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Vikings Summoner
Added weapons, summoning totems, and armor for each biome in the necromancer theme.
| Date uploaded | 5 months ago |
| Version | 1.3.0 |
| Download link | Radamanto-Vikings_Summoner-1.3.0.zip |
| Downloads | 1294 |
| Dependency string | Radamanto-Vikings_Summoner-1.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Vikings Summoner
Vikings Summoner is a necromancy-themed mod. It adds a complete set of weapons, summoning totems, and armor for each biome, all inspired by rituals and necromantic arts.


Features
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Weapons Cursed staves and dark equipment that consume eitr and life, each one tied to the sinister power of a specific biome.
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Summoning Totems Ritual artifacts that allow you to summon skeletons, draugrs and corrupted entities to fight alongside the necromancer.
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Summons Voice Customization Customizable idle voice system for summoned creatures, allowing players to choose between localized voices or the game’s default audio.
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Armor Sets Unique sets for each biome, with grim names and descriptions, reinforcing the necromancer fantasy and providing a clear sense of progression.
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Necromancy Table A special crafting station where all content can be created and upgraded, with extra improvements through books, essences, altars and more.
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Necromantic Food Foods focused on eitr and health regeneration, designed to sustain prolonged battles and summoning rituals.
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Tome Slot
Dedicated slot for equipping grimoires (requires AzuExtendedPlayerInventory).
Progression
The mod was designed to create a coherent progression:
each biome unlocks new challenges and rewards, reinforcing the fantasy of evolving as a necromancer in pursuit of forbidden power.
More than just items, Vikings Summoner brings dark immersion, atmosphere and a unique identity to the server experience.
Installation (manual)
- Place Vikings_Summoner.dll inside your
BepInEx\plugins\folder.
More content will be added in the future
Prefabs (click to expand)
Table and Improvements
RD_necromancer_table
RD_necromancer_table_ext_01
RD_necromancer_table_ext_02
RD_necromancer_table_ext_03
RD_necromancer_table_ext_04
RD_necromancer_table_02
RD_necromancer_table_02_ext_01
RD_necromancer_table_02_ext_02
RD_necromancer_table_02_ext_03
Staffs
RD_inv_staff_meadows
RD_inv_staff_bforest
RD_inv_staff_swamp
RD_inv_staff_mountain
RD_inv_staff_plains
RD_inv_staff_mistlands
RD_inv_staff_ashlands
Summoning Totems
RD_totem_inv_meadows
RD_totem_inv_bforest
RD_totem_inv_swamp
RD_totem_inv_mountain
RD_totem_inv_plains
RD_totem_inv_plains_bear
RD_totem_inv_mistlands
RD_totem_inv_ashlands
Summons
RD_inv_skeleton_meadows
RD_inv_skeleton_bforest
RD_inv_ghost_bforest
RD_inv_draugr_swamp
RD_inv_draugr_mountain
RD_inv_skeleton_plains
RD_inv_unbjorn_plains
RD_inv_skeleton_mistlands
RD_inv_skeleton_ashlands
Armor – Meadows
RD_inv_chest_meadows
RD_inv_helmet_meadows
RD_inv_legs_meadows
RD_inv_cape_meadows
Armor – Black Forest
RD_inv_helmet_bforest
RD_inv_chest_bforest
RD_inv_legs_bforest
RD_inv_cape_bforest
Armor – Swamp
RD_inv_helmet_swamp
RD_inv_chest_swamp
RD_inv_legs_swamp
RD_inv_cape_swamp
Armor – Mountain
RD_inv_helmet_mountain
RD_inv_chest_mountain
RD_inv_legs_mountain
RD_inv_cape_mountain
Armor – Plains
RD_inv_helmet_plains
RD_inv_chest_plains
RD_inv_legs_plains
RD_inv_cape_plains
Armor – Mistlands
RD_inv_helmet_mistlands
RD_inv_chest_mistlands
RD_inv_legs_mistlands
RD_inv_cape_mistlands
Armor – Ashlands
RD_inv_helmet_ashlands
RD_inv_chest_ashlands
RD_inv_legs_ashlands
RD_inv_cape_ashlands
Foods
RD_meat_patty
RD_fruit_mead
RD_roast_meat
RD_blood_sausage
RD_meat_stew
RD_meatball
Grimoires
RD_grimoire_01
RD_grimoire_02
RD_grimoire_03
CHANGELOG
Changelog
| Version | Description |
|---|---|
| 1.4.4 | Added an active summon counter. Added a combat icon for each summon. Fixed translation tokens for RD_inv_staff_mistlands. Adjusted the Rigidbody mass of all summons. Fixed bugs. |
| 1.4.3 | Fixed bugs. |
| 1.4.2 | Fixed bugs. |
| 1.4.1 | Fixed bugs. |
| 1.4.0 | Fixed Grimoire III configuration binds. Changed summon health cost calculation to use a percentage of the player's maximum health instead of current health. Added a summon block when the player does not have enough available health to pay the summon cost. Added several minor adjustments and improvements. |
| 1.3.9 | Added a new debuff system: each active summon reduces the player's health regeneration. Added a new totem upgrade system: totem upgrades increase the lifetime of the corresponding summon. Added new summon configuration entries for base health, health increase percentage per star, Blood Magic progression, health cost, and Eitr cost. Added a new menu visual system: when a totem is equipped, its corresponding summon appears beside the character. Added two new summons: Fallen Valkyrie and Memorial Mage. Added three new books that increase the maximum number of summons, with increased summon costs and reduced player base health. Added configurable summon voice frequency and chance settings. Changed all food recipes to produce 5 items per craft. Improved summon lifetime handling. Summons now die when the player dies. Armed summons can now spawn with sword or mace variations. Improved summon, totem, and staff models. Improved several shaders. Optimized several systems. A new configuration file MUST be generated. |
| 1.3.8 | Fixed changelog. |
| 1.3.7 | Adjusted durability values. |
| 1.3.6 | Fixed the hamburger translation token. |
| 1.3.5 | Added translation tokens. |
| 1.3.4 | Added Localization Manager. Adjusted several shaders. Fixed swimming behavior for certain summons. Increased staff projectile speed. Rebalanced summon damage. Rebalanced armor values. Removed coal from workbench recipes. |
| 1.3.3 | Added minor compatibility adjustments for dedicated slots. |
| 1.3.2 | Fixed localization issues. Adjusted some recipes. |
| 1.3.1 | Added translations for set effect tooltips. Adjusted crafting station extension descriptions. Made the Specter summon float over water. DELETE YOUR OLD CFG TO GENERATE A NEW ONE! |
| 1.3.0 | Fixed staff projectiles not appearing for other players. |
| 1.2.9 | Added the Specter summon, obtained in the Black Forest. |
| 1.2.8 | Refactored the Tome slot to use explicit API methods and added a compatible prefab whitelist. |
| 1.2.7 | Improved visual and sound effects when summoning creatures. Added visual and sound effects when unsummoning creatures. Fixed a minor visual issue on the Vile summon. |
| 1.2.6 | Added a new totem to summon Vile, the zombie bear. Updated the summon lifetime counter to a global system, preventing summons from freezing when leaving the scene. Added an option to disable summon affixes when Creature Level and Loot Control is installed. Standardized several inconsistent prefab names; you will most likely need to obtain them again. |
| 1.2.5 | Renamed the custom slot to Tome for compatibility with the AzuExtendedPlayerInventory API and other mods, as requested by Azumatt. Requires deleting the existing CFG file to generate a new one. |
| 1.2.4 | Fixed staff effects in Ashlands. |
| 1.2.3 | Fixed config sync. |
| 1.2.2 | Fixed summoned mob name translations. Works at runtime for newly summoned creatures. |
| 1.2.1 | Added localized idle voice sounds for summoned creatures starting from the Black Forest biome. Added an option to disable the idle voice system and use vanilla audio. Made idle voice settings client-side, allowing local player customization. The existing CFG file must be removed to generate a new one with the updated options. |
| 1.2.0 | Improved performance and stability. Reduced micro-stutters when multiple summons are active. Added localized idle voice sounds for summoned creatures. Initially applied to three summons with PT-BR voice lines; support for all summons will be expanded later. Added configurable language selection via CFG. Thanks to @rich4rd7897 for reporting the issue and helping with testing. Summon name translation issues are still being investigated. |
| 1.1.9 | Changed the Grimoire slot integration from a hard dependency to a soft dependency. The mod now runs without AzuExtendedPlayerInventory installed, disabling only the extra slot when unavailable. |
| 1.1.8 | Reduced base health of all summons by 50%. Added an exclusive Grimoire slot, requiring AzuExtendedPlayerInventory. Added three Grimoires: Draugrbók, Morthbók, and Eldrún. |
| 1.1.7 | Added six Eitr-focused foods. |
| 1.1.6 | Added an extra workstation extension for the Necromancy Table. Added an extra workstation extension for the Advanced Necromancy Table. Fixed required workstation levels for item upgrades. |
| 1.1.5 | Fixed the Decrepit Helmet to work correctly with the new workbench. |
| 1.1.4 | Adjusted the Necromancy Table to cap upgrades at level 4. Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3. |
| 1.1.3 | Added Blood Magic gate configuration entries. Updated the README. |
| 1.1.2 | Added owner-only unsummon interaction via [E] on summoned creatures and removed vanilla interaction hovers. Added Blood Magic gating that blocks summons below the required level and displays a centered message showing current and required levels. |
| 1.1.1 | Fixed an issue where the summon lifetime timer could freeze, especially when other mods modified HUD elements, hovers, or nameplates. |
| 1.1.0 | Added a lifetime system for summoned creatures. Each summon now displays a visual indicator of remaining time. Lifetime values are fully configurable via CFG. |
| 1.0.9 | Adjusted the Mountain summoning water VFX. Reduced creature aggro range from 50m to 30m. |
| 1.0.8 | Adjusted the Mistlands summoning attack VFX. |
| 1.0.7 | Reverted to the previous stable version. |
| 1.0.6 | Improved performance and stability. Optimized server synchronization. Reduced frame stutters. |
| 1.0.5 | Added ownership registration for summoned creatures. Added configuration options for summoning costs. Removed hover interaction conflicts. Important: requires deleting the existing config.cfg to generate the new configuration structure. |
| 1.0.4 | Fixed the Swamp set effect. Reduced the required equipped items from four to three. Removed interaction with Summoners. Added a new creature registry system for damage and summon block adjustments via configuration. Updated compatibility for Valheim patch 0.221.4. |
| 1.0.3 | Adjusted Swamp and Mountain totem summoning animations to rise from the ground. |
| 1.0.2 | Adjusted manifest. |
| 1.0.1 | Added minor adjustments and fixes. |
| 1.0.0 | Initial release. |