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Rollstuhltreter-AutoPOIMarker-1.0.4 icon

AutoPOIMarker

Client-side Valheim point-of-interest discovery with top-left notifications and map markers.

Date uploaded 2 weeks ago
Version 1.0.4
Download link Rollstuhltreter-AutoPOIMarker-1.0.4.zip
Downloads 10
Dependency string Rollstuhltreter-AutoPOIMarker-1.0.4

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Auto POI Marker

Auto POI Marker

Auto POI Marker adds nearby Valheim locations to your map as you find them. Walk into the configured range and the mod shows a large centered discovery message, then places a short label on the map. Dungeons use Valheim's hammer marker icon.

Features

  • Configurable discovery radius in meters.
  • Dungeon detection for crypts, caves, mines, towers, fortresses, citadels and other dungeon-style locations.
  • Optional comma-separated dungeon name filter; use * to mark all detected dungeons.
  • A conservative large-POI filter: villages, tar pits, fortresses, major ruins, large Mistlands landmarks and major Deep North locations are included by default. Small huts and ordinary towers are excluded.
  • Separate point-of-interest switches for Meadows/Black Forest, Swamp, snowy Mountains, Plains, Ashlands, Mistlands and Deep North.
  • Optional large centered notification and optional map marker.
  • Client-side only. No server plugin and no custom network messages are required.
  • Duplicate map pins are avoided when Valheim exposes its duplicate-pin check.

Installation

  1. Install BepInExPack Valheim.
  2. Copy plugins/AutoPOIMarker.dll into <Valheim>/BepInEx/plugins/.
  3. Start Valheim once. BepInEx creates <Valheim>/BepInEx/config/kann.valheim.autopoimarker.cfg automatically.
  4. Edit the config and restart the game if needed.

Configuration

[General]
Enable = true
DetectionRadius = 30

[Dungeons]
MarkDungeons = true
DungeonNameFilter = *

[PointsOfInterest]
MarkMeadowsAndBlackForest = false
MarkSwamp = false
MarkSnow = true
MarkPlains = true
MarkMistlands = true
MarkAshlands = true
MarkDeepNorth = true
LargePoiNameFilter = TarPit,GoblinCamp,CharredFortress,FaderLocation,PlaceofMystery,SulfurArch,VoltureNest,Mistlands_Excavation,Mistlands_Giant,Mistlands_Harbour,Mistlands_Lighthouse,Mistlands_StatueGroup,Mistlands_Swords,Mistlands_Viaduct,NorthVillage,MorkBorg,FimbulLocation,LumberCamp,FrozenShip,NorthMemorialPlace,HotSpring,IcePond,DrakeNest

[Display]
ShowNotification = true
MarkOnMap = true

DungeonNameFilter accepts comma- or semicolon-separated fragments. For example, Crypt,MountainCave,InfestedMine limits discovery to those dungeon names. An empty value or * keeps all detected dungeons enabled.

MarkSnow refers to the snowy Mountain biome. The other point-of-interest switches map directly to their named Valheim biomes. Only non-dungeon locations are handled by the point-of-interest switches; dungeon locations use the [Dungeons] settings.

LargePoiNameFilter is deliberately restrictive. It only marks the listed large POIs, such as Plains tar pits and goblin villages, and excludes ordinary huts and towers. Add a comma-separated location fragment if you want to include another location. Setting it to * marks every non-dungeon location in each enabled biome.

Multiplayer

The scan runs for the local player and the pins are added to that player's local map. Server-side installation is not required, but normal Valheim world and multiplayer rules still apply.

Author

Rollstuhltreter

CHANGELOG

Changelog

2.0.1

  • Added an option to change specific POI Marker types in config.
  • Added named portal pins. Manually removed pins stay hidden until the name is entered again; pins disappear when portals are destroyed.

1.9.0

  • Added Copper, Flametal Ore, and Giant Remains markers, optional trader and boss pins, and a location-index fix.