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DeepNorthShaderFix
Fixes the snow that stays at the vanilla Deep North place (terrain, trees, rocks, buildings and sea ice/waves) when Expand World Size makes the world bigger
By Radamanto
| Date uploaded | a day ago |
| Version | 1.0.3 |
| Download link | Radamanto-DeepNorthShaderFix-1.0.3.zip |
| Downloads | 28 |
| Dependency string | Radamanto-DeepNorthShaderFix-1.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.45.0README
DeepNorthShaderFix
Fix for Expand World Size.
When the world is bigger than 10000, Expand World Size moves the Deep North further away, but the game still paints snow on the terrain, trees, rocks and buildings, and the frozen calm sea, at the old Deep North place. This mod makes that snow follow the new Deep North.
It also fixes the water: the frozen calm sea and its waves now follow the new Deep North too.
Install
- Server and all players.
- Requires Expand World Size.
Config
World radius must be the same value as World radius in expand_world_size.cfg.
The value is synced from the server.