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Restless-RestlessPiles-0.1.6 icon

RestlessPiles

Wood stacks and stone piles become uncapped stores. E opens a tray; Take stack grabs one bag stack. Needs RestlessCore.

Date uploaded 21 hours ago
Version 0.1.6
Download link Restless-RestlessPiles-0.1.6.zip
Downloads 125
Dependency string Restless-RestlessPiles-0.1.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
Restless-RestlessCore-0.1.15 icon
Restless-RestlessCore

Valheim 1.0 QoL: nearby chests for craft, build and stations; extra armor and Z/X/C slots; F8 host-locked settings. HUD and inventory are mid-migration — vanilla and Restless currently mix.

Preferred version: 0.1.15

README

RestlessPiles

The wood stack and the stone pile finally hold what you actually cut.

E opens a tray. Take stack puts one bag-sized bite in your inventory. ` dumps every matching stack you are carrying. Smash or hammer-remove the pile and the extras spill as bag-sized drops, along with the wood or stone you spent to place it.

Needs RestlessCore, plus BepInEx and Jötunn. Everyone on the server should be on the same minor version.

This is still the hammer piece you already know — not a chest, not a ground drop. Existing piles in a save keep working; you do not have to tear them down.

Using one

A stone pile only takes stone. A wood stack only takes wood. Empty is fine: the piece still knows what it is, so vacuum and ` will fill it.

  • Take stack fills one matching partial in the bag, or starts one new max stack. It never dumps the whole pile into every free slot.
  • Stack on the tray (or ` nearby) puts matching bag stacks into the pile. Hotbar, extra slots, and locked cells stay put.
  • Vacuum prefers a matching pile, then a chest that already has that item.
  • Crafting and building can pull from a nearby pile after they have checked chests.

Wood, finewood, core wood, yggdrasil, ashwood, stone, coal, black marble, grausten, bones, skulls, and the coin piles are included — anything that is a _stack or _pile and costs one stackable resource.

Host-locked toggle. Range follows Core Search range unless Isolate pile range is on (F8).

Install the Restless Valheim modpack, or Core then this. This package does not replace RestlessCore.

CHANGELOG

Changelog

0.1.6

  • Pile range stays off the F8 page until Isolate pile range is on. Needs Core 0.1.15.

0.1.5

  • Enabled, isolate pile range, and pile range sit on the F8 Piles page (PR 19)
  • Piles use Core Search range unless Isolate pile range is on (no more max-of-both)

0.1.4

  • Fixed stations (kiln, smelter, cooking station, fermenter) not pulling wood/ore/fuel from a nearby pile with E — only chests worked. FindCookableItem discovers what to feed a station through NearbyStorage.TryCloneIfPresent, which only clones an ItemData out of a chest's Inventory slot; a pile has no Inventory, just a bare stored count, so it was invisible to that lookup even though Count/TryConsume already knew about piles for crafting. Added the matching pile lookup so stations can find pile-only stock too

0.1.3

  • Quick-stack (`) and auto-vacuum respect the Search range setting, not just the fixed Piles range — they now reach as far as Storage Range when it's set higher (matching how craft/build pile lookups already worked)

0.1.2

  • Vacuum and ` now take piles before chests, and only live placed piles (Core was winning the race, and prefab dummies could swallow a dump)
  • ` credits one write per pile (stacked dumps no longer race Count)
  • Tray Stack / UseItem no longer treat a not-yet-owned pile as a failed click
  • Take stack merges onto any matching bag stack (cheated-flag match was blocking the pull)
  • Craft/build pull nearby pile stock after chests (consume drops pile count only — no bag round-trip); sneak+use takes a stack without the tray

0.1.1

  • Hammer-remove or smash returns stored extras and the pile's build cost (the wood/stone spent to place it)

0.1.0

  • Vanilla resource piles (wood stack, stone pile, and the rest) open as uncapped single-item stores
  • Existing placed piles keep working — the vanilla prefab is dressed, not replaced
  • Take stack grabs one bag-shaped stack (one partial, or one new max stack)
  • Tray Stack and Core ` dump matching bag stacks into the pile
  • Hammer-remove / smash spills stored extras; vacuum and craft-from-chests ignore piles
  • Pile tray unlocks the cursor so Take stack / Stack can be clicked
  • Vacuum pulls matching ground drops into a pile even when stored is 0 (the piece kind is enough)
  • Pile count is stored as a long and shown on the tray text, not as an item stack (that was capping at 1000)