You are viewing a potentially older version of this package. View all versions.
Restless-RestlessCore-0.1.9 icon

RestlessCore

Valheim 1.0 QoL: nearby chests for craft, build and stations; extra armor and Z/X/C slots; F8 host-locked settings. HUD and inventory are mid-migration — vanilla and Restless currently mix.

Date uploaded a day ago
Version 0.1.9
Download link Restless-RestlessCore-0.1.9.zip
Downloads 55
Dependency string Restless-RestlessCore-0.1.9

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.1

README

RestlessCore

The Restless table for Valheim 1.0. Nearby chests count as yours, the HUD stays out of the way, and the host locks the rules so a guest cannot quietly change the world.

Open F8 in-game, or Restless from the pause menu. Vanilla Settings is left alone.

Needs BepInExPack 5.4.2350 and Jötunn 2.30.1.

Chests, without the running

If a chest is close, it is in play. Crafting and building read those boxes. Smelters, kilns, cooking stations, and fermenters pull from them. Hungry tames eat matching food out of them. Ground scrap that already belongs in a chest gets vacuumed in.

` quick-stacks matching piles. Shift+`` `` restocks the bag from those same chests. Middle-click locks a slot so those keys leave it alone.

Building and the small stuff

The hammer repairs a circle, not one piece. Stations reach a bit further, and using one repairs what that station knows how to fix. Campfires and hearths stay lit. Held torches do not burn down. The hoe will dig or raise to 20 m. Most drops float; nails still sink.

Tools stay in hand while you swim. A loaded crossbow keeps the bolt when you put it away. Axes combo while you chop. Tames do not team-kill each other, and you do not team-kill them (player PvP is still vanilla). Death pins clear when the tomb is empty.

Stacks default to 2×, gear stays 1×. Extra worn slots plus Z / X / C sit beside the hotbar.

How it looks

Health and adrenaline sit left of the hotbar; stamina and eitr sit right. Notices stack top-left. The minimap tears at the edge; wind sits on the biome plate, and the helm ring moves left of the map so it is not under the buffs. Hammer a placed piece and a health meter sits under the name plate.

Tab, inspect, and crafting are mid-migration — some of that is still vanilla wood under Restless paper. F8 turns the Restless pieces on and off.

Gameplay config is host-locked. The look is client-local.

CHANGELOG

Changelog

0.1.12

  • Hammer menu no longer re-dresses every piece and moves the grid on idle frames; hover, category, and live resource counts still update
  • Tab inventory paper (bag, chest, craft, skills, collections) only re-dresses when a stack, recipe, or overlay actually changes

0.1.11

  • Hammer / hoe / serving-tray menu uses the shared paper wells; piece cards keep native counts, stars, arrows and the grey/red availability tint
  • Selected piece gets a compact paper card (name, description, costs, station) docked under the grid, sitting with the menu just above the hotbar; native icons and shortage colours stay
  • The piece grid scales down once to leave room; hovering another piece grows the card downward without moving the grid
  • Two or more costs sit side by side on a taller card so long recipes are not clipped
  • The card is as wide as the piece grid, with the cost half taking more of that width so resource names stay on one line
  • Build list and the two detail columns scroll on vanilla bars (narrow 10-unit tracks), not a kit scrollbar
  • Search box keeps its placeholder, caret and selection

0.1.10

  • ESC pause labels stay on the paper column (native MenuEntries text stays in the layout instead of being deactivated)

0.1.9

  • World wind stays on the biome plate; the helm wind ring moves left of the minimap so it is not under the buffs
  • Crafting paper stays grey stone: the dresser was retinting the plate black every frame over the right art
  • Compendium, trophies and achievements use the shared paper collection shells (status text and progress stay)
  • ESC and logout/quit confirmations use the shared paper kit
  • M map biome, pin name, filters and switches use the shared paper kit; selected pin art stays live

0.1.8

  • Hammer hover now shows our own clean health meter under the piece name/icon plate for anything with a WearNTear, instead of relying on the vanilla piece health bar (which stays hidden by default via the existing PieceHealth debug toggle)

0.1.7

  • Wind arrow moves to its own plate on the left of the minimap instead of sharing the biome bar underneath it

0.1.6

  • Vitals bleach the torn fill inside the meter mask so health/stamina/eitr read as colour, not charcoal (notice duration fill unchanged)
  • Build-from-chests no longer unlocks unknown hammer pieces or feast boards
  • Vacuum always syncs the world drop after a partial chest take; restock matches stack quality; storage RPCs reply when off and expire after 3s

0.1.5

  • Health/adrenaline and stamina/eitr pairs sit vertically centered on the hotbar
  • RestlessPiles can skip extra slots when dumping into a pile

0.1.4

  • Clear Valheim 1.0 cheated item marks on inventory write, load, and world drops (F8, host-locked)
  • Craft panel keeps vanilla wood when paper-panel art is missing (was a black slab)
  • Minimap other-player pins use a cream diamond with an ink edge
  • Craft-from-chests no longer treats a too-low bench as “have the materials” (upgrades stay gated by station level)
  • Jötunn 2.30.1 (BepInExPack stays 5.4.2350)

0.1.3

  • Paper frames on Tab, chests and skills only refit when their bounds move
  • Chip buttons restore native layout on undress; HUD extra slots no longer re-dress every frame

0.1.2

  • Recipe rows show have/need, including nearby chests
  • Craft-from-chests no longer counts a LeaveOne-reserved last unit as available
  • Adrenaline sits above health on the left of the hotbar; eitr sits above stamina on the right

0.1.1

  • Listing describes RestlessCore only

0.1.0

  • Nearby chests for craft, build, station pull, pet pantry, and ground vacuum
  • Quick stack (`) / restock (Shift+`` ``); middle-click slot lock
  • Extra worn slots and Z / X / C; unequip and upgrade park in the bag
  • Area repair, wider station range, repair-on-use, stack size, host-locked F8
  • Swim-wield, tame-safe fire, axe combo, loaded crossbow, death pins
  • Eternal fires, 20 m hoe, floating drops, network uncap
  • Restless HUD, inventory, and map chrome are in this build and still landing — vanilla and Restless currently mix