Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
World Edit
A visual world editor for Valheim: press F6 to sculpt terrain, paint biomes, draw roads, rivers and tunnels, place houses and look inside them floor by floor. Free, instant, full undo.
| Date uploaded | 3 days ago |
| Version | 1.8.0 |
| Download link | RustyProductions-World_Edit-1.8.0.zip |
| Downloads | 43 |
| Dependency string | RustyProductions-World_Edit-1.8.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
World Edit
A visual world editor for Valheim. Press F6 and build whole maps from above: sculpt mountains, paint biomes, draw roads and rivers, place houses and look inside them floor by floor. Free, instant, and Ctrl+Z undoes everything.
Your world stays normal Valheim. World Edit only changes what you change with it.
Join the Discord – bug reports, ideas, sneak peeks and update news. · Watch it on YouTube
Want a city builder on top? Valheim City Builder runs on World Edit: settlers, production chains, armies and boss camps. Install it and World Edit comes along automatically.
Features
- Terrain: raise, lower, smooth, flatten, roughen, terraces and peaks with a round or square brush, or over a whole area at once. Way past Valheim's 8 m limit.
- Landforms: drag out mountains, hills, mesas and craters, or draw ridges, canyons and ramps.
- Biome brush: drag out an area and it becomes another biome. Meadows, Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands or Deep North. Ground, weather, light, music and creatures change, the height of the ground stays. Trees and rocks can be swapped for the ones of the new biome.
- Paint ground: grass, dirt, paving or farm soil.
- Rivers and lakes with real flowing water, also high up in the hills. Steep parts become waterfalls.
- Paths that adapt: click as many points as you like. A path climbs a hill as far as it's walkable, goes through a real tunnel where it gets too steep and gets a bridge over ravines and water. Dirt, paved, stone, plank and grausten paths.
- Fences, walls, hedges, torches and tree avenues along any line. Click a line later to drag its points or change its type.
- Trees, plants and rocks: forests of one kind or mixes, meadows, groves and flowers. Make and save your own presets.
- Houses and blueprints: every blueprint with a preview picture. A gallery downloads blueprint packs from Thunderstore in game and shows the downloadable builds of valheimians.com with pictures. PlanBuild
.blueprintand BuildShare.vbuildfiles work. - Build pieces: every piece from the hammer, free and instant, snapping like in Valheim.
- Select: click a house or anything else, Shift+click or drag a box for more. Move it (M), turn it (R), copy it (Ctrl+D) or delete it (Del).
- Floors like in The Sims: select a house and look through its floors with the arrow keys. Everything above is hidden, only for you.
- Pipette: click anything to build more of exactly that.
- Copy & paste whole areas with ground, plants, rocks and buildings.
- Undo, redo and history for every step. Far view distance for big maps. Test here drops your Viking into what you built.
- Edit together in multiplayer: you see the others while they edit: their cursor and brush, their name, which tool they use, what they selected and what they just did. Everything they change shows up for you right away. Click a name at the top to fly there. Admins can lock the editor to admins only.
Controls
| Key | Action |
|---|---|
| F6 | World Edit on/off |
| WASD / mouse wheel | Move and zoom the camera |
| Q / E | Rotate the camera |
| Left click | Use the tool |
| Right click / Esc | Cancel |
| R | Turn |
| Ctrl+Z / Ctrl+Y | Undo / redo |
| H | Hide the panels |
| M | Move the selection |
| Ctrl+D | Copy the selection |
| Del | Delete the selection |
| Arrow up / down | Floors of the selected house |
Notes
- Back up your worlds before building on an existing save.
- World Edit is not related to the "World Edit Commands" mod or to WorldEdit for Minecraft. It's its own visual editor.
- Settings are in
BepInEx/config/rusty.worldedit.cfg, your blueprints go intoBepInEx/config/WorldEdit/blueprints(with Valheim City Builder:BepInEx/config/ValheimCityBuilder/blueprints).
Credits
- The blueprint gallery downloads the BiomeBlueprints pack by OverDrive and shows builds from valheimians.com by their creators. Thank you!
- 1Day2Die from the Discord for a lot of help, testing and fixes.
Support
The mod is free and stays free. If you enjoy it and want to support the work, you can do that on Ko-fi. Thank you!
CHANGELOG
1.9.2
- Update for Valheim City Builder 1.8.2 (conquest, alliances, new units). Nothing changes in the editor itself.
1.9.1
- Huge blueprints (like a 100 m hall) are placed bit by bit over a few frames, so the game doesn't freeze.
- Smoother edge where you took the sea away (no more little steps).
- Build pieces from other tools: the Build pieces tool now also shows pieces from modded build tools, not only the hammer.
- City Builder blueprints in English: in
variants.txtyou can now write the English building names ("Viking Hut: my_hut"). Avariants_template.txtwith all buildings and their blueprints is written next to it. - Edit log for videos (Settings, off by default): writes down what you did and when, handy for cutting a timelapse.
1.9.0
- Take the sea away: Water → Sea: paint where the sea should be gone, then dig below sea level and it stays dry. Ctrl paints it back. Lower has a third option "Dig and keep it dry" that does both in one go. Works in multiplayer.
- Lakes up and down: PgUp/PgDn on a lake moves its water. Lakes can now also lie below sea level.
- Group or merge: Ctrl+G groups things so one click selects all of them (double click: only one). "Merge into one" makes one thing out of them that moves, copies and pipettes like a house. "Split up" takes a house apart into single pieces (they don't fall down).
- Layers: a new Layers button at the top hides or locks houses, build pieces, paths & fences, trees, rocks, plants or water. Only for you and only in World Edit.
- Tidier toolbar: River, Lake and Sea water are now one "Water" tool, paths, fences and hedges one "Paths & fences" tool, with a switch at the top of the right panel.
- Landforms stay editable: mountains, hills, plateaus, craters, ridges, trenches and basins are now objects. Click one later to move it, drag its points, change height and size, turn it (R) or remove it. Rectangles can be turned while you drag them out (R).
- Areas like the lasso in Photoshop: hold the mouse and draw around an area, let go and it's closed and filled. Clicking points still works, back at the first point closes it.
- Calmer camera: it keeps a steady height and doesn't jump up and down over every hill or your own builds any more. Big mountains still lift it slowly.
- Building sounds: Valheim's own sounds while you edit: the hoe when you shape the ground, the pickaxe when you dig, the hammer when you place, the cultivator when you plant. On/off and volume in the settings.
- Everything up and down: PgUp/PgDn moves the selection, houses, build pieces and pipette stamps (Shift: 0.1 m).
- Drag to move: click something to select it, then hold and drag to move it. Moving no longer jumps.
- Clearer controls: Ctrl always does the opposite (raise ↔ lower, plant → remove), Shift smooths, Ctrl/Shift + wheel change brush size and strength, a hint bar at the bottom shows the keys. Hold R to keep turning.
- Lowering stops at sea level (blue ring) so the sea doesn't flood in, or let it in on purpose.
- Clear shows in red what will be removed before you click.
- Fences on one side of a path: left/right or inside/outside for loops.
- Smaller selection boxes for trees (the trunk, not the crown). Alt+click picks what lies behind.
- Pipette also picks paths (type, width, curve) and the biome under the mouse.
1.8.1
- Only the mod page: editing together in multiplayer is now up front. Nothing changed in the mod itself.
1.8.0
- First release as its own mod. World Edit is the world editor (F6) from Valheim City Builder, now on its own. Alone it only adds the editor: no settlers, no boss camps, no small trees, new worlds stay normal Valheim.
- Valheim City Builder now runs on World Edit and installs it automatically.
- Edit together in multiplayer: see the other editors live: cursor and brush, name, tool, selection and their last step. Click a name at the top to fly to them.
- Select tool: click a house or anything else to select it, Shift+click or drag a box for more. M moves it (it follows the ground, R turns, arrow keys change the height), R turns it, Ctrl+D copies it, Del deletes it. Ctrl+Z undoes everything.
- Floors like in The Sims: select a house and look through its floors with the arrow keys or the floor buttons. Everything above is hidden, only for you.
- Pipette: click anything to build more of exactly that.
- Biome brush: drag out an area and it becomes another biome. Ground, weather, light, music and creatures change, the height stays. Trees and rocks can be swapped for the ones of the new biome.
- Blueprint gallery with pictures: preview pictures for every blueprint, blueprint packs from Thunderstore in game, downloadable builds from valheimians.com with pictures.
- Houses placed in the editor don't lose pieces any more.
- Terrain edits no longer vanish when you move or zoom the camera.
- Dev tools are off by default: turn them on in the settings, then F8 opens them.