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Ratzu-RevivalRevived-0.2.0 icon

RevivalRevived

Downed instead of dead: lethal damage leaves a revive marker teammates can revive you at before the window runs out and death becomes permanent. Configurable hold time, window and press-mode.

Date uploaded 2 days ago
Version 0.2.0
Download link Ratzu-RevivalRevived-0.2.0.zip
Downloads 143
Dependency string Ratzu-RevivalRevived-0.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Revival Revived

Allows you to revive your friends where they fell, within a bleed-out window, before death becomes permanent.

USAGE

  • On lethal damage you are downed instead of killed, leaving a revive marker at your point of death.
  • Your friends hold their "Use" key (E) on the marker to revive you (4 seconds by default; there is a single-press mode in the config).
  • You stay revivable for the window (30 seconds by default); after that you die for real and your tombstone appears as usual.
  • Revived players come back at 25% health.

CONFIGURATION

BepInEx/config/com.andres.revivalrevived.cfg (created on first launch):

  • Revive.ModeHold (default) or Press.
  • Revive.HoldTimeSeconds — how long the channel takes (default 4).
  • Revive.WindowSeconds — how long you stay revivable (default 30).

All players in a session should run the mod. Timing is authoritative on the downed player's side.

CONTACT ME

If you have any issues with the mod, open an issue on GitHub: https://github.com/andres-valdes/revival-revived/issues

CHANGELOG

Changelog

0.2.0

Reliability pass on the revive flow, especially in multiplayer with real network latency.

  • Reviving is now owner-authoritative: the progress circle no longer overflows past full and refills near completion, and a completed revive never leaves a lingering marker behind on high-latency servers.
  • The revive marker crumbles away (grave despawn effect) when you are revived, instead of blinking out.
  • Dead bodies stay inert until respawn: no invisible collider to bump into and no floating name/health bar over the corpse.
  • Hardened the marker-to-tombstone handoff so the swap is gap-free, and a death with an empty inventory crumbles the marker instead of leaving it to vanish.

0.1.1

  • Rewrote the mod page with full usage details.
  • New icon.
  • The dev/test harness is no longer compiled into release builds (smaller DLL, no test hooks).

0.1.0

Initial release.

  • Downed state on lethal damage with a green revive marker (player-named, drop-in spawn, color gradient tracking the bleed-out window).
  • Hold-to-revive with radial progress UI (configurable hold time, or single-press mode); channeling pauses the bleed-out timer.
  • Seamless marker-to-tombstone handoff on true death; marker crumbles when there is no loot to drop; corpse stays inert until respawn.
  • Downed + disconnect = death, enforced on reconnect; reviving a player who vanished mid-channel fizzles cleanly.
  • Configurable revive window, hold time and revive mode.