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RtDOcean
Adds physical and instanced underwater vegetation see update instructions for 1.1.8
| Date uploaded | 3 years ago |
| Version | 1.2.1 |
| Download link | ReadyToDie-RtDOcean-1.2.1.zip |
| Downloads | 623 |
| Dependency string | ReadyToDie-RtDOcean-1.2.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.14.5README
// Feel free to join our dedicated server, please do not DM me. Ready to Die Discord //
// You can also find me @Soloredis at ODIN Plus Team Discord //
// Recomended mod VikingsDoSwim //
// Recomended mod WieldEquipmentWhileSwimming //
// Recomended mod RtDBiomes //


Special Thanks:
CookieMilk
Margmas
Azumatt
Aptrgangr
Synna
RoadMap:
Locations are coming
Deep Sea monsters are comoing
Localization support is coming
1.1.8 instructions:
1.1.8 create a new world, or use upgrade world from Jere
To find prefab ID's create a new profile with mod & expand world
Expand world will print all prefab ids to vegetation file
Run vegetation reset command for old world
See upgrade world instructions & backup world
Make sure to update any existing vegetation files from expand world
Support: Buy me a Coffee
Version
- 1.1.0 Initial release
- 1.1.1 Lowered instanced seaweed depth near shore
- 1.1.2 Reduced texture sizes
- 1.1.3 Updated references
- 1.1.4 Updated to newest Jotunn version
- 1.1.5 publicized assemblies
- 1.1.6 Updated JVL reference
- 1.1.7 Reduced instance count from 10k to 7k on average
- 1.1.8 Reduced instance count average to 6.5k - 5k on average
- 1.1.9 Texture fix
- 1.2.0 navMesh fix
- 1.2.1 Updated all shaders, bug fix