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UsefulPaths
Modify player speed, jump, carry weight, stamina based on ground terrain
| Date uploaded | 2 weeks ago |
| Version | 1.1.1 |
| Download link | RustyMods-UsefulPaths-1.1.1.zip |
| Downloads | 3296 |
| Dependency string | RustyMods-UsefulPaths-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Useful Paths
Modify speed, jump, stamina, carry weight based on terrain
Plugin adds a status effect to the player that checks what kind of terrain he is on:
Paved
Cultivated
Dirt
Snow
Mud
Wood
Stone
Metal
Grausten
Ice
DeepSnow
Timber
Need a dedicated server ?
Use link: https://www.survivalservers.com/r/rustymods/valheim I get a 20% commission. Thanks
Configurations
You can enable/disable during run-time Each type of terrain has modifiers that can be manipulated
## Set the speed modifier for Cultivated [Synced with Server]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Speed Modifier = 1
## Set the stamina regeneration for Cultivated [Synced with Server]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Stamina Regeneration = 1
## Set the run stamina drain for Cultivated [Synced with Server]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Run Stamina Drain = 1
## Set the max carry weight of Cultivated [Synced with Server]
# Setting type: Single
# Default value: 0
# Acceptable value range: From -100 to 100
Max Carry Weight = 0
## Set the jump modifier for Cultivated [Synced with Server]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Jump Modifier = 1
## Set the cart mass modifier for Cultivated [Synced with Server]
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 10
Cart Modifier = 1
If you enjoy this mod and want to support me: PayPal
CHANGELOG
1.1.1
- fixed mud, snow & deep snow not respecting cultivated, paved & dirt ground types
1.1.0
- deep north update
- updated server sync 1.20
- added new ground types: Ice & Timber
- separated mountain snow vs deep north snow
1.0.9
- added TerrainHoe API
- lowered pavement threshold for compatibility with modded Terrain modifications
1.0.8
- added grausten material type
1.0.7
- fixed status effect not applying on players
1.0.6
- some optimization
- better icons
1.0.5
- added cart mass modifier
1.0.4
- config to apply to tamed creatures
1.0.3
- compatiblity with after death
1.0.2
- fix not recognizing terrain in ashlands
1.0.1
- better tooltip
- fixed snow not being recognized
1.0.0
- initial release