and the title of the viewer.
  • Automatic Intro Skip: The game now automatically skips the introductory cutscene, taking you directly to the main menu.

1.0.0