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Re1drheimr-Reidrheimr_Faction_Pack-1.0.2 icon

Reidrheimr Faction Pack

Official Reidrheimr Faction Gear Pack (Capes & Banners & Shields & Armors & Weapons & Other Mechanics & New items)

Date uploaded 2 weeks ago
Version 1.0.2
Download link Re1drheimr-Reidrheimr_Faction_Pack-1.0.2.zip
Downloads 23
Dependency string Re1drheimr-Reidrheimr_Faction_Pack-1.0.2

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0
denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Official Reidrheimr Faction Pack

Capes, banners, shields, armor, weapons, materials, potions, and forge structures.

Created for the factions of the Reidrheimr server, and available for your own server or single-player world!

The pack includes Hounds, Fenrir, Dragemesters, and Hearts of the Sea faction designs, plus Bjornheim weapons and crafting content. Hearts of the Sea gear uses the SeaHeart display names; its older Freyr prefab IDs are kept for spawn commands and configuration.

Current version: 1.0.2

Latest updates

  • Charcoal skin and red eyes: equipping DarkHelmet or HelmetFenrirAlt turns exposed skin dark charcoal and adds subtle red eyes visible through the visor. Removing the helmet restores normal skin and eyes without changing saved character customization.
  • Armor balance: removed the default -5% movement penalty from affected faction armor and capes. All 49 faction armor and cape pieces now provide frost resistance.
  • Updated shield artwork: refreshed faction paint textures and inventory icons across Wood, Banded, Blackmetal, Blackmetal Tower, Flametal, and Flametal Tower shields.
  • Updated banners and capes: refreshed artwork and icons, corrected banner cloth rendering, and fixed the Hounds chest and leg body materials.
  • Weapon balance: improved the upgrade damage of Hounds Scythe, Warden of Sea, Gugnir, and Fenrir Sword, with lower primary stamina costs for Hounds Scythe and Warden of Sea.
  • Startup improvements: reduced unnecessary asset loading during startup.

Updated weapon defaults

The damage increases below are added per upgrade. Existing customized config values may differ from these defaults.

Weapon Prefab ID Current damage changes Primary stamina
Hounds Scythe HoundsScythe +8 slash, +5 poison, +5 spirit per upgrade 14
Warden of Sea Blidhr_bal +8 slash, +5 fire per upgrade 14
Gugnir Gugnir_bal +8 pierce, +7 lightning per upgrade Unchanged
Fenrir Sword FenrirSword_bal 100 base slash; +7 slash and +7 frost per upgrade Unchanged

Warden of Sea's secondary stamina cost is also 14. Hounds Scythe's secondary stamina cost remains unchanged.

Contents

  • 49 faction armor and cape items.
  • 9 Reidrheimr weapons.
  • 19 materials and potions.
  • Faction appearance variants for 6 vanilla shield types.
  • 10 Hammer build pieces: 5 banners and 5 forge structures.

The pack also changes creature attacks and drops, portal building costs, processing station rates, and fireplace fuel behavior. These changes are described in the gameplay section below.

Configuration

Launch the game once with the mod installed to create:

BepInEx/config/com.householdheim.newfactiongear.cfg

Available settings include:

  • Item recipe ingredients, amounts, upgrade costs, crafting and repair stations, and minimum station levels under [Recipes.<PrefabID>].
  • Numeric item stats such as armor, weight, durability, movement modifiers, damage, upgrade damage, and primary attack stamina under [Stats.<PrefabID>].
  • Ingredient costs for banners and forge build pieces under [Recipes.<PieceID>].

Use exact prefab IDs for ingredients, such as Wood, Resin, Raspberry, Blueberries, and BoneFragments. Restart the game after changing the config. Keep the same gameplay configuration on your server and clients.

Cape colors, textures, and the two helmet appearance effects are supplied by the mod; this build does not include config options for recoloring them.

Forge recipes for survival play

All five forge structures currently default to a requirement of 1 SwordCheat. To make them available through normal survival progression, change the ingredient costs for SacredForge, sacredforge_ext1, sacredforge_ext2, sacredforge_ext3, and GrandForgeV2 in the config.

For example, replacing the Sacred Forge's first ingredient with 20 Wood uses:

[Recipes.SacredForge]
Ingredient1 = Wood
Amount1 = 20

Choose costs that suit your world. Advanced weapons and alloy materials use the Sacred Forge by default; base weapons use the vanilla Forge, and Bow of Razor Strikes uses the Workbench.

Complete spawn and content guide

The following lists cover the pack's registered inventory items, shield styles, and build pieces.

How to use the commands

  1. Install the mod and its dependencies. Multiplayer servers and clients need the mod for its custom content and gameplay changes.
  2. For multiplayer admin spawning, use the server's approved ServerDevcommands setup and an account with the required permissions.
  3. Open the F5 console, enable devcommands where permitted, and use:
spawn <prefab_name> <amount>

The commands below spawn one item at its default quality. Enter each prefab ID exactly as shown; display names can differ from prefab IDs.

Faction armor

spawn HelmetHounds 1
spawn HelmetHoundsKing 1
spawn ArmorHoundsChest 1
spawn ArmorHoundsLegs 1
spawn BalrogsHelmet 1
spawn DarkHelmet 1
spawn HelmetFreyr 1
spawn HelmetDrage 1
spawn HelmetFenrir 1
spawn HelmetFenrirAlt 1
spawn HelmetFenrirDark 1
spawn BalrogsChest 1
spawn ArmorDrageChest 1
spawn DarkChest 1
spawn ArmorFreyrChest 1
spawn ArmorFenrirChest 1
spawn BalrogsLegs 1
spawn ArmorDrageLegs 1
spawn DarkLegs 1
spawn ArmorFreyrLegs 1
spawn ArmorFenrirLegs 1

Recolored Ashlands mage armor

spawn DrageHelmet 1
spawn DrageChest 1
spawn DrageLegs 1
spawn FenrirHelmet 1
spawn FenrirChest 1
spawn FenrirLegs 1
spawn FreyrHelmet 1
spawn FreyrChest 1
spawn FreyrLegs 1
spawn HoundsHelmet 1
spawn HoundsChest 1
spawn HoundsLegs 1

Faction capes

spawn CapeDeerHideDragemesters 1
spawn CapeDeerHideFenrir 1
spawn CapeDeerHideFreyr 1
spawn CapeDeerHideHounds 1
spawn CapeFeathersFenrir 1
spawn CapeFeathersDragemesters 1
spawn CapeFeathersFreyr 1
spawn CapeFeathersHounds 1
spawn CapeLoxDragemesters 1
spawn CapeLoxFenrir 1
spawn CapeLoxFreyr 1
spawn CapeLoxHounds 1
spawn DrageAsh 1
spawn FenrirAsh 1
spawn FreyrAsh 1
spawn HoundsAsh 1

Faction weapons

spawn Blidhr_bal 1
spawn Blidhr_base_bal 1
spawn BowRazorStrikes 1
spawn FenrirSword_bal 1
spawn FenrirSword_base_bal 1
spawn Gugnir_bal 1
spawn Gugnir_base_bal 1
spawn HoundsSycle 1
spawn HoundsScythe 1

HoundsSycle is the exact prefab ID; use that spelling for its spawn command.

Bjornheim materials and potions

spawn AcidSludge_bal 1
spawn Amethyst_bal 1
spawn AmethystSteel 1
spawn BlackTissue 1
spawn Bloodsteel 1
spawn DarkSteel 1
spawn DvergrHeart 1
spawn Electrum 1
spawn Frosteel 1
spawn GjallCore_bal 1
spawn GoldBar 1
spawn SeedFrost_bal 1
spawn SeekerBruteBlood 1
spawn MeadBaseLightingResistMedium_bal 1
spawn MeadBaseSpiritResistMedium_bal 1
spawn MediumSpiritPotion_bal 1
spawn MediumThunderPotion_bal 1
spawn DraugrInsygnia 1
spawn QueenCore 1

Shield appearances

The faction designs are added as styles on these six vanilla shield items. Choose the faction Style when crafting a new shield: Hounds, Hearts of the Sea (legacy Freyr), Fenrir, or Dragemesters. Upgrading a shield keeps its existing style. A basic spawn command creates the default style.

spawn ShieldWood 1
spawn ShieldBanded 1
spawn ShieldBlackmetal 1
spawn ShieldBlackmetalTower 1
spawn ShieldFlametal 1
spawn ShieldFlametalTower 1

Banners and forge structures

Use the Hammer for normal placement. These are build pieces rather than inventory items.

Build piece Hammer menu name Prefab / config ID
Dragemesters banner BannerDragemesters BannerDragemesters
Fenrir banner BannerFenrir BannerFenrir
Hearts of the Sea banner BannerSeaHeart BannerFreyr
Hounds banner BannerHounds BannerHounds
Server banner BannerServer BannerServer
Sacred Forge Sacred Forge SacredForge
Sacred Forge extension I Sacred Forge Extension I sacredforge_ext1
Sacred Forge extension II Sacred Forge Extension II sacredforge_ext2
Sacred Forge extension III Sacred Forge Extension III sacredforge_ext3
Grand Forge Grand Forge GrandForgeV2

For admin placement with the default forge costs, use spawn SwordCheat 1 and keep the item in your inventory. For survival play, customize those ingredient costs as described above. The three Sacred Forge extensions are separate build pieces.

Automatic gameplay changes and effects

The following gameplay changes are included in the pack and apply automatically when the relevant game content loads. Drop tables show base chances and quantities. Creature stars do not multiply these added drops; world resource settings can affect the quantities.

Spirit damage on existing attacks

The mod changes the listed attack prefabs' spirit damage to the given value. For imp_fireball_attack, it also adds the same value to blunt damage when replacing its existing spirit damage.

Attack prefab Spirit damage set to Additional change
draugr_sword 25 —
draugr_bow 15 —
draugr_axe 15 —
skeleton_bow 10 —
skeleton_mace 20 —
skeleton_sword 10 —
skeleton_sword2 20 —
skeleton_bow2 20 —
imp_fireball_attack 10 Adds 10 blunt damage if the previous spirit value differed from 10
Ghost_attack 10 —
gd_king_shoot 20 —
Greydwarf_shaman_attack 20 —
GoblinKing_Beam 20 —
GoblinShaman_attack_fireball 20 —

Bow of Razor Strikes damage

The BowRazorStrikes prefab receives these damage values:

Damage type Base damage Added per quality level
Pierce 94 4
Frost 10 4
Lightning 10 4
Spirit 10 4
Fire 0 0
Poison 0 0

The rune effects on both Blidhr axes are colored blue. The axes' particle systems are also recolored blue. Wave_Ground and vfx_spiritbolt_explosion particle systems receive the same blue tint while preserving their start-color alpha.

Creature spirit damage modifiers

The mod applies these spirit damage modifiers to creature prefabs with a Humanoid component, using their Valheim faction. The player is explicitly set to Normal spirit damage.

Valheim faction Spirit damage modifier
Players Normal
AnimalsVeg Resistant
ForestMonsters Weak
Undead Weak
Demon Very resistant
MountainMonsters Very resistant
SeaMonsters Resistant
Boss Very resistant

Other factions are unchanged. These are Valheim's creature factions, separate from the pack's player faction designs.

Additional creature drops

Creature prefab Added drop Chance Amount
Tick BlackTissue 25% 1
Seeker AcidSludge_bal 50% 1
SeekerBrute SeekerBruteBlood 50% 1
DvergerMage DvergrHeart 25% 1
SeekerQueen QueenCore 15% 1
DvergerMageIce DvergrHeart 25% 1
DvergerMageIce SeedFrost_bal 75% 1
DvergerMageSupport DvergrHeart 25% 1
DvergerMageSupport Amethyst_bal 50% 1
DvergerMageFire DvergrHeart 25% 1
DvergerMageFire Amethyst_bal 25% 1
Dverger GoldBar 25% 1
Gjall GjallCore_bal 100% 1
Draugr DraugrInsygnia 20% 1
Draugr_Ranged DraugrInsygnia 20% 1
Draugr_Elite DraugrInsygnia 50% 1

The plugin skips adding one of these drops if that creature already has a drop entry for the same prefab.

Portal building cost

Both portal_wood and portal_stone receive one additional build requirement: 1 QueenCore. The core is marked recoverable when the portal is dismantled. The plugin avoids adding a duplicate QueenCore requirement.

Fermenter recipes and potion effects

The mod adds these fermenter conversions, each producing 6 output items per conversion:

Fermenter input Output Output count
MeadBaseLightingResistMedium_bal MediumThunderPotion_bal 6
MeadBaseSpiritResistMedium_bal MediumSpiritPotion_bal 6

The potions use their included status effects. The pack also gives the vanilla Spirit status effect an updated icon.

Processing station settings

Station prefab Setting changed
smelter 6 seconds per product; 3 fuel per product
blastfurnace 3 seconds per product; 2 fuel per product; also receives any smelter conversion missing from its own conversion list
charcoal_kiln 10 seconds per product
piece_spinningwheel 10 seconds per product
eitrrefinery 10 seconds per product
windmill 8 seconds per product
piece_sapcollector 15 seconds per unit; capacity of 60 sap

Fireplace fuel behavior

Fireplaces with a valid network view are automatically refilled to their maximum fuel level. Normal weather and shelter conditions still apply.

Registered visual effect prefabs

These 12 visual effect and projectile prefabs are used by the weapons and forge. They are not inventory items and do not need to be spawned for normal play.

  • SacredForgeAltar
  • GrandForge
  • Wave_Ground (blue particle tint)
  • projectile_runeAxe
  • fx_eikthyr_forwardshockwave1
  • fx_Lightning1
  • vfx_iceblocker_destroyed1
  • vfx_scythExplosion
  • vfx_scythe_ground
  • vfx_scytheSpikeAoe
  • fx_eikthyr_forwardshockwave2
  • vfx_spiritbolt_explosion (blue particle tint)

Other visuals are included with their weapons, resources, armor, capes, banners, shields, and forge structures.

Manual installation

Dependencies: BepInEx and Jötunn.

  1. Install BepInEx and Jötunn for Valheim, following their installation instructions.
  2. Place the supplied NewFactionGearMod.dll in BepInEx/plugins/.
  3. Use one copy of this mod's DLL. The current build includes the faction pack and Bjornheim content in a single DLL.
  4. For multiplayer, install the mod and dependencies on the server and clients.
  5. Launch once to generate the config, adjust recipes and stats as needed, and restart after making changes.

The in-game plugin/log name is NewFactionGearMod; the pack's public name is Official Reidrheimr Faction Pack.

Questions and community

Join the Reidrheimr Server Discord for questions, comments, and community discussion.