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RevivalRevived
Downed instead of dead: lethal damage leaves a revive marker teammates can revive you at before the window runs out and death becomes permanent. Configurable hold time, window and press-mode.
| Date uploaded | 2 days ago |
| Version | 0.2.0 |
| Download link | Ratzu-RevivalRevived-0.2.0.zip |
| Downloads | 143 |
| Dependency string | Ratzu-RevivalRevived-0.2.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Revival Revived
Allows you to revive your friends where they fell, within a bleed-out window, before death becomes permanent.
USAGE
- On lethal damage you are downed instead of killed, leaving a revive marker at your point of death.
- Your friends hold their "Use" key (E) on the marker to revive you (4 seconds by default; there is a single-press mode in the config).
- You stay revivable for the window (30 seconds by default); after that you die for real and your tombstone appears as usual.
- Revived players come back at 25% health.
CONFIGURATION
BepInEx/config/com.andres.revivalrevived.cfg (created on first launch):
Revive.Mode—Hold(default) orPress.Revive.HoldTimeSeconds— how long the channel takes (default 4).Revive.WindowSeconds— how long you stay revivable (default 30).
All players in a session should run the mod. Timing is authoritative on the downed player's side.
CONTACT ME
If you have any issues with the mod, open an issue on GitHub: https://github.com/andres-valdes/revival-revived/issues
CHANGELOG
Changelog
0.2.0
Reliability pass on the revive flow, especially in multiplayer with real network latency.
- Reviving is now owner-authoritative: the progress circle no longer overflows past full and refills near completion, and a completed revive never leaves a lingering marker behind on high-latency servers.
- The revive marker crumbles away (grave despawn effect) when you are revived, instead of blinking out.
- Dead bodies stay inert until respawn: no invisible collider to bump into and no floating name/health bar over the corpse.
- Hardened the marker-to-tombstone handoff so the swap is gap-free, and a death with an empty inventory crumbles the marker instead of leaving it to vanish.
0.1.1
- Rewrote the mod page with full usage details.
- New icon.
- The dev/test harness is no longer compiled into release builds (smaller DLL, no test hooks).
0.1.0
Initial release.
- Downed state on lethal damage with a green revive marker (player-named, drop-in spawn, color gradient tracking the bleed-out window).
- Hold-to-revive with radial progress UI (configurable hold time, or single-press mode); channeling pauses the bleed-out timer.
- Seamless marker-to-tombstone handoff on true death; marker crumbles when there is no loot to drop; corpse stays inert until respawn.
- Downed + disconnect = death, enforced on reconnect; reviving a player who vanished mid-channel fizzles cleanly.
- Configurable revive window, hold time and revive mode.