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Restless-RestlessCore-0.1.13 icon

RestlessCore

Valheim 1.0 QoL: nearby chests for craft, build and stations; extra armor and Z/X/C slots; F8 host-locked settings. HUD and inventory are mid-migration — vanilla and Restless currently mix.

Date uploaded 2 weeks ago
Version 0.1.13
Download link Restless-RestlessCore-0.1.13.zip
Downloads 113
Dependency string Restless-RestlessCore-0.1.13

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

RestlessCore

The Restless table for Valheim 1.0. Nearby chests count as yours, the HUD stays out of the way, and the host locks the rules so a guest cannot quietly change the world.

Open F8 in-game, or Restless from the pause menu. Vanilla Settings is left alone.

Needs BepInExPack 5.4.2350 and Jötunn 2.30.2.

Chests, without the running

If a chest is close, it is in play. Crafting and building read those boxes. Smelters, kilns, cooking stations, and fermenters pull from them. Hungry tames eat matching food out of them. Ground scrap that already belongs in a chest gets vacuumed in.

` quick-stacks matching piles. Shift+`` `` restocks the bag from those same chests. Middle-click locks a slot so those keys leave it alone.

Building and the small stuff

The hammer repairs a circle, not one piece. Stations reach a bit further, and using one repairs what that station knows how to fix. Campfires and hearths stay lit. Held torches do not burn down. The hoe will dig or raise to 20 m. Most drops float; nails still sink.

Tools stay in hand while you swim. A loaded crossbow keeps the bolt when you put it away. Axes combo while you chop. Tames do not team-kill each other, and you do not team-kill them (player PvP is still vanilla). Death pins clear when the tomb is empty.

Stacks default to 2×, gear stays 1×. Extra worn slots plus Z / X / C sit beside the hotbar.

How it looks

Health and adrenaline sit left of the hotbar; stamina and eitr sit right. Notices stack top-left. The minimap tears at the edge; wind sits on the biome plate, and the helm ring moves left of the map so it is not under the buffs. Hammer a placed piece and a health meter sits under the name plate.

Tab, inspect, and crafting are mid-migration — some of that is still vanilla wood under Restless paper. F8 turns the Restless pieces on and off.

Gameplay config is host-locked. The look is client-local.

CHANGELOG

Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.2

  • Refreshed package information and player guides, with screenshot areas ready for new captures.
  • Wood sealing now covers the build range of stations covering the piece, with the configured radius used outside station coverage.
  • The Seal hint and Alt-click appear only while the hammer is out.
  • Updated the Restless ecosystem icons in the F8 menu and package listing, with matching ring size, centred artwork and transparent backgrounds.

0.2.1

  • Alt-click with the hammer seals wood while ordinary clicks still place or repair.
  • Improved shared cooking-card frames so wider layouts retain their corner details.

0.2.0

  • Added resin-based rain protection for wooden pieces, with a host-controlled toggle and radius.
  • Deaths with nothing to recover no longer leave a recovery pin.
  • Quick-slot hotkeys no longer activate while typing.
  • Updated the F8 Storage page emblem.

0.1.18

  • Added the shared storage browser for the Storekeeper's Table, with source-owned withdrawal and rollback for unanswered transfers.

0.1.17

  • Fixed dedicated-server tame feeding from eligible player-owned chests.
  • Fixed split-stack ground-item routing losing the original thrown amount.
  • Improved compendium scrolling, live settings refresh and shared reader scrolling.
  • Improved narrow tooltips, hover text sizing and scrolling crafting requirements.
  • Updated achievement handling so modded/cheated marks do not block achievements when the host setting is enabled.
  • Expanded the Character page with lifetime records, activity, streaks and building records.

0.1.16

  • Reworked crafting into a coherent paper layout with a station header, recipe list, scrolling details and readable material counts.
  • Station requirements now use the same presentation as materials, including level and unmet-state hints.
  • Fixed station, category and preview information following the wrong selected recipe.
  • Added shared scrolling for recipe and loadout readers.
  • Preserved selected Craft/Upgrade colours and handcraft station information.
  • Restored player attacks on owned tames, including the butcher knife; tame and ballista protection remains.
  • Building from storage still requires the correct nearby station.
  • Updated BepInExPack to 5.4.2351; Jötunn remains 2.30.2.

0.1.15

  • Improved loadout totals with a paper panel, actual worn-armour sources, combined attack bonuses and scrollable explanations.
  • Reduced unnecessary layout diagnostics outside the debug overlay.
  • Expansion settings can hide dependent controls until their parent option is enabled.
  • Maintained compatibility with the published Plant 0.1.5 and Piles 0.1.5 builds.

0.1.14

  • Added Plant and Piles controls to their F8 pages; Cook and Drawers have no configurable settings in this release.
  • Piles use Core's search range unless their separate range is enabled.
  • Fixed nearby-chest tame feeding on dedicated hosts.

0.1.13

  • Turning inventory styling off restores native graphics, text and visibility, including recipe and requirement rows.
  • Crafting shortage colours refresh correctly, and inspect shares tooltip sections while retaining scroll position.
  • Split-stack and variant dialogs use Restless styling with native input behaviour.
  • Added an F8 ecosystem overview with installed module/version information.
  • Added a loadout totals overlay with stat sources.
  • Added optional day/time information and station timers.
  • Jötunn is pinned to 2.30.2, with package/dependency versions managed centrally.

0.1.12

  • Reduced unnecessary idle refreshes in the hammer menu and inventory while preserving live selection and material updates.

0.1.11

  • Styled hammer, hoe and serving-tray menus with shared piece cards and native availability feedback.
  • Added a compact selected-piece detail card with description, materials and station requirements.
  • Improved fit and scrolling for larger build recipes.
  • Kept native scrollbars, search caret, placeholder and selection behaviour.

0.1.10

  • Fixed pause-menu labels disappearing from the Restless paper layout.

0.1.9

  • Improved wind information placement around the minimap.
  • Fixed crafting panels becoming too dark during refresh.
  • Updated compendium, trophy and achievement screens, pause/confirmation menus and map controls to the shared interface style.

0.1.8

  • Added a clearer hover health meter for placed pieces.

0.1.7

  • Moved the wind arrow to a separate plate beside the minimap.

0.1.6

  • Improved resource-meter fill colours.
  • Building from storage no longer unlocks unknown pieces or feast boards.
  • Fixed partial ground-item deposits, quality-aware restocking and unanswered storage requests.

0.1.5

  • Aligned resource bars around the hotbar.
  • Allowed Piles deposits to protect extra slots.

0.1.4

  • Added host-controlled cheated-item mark clearing.
  • Kept native crafting backgrounds when replacement art is unavailable.
  • Improved minimap player markers.
  • Crafting from storage respects station upgrade levels.
  • Updated Jötunn to 2.30.1; BepInExPack remains 5.4.2350.

0.1.3

  • Reduced repeated resizing of inventory, container and skills frames.
  • Improved native layout restoration and reduced idle slot refreshes.

0.1.2

  • Recipe quantities include nearby storage while respecting Leave one.
  • Adjusted adrenaline/health and eitr/stamina layout.

0.1.1

  • Updated the listing to describe Core itself.

0.1.0

  • Initial nearby-storage crafting, building, station inputs, tame feeding and ground-item routing.
  • Quick Stack, Restock, cell locks, worn slots and three quick slots.
  • Area repair, wider station range, equipment repair, stack settings and host-controlled configuration.
  • Swimming equipment, crossbow state, tame protection, axe combo and death-pin improvements.
  • Persistent fires, extended terrain limits, floating drops and network settings.
  • Initial Restless HUD, inventory and map presentation.