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Restless-RestlessPlant-0.1.5 icon

RestlessPlant

Berry bushes and forage on the cultivator, plus a planting square, bulk harvest, and replant. Needs RestlessCore.

Date uploaded 19 hours ago
Version 0.1.5
Download link Restless-RestlessPlant-0.1.5.zip
Downloads 164
Dependency string Restless-RestlessPlant-0.1.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
Restless-RestlessCore-0.1.14 icon
Restless-RestlessCore

Valheim 1.0 QoL: nearby chests for craft, build and stations; extra armor and Z/X/C slots; F8 host-locked settings. HUD and inventory are mid-migration — vanilla and Restless currently mix.

Preferred version: 0.1.14

README

RestlessPlant

Berry bushes and forage on the cultivator, the way carrots already work.

Plant a raspberry bush. Plant thistle. Plant a square of mushrooms if you have the stock. Pick one player-grown plant and its neighbours come with it. Hover a bare bush and the look prompt tells you when the fruit is coming back.

Needs RestlessCore, plus BepInEx and Jötunn. Everyone on the server should be on the same minor version.

Vanilla carrots, flax, and the rest stay as they are. The square and the harvest pass apply to them too.

In the field

The cultivator gains raspberry, blueberry, cloudberry, lingonberry, mushrooms (including yellow and blue), thistle, dandelion, magecap, jotun puffs, smoke puff, and fiddlehead. Each costs one of the thing it grows. Optional extras add ancient / ygga / autumn birch / ashwood saplings, plus small trees, shrubs, vines, and stick/stone/flint. If a prefab is missing in your build, that crop is skipped so the rest still load.

  • [ / ] sets how many plants wide. - / = sets how deep. Place once; every cell that can grow and that you can afford goes down.
  • F10 snaps the ghost onto a nearby plant so a new row lines up with the field.
  • Extra cells snap to the soil. A cell that cannot grow (untilled, wrong biome, no sun, no room) shows red and is left empty, unless Grow anywhere is on.
  • Picking a player-grown plant also picks matching neighbours. Using a hive can take neighbouring hives too. Wild meadow raspberries stay wild.
  • Carrots and other one-shot crops replant if you still have the seed. Hover a ripe one-shot to see what goes back in.
  • Bushes and mushrooms keep their fruit cycle. They are not ripped up on pick. Hover the bare plant for the wait, or a sapling still growing.

Host-locked extras, grow-anywhere, harvest, and replant live in restless.plant.cfg. Grid size and snap are yours.

Install the Restless Valheim modpack, or Core then this. This package does not replace RestlessCore.

CHANGELOG

Changelog

0.1.5

  • Planting, harvest, grid and personal controls sit on the F8 Plant page (PR 19)

0.1.4

  • Grid extras sit on the heightmap instead of a catch-all ray, so a square no longer floats
  • Extra cells that cannot grow (untilled, wrong biome, no sun, no space) paint red and are skipped
  • [ ] set width and - = set depth, so a bed can be 1×5
  • F10 snaps the ghost onto a nearby plant's spacing
  • Grow-anywhere, decorative trees/shrubs/vines, extra saplings, and beehive bulk harvest are settings (off for grow-anywhere)
  • Hover a growing sapling for the wait; hover a one-shot crop to see what will replant
  • Lingonberry bushes and blue mushrooms join the cultivator when those prefabs exist

0.1.3

  • Mushrooms, thistle, and the other forage crops show a placement ghost again
  • Berry bushes and forage grow their fruit back (about four hours if vanilla left the timer empty)
  • Hover a bare plant to see how long until it fruits
  • Replant still only runs for carrots and other one-shot crops, not bushes

0.1.2

  • Fix cultivator crops that placed with no visible model (mushrooms and other forage). Cloned pieces now force every renderer active and strip any LODGroup, instead of inheriting whatever visibility state the vanilla pickable prefab happened to ship with.

0.1.1

  • Bulk harvest only treats Restless_* clones or pieces with a creator as player-grown (vanilla bushes stayed “ours”)
  • One-shot crops replant the picked piece, including bulk neighbours; cultivator selection is remembered at 1×1
  • Shrinking the plant grid destroys leftover ghosts instead of hiding them

0.1.0

  • Cultivator plants berry bushes, mushrooms, thistle, dandelion, and later-biome forage (skips missing prefabs)
  • Odd planting square ([ / ]) places every cell you can afford
  • Bulk harvest of player-grown matching plants
  • One-shot crops replant the last selected cultivator piece
  • Cultivator crop clones now take the vanilla item icon so Jötunn accepts them
  • Grid extras are visual-only (no ZNetView). Default size is 1×1; [ ] grows the square