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SeneaL PoV Bridge
SeneaL PoV Bridge: Path of Valheiman's UI inside SeneaL UI. Gem board, stats, loot filter, merchants, Book of the Halls, Runic Anvil, Enchant, Salvage, item tooltips and minion panels.
By SatanicPanic
| Date uploaded | 7 hours ago |
| Version | 3.0.2 |
| Download link | SatanicPanic-SeneaL_PoV_Bridge-3.0.2.zip |
| Downloads | 13 |
| Dependency string | SatanicPanic-SeneaL_PoV_Bridge-3.0.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202seneaL-SeneaL_UI
Complete Valheim UI redesign: HUD, inventory with equipment and quick slots, chests, crafting, build menu, world map, character windows, in-game settings. The server sets the gameplay rules.
Preferred version: 1.2.8treextr-PathOfValheiman
Reforge Valheim: two passive trees for combat and crafting with 6,000+ nodes. Discover deep loot and crafting systems, world events, new bosses and quality-of-life upgrades.
Preferred version: 6.0.9README
Path of Valheiman 6.0 ships a gem board, a character sheet, a loot filter, a Runic Anvil, enchanting, merchants and a Book of the Halls. SeneaL UI replaces the inventory, crafting panel and HUD those windows are attached to, so most of them end up hidden or out of reach. This bridge gives them a place to live: each Path of Valheiman window is drawn inside SeneaL UI, using SeneaL's panels, fonts, tooltips and layout.
Path of Valheiman keeps doing the work. The numbers, rules, costs and messages are its own. The bridge only shows them.
Highlights
- Both mods, one look. Path of Valheiman's windows and tooltips follow SeneaL's style, while the colours that carry meaning in Path of Valheiman (damage types, gains and losses, rarity) stay as they are.
- Hands off the originals. Neither mod's files are touched. At startup the bridge checks the code it relies on; if an update changed something, only the part that uses it switches off, and the log names it.
- A switch for every part, in the config file.
- New name for SeneaLUI_PovSkills. It is the same plugin, so uninstall the old package before installing this one.
Where things are
| You want | Look here |
|---|---|
| Skills (gem board) | the hexagon badge at the top right of the inventory |
| Stats (character sheet) | the bar chart badge beside it |
| Loot filter | the funnel badge beside that |
| Runic Anvil, Enchant, Salvage / Disenchant, merchants, Book of the Halls | SeneaL's crafting panel, when you use the station |
| Minions | under SeneaL's hotbar; movable in the HUD editor as Minions |
The three badges sit next to the Appearance badge and the character menu caret.
The windows
- Skills. Path of Valheiman's gem board, in the crafting panel's place. Drag a gem from the bag onto a cell, right-click a placed gem to lift it, left-click an aura or effect to switch it on or cycle it. Right-clicking an Awakening Chisel opens the board too. It closes with the inventory.
- Stats. The character sheet: attributes, vitals, armour, evasion, block and resistances as cards, and the Damage, Defence, Minions and Other lists as rows. Hover a card or row to see what it means.
- Loot filter. A master switch and volume, then one card per group with its map mark, drop sound, volume and items. Click an item to send it back to Normal; the plus cell opens a searchable list of every item.
The crafting panel
Path of Valheiman's own window stays open out of sight behind each of these and does the work.
- Runic Anvil. The item, its potential, alloy and glyph slots, the Forge button with its dust cost, and the upgrade. Right-click the item to return it to the bag, or drag one in from the bag.
- Enchant (Runecarver Table). Item kinds, enchantments and tiers, the cost, and the Enchant / Remove button. Put an item in by clicking the cell with it on the cursor, or Ctrl+click it in the bag.
- Salvage / Disenchant. SeneaL's Recycle tab under Path of Valheiman's names. Chips show what each item gives back, including the masteries' chance to recover materials. Disenchanting an item with socketed sigils asks first.
- Merchants. Wares on the left; the chosen one with its price and the Buy, Sell and New wares buttons on the right.
- Book of the Halls. The board, details of the hovered cell, Pack the map and New board, then the packed map with its modifiers, plan and Launch. Click a cell with a room on the cursor to place it, right-click to take it back.
Item tooltips
The tooltip follows Path of Valheiman's own item card, laid out in two columns.
- Left: what the item does. Damage first (the total, then each type with what your build adds, such as 200 +90), then defence, stats and Path of Valheiman's own sections. A damage type your gear adds that the weapon doesn't have, for example extra lightning from a sigil, gets its own row, and the range sits on the total.
- Right: what it carries. Potential, implicit modifiers, a dividing line, the affixes, the secondary attack, and "You are not worthy" last.
- Alt adds item level, the COMBAT block (crit chance, reload, fire rate), attack tags, the repair station and each affix's roll range. Weight is in the main block without it.
- Shift over an item you could swap in shows the one you wear in that place beside it.
- Sockets, and the sigils inside them, are drawn on item icons.
- Materials, alloys and meads are one panel; weapons and armour keep two columns.
HUD and equipment
- Minion panel. Path of Valheiman's minions appear under SeneaL's hotbar: a skeleton trophy, a count badge and one life bar per minion (up to 20). Summons from other mods that follow you (MagicPlugin, staff summons) join that panel. Tamed pets and companions that follow you get a second panel with a wolf trophy. In SeneaL's HUD editor the panel is one element, Minions, which can be moved even with none alive. The bridge also fixes a Path of Valheiman fault where the life bars stayed missing after a relog.
- Equipment cells. Path of Valheiman's quiver and arrow cells, and the belt lantern cell once you have taken that node, sit among SeneaL's equipment cells.
- Halls pins. Path of Valheiman's own artwork on SeneaL's map.
- Ballista count. The "Ballistas n/m" line in SeneaL's build panel.
- PvP tab. A shield icon while PvP is off, SeneaL's sword while it is on.
Requirements and compatibility
- SeneaL UI 1.2.8 and Path of Valheiman 6.0, with BepInEx. A mod manager installs them as dependencies.
- Tested in game on SeneaL UI 1.2.8 and Path of Valheiman 6.0.12, in single player. Other 6.0.x builds have not been played with this version; if one changes something the bridge uses, only that part turns off.
Settings and troubleshooting
Every part has its own switch in the [Parts] section of BepInEx/config/avesatanas.senealui.povskills.cfg, with a note on what stops being shown. Changes apply the next time the game starts.
The wait before a tooltip shows is the one setting that is not a switch: ShowDelay in the [Tooltips] section (default 0.03 seconds; SeneaL UI's own wait is 0.12). It changes at once.
For a tooltip problem, open the console and run pov_tip_dump: it writes the contents of every bag item's tooltip to BepInEx/povtip-dump.txt, which makes a good attachment for a report.
Disclaimers and Legal
Disclaimers
This mod was written with help from an AI coding assistant (Claude, by Anthropic), from studying decompiled builds of SeneaL UI and Path of Valheiman, and tested by hand in one modded single-player setup.
Back up your characters and worlds before installing. It is an unofficial fan-made mod, not affiliated with or endorsed by the authors of SeneaL UI or Path of Valheiman, or by Iron Gate, so please don't report problems with it to them.
License
The MIT License covers this mod's own code. SeneaL UI and Path of Valheiman are separate works by their authors and are not covered by it.
MIT License
Copyright (c) 2026 Ave Satanas
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
CHANGELOG
3.0.3
- Tooltips in the bridge's own windows (Stats, the Skills gem board, Loot filter, Enchant, Runic Anvil, merchants) now show when SeneaL UI's "Item and button tooltips" element is switched off. Before, those windows had no tooltips at all in that case, and long Stats lines could not be read. "Show nothing at all" is still respected;
WindowTooltipsin[Parts]switches it off. - New console command
pov_doll_dump: writes every Path of Valheiman equipment cell, its item and where that item lies toBepInEx/povdoll-dump.txt, for reports of an item shown twice on the doll and in the bag.
3.0.2
- Item tooltips: Weight is in the main Stats block without Alt (it was Alt only). Alt still adds item level, the COMBAT block, attack tags, the repair station and each affix's roll range.
- Item tooltips: materials, alloys and meads (items with no damage, defence or stats headings) are one panel, so Weight and their few stats are no longer left alone in a column. Weapons, armour and meals with Chef's Choice or a spoil timer keep their two columns.
- Tooltips show faster: new setting
ShowDelayin the[Tooltips]section of the config (default 0.03 seconds; SeneaL UI's own wait is 0.12 and it has no setting for it). It changes at once;TooltipDelayin[Parts]switches it off. - Tested in game on Path of Valheiman 6.0.12 (public API 1.9.0) with SeneaL UI 1.2.8 and SeneaL API 1.2.0.
3.0.1
- Item tooltips: a damage type the character adds to a weapon that the weapon does not have itself (for example "gain 20% of physical damage as extra lightning damage", or damage converted to another type) now gets its own row, such as "Lightning 0 +16". It was missing.
- Item tooltips: with several damage types, the damage rows no longer show the bare weapon's range in small text (for example "(5-11)"), which did not match the numbers beside it. The range is on the Total damage row, as on Path of Valheiman's own card; a weapon with one damage type still shows it on its row.
- Items: a socket added with Path of Valheiman's Runic Punch no longer leaves a second set of socket rings on the item, or a stray ring in the cell after the item is moved.
3.0.0
- New package name: SeneaL PoV Bridge (was SeneaLUI_PovSkills). Same plugin and settings; uninstall the old package.
- Stats window: the vitals, defence and resistance cards are shorter, so the number sits closer to its name (Health, Stamina, Movement, Armour, Evasion Rating, Block Power, Rune Shield, Eitr).
- Item tooltips: implicit modifiers (a jewel's base stats, for example) are listed above the affixes, divided from them by a line.
- Item tooltips: "Can't be teleported" is the last line of the tooltip instead of a column of its own.
- Consumable tooltips: the duplicate "Crafted by" line is hidden; "Chef's Choice" and the spoil timer are in the right column.
- Minion panel: it can be moved in SeneaL UI's HUD editor, and is always shown there (no minion needed). PoV's minions and other mods' summons (MagicPlugin's, staff summons) share PoV's panel with the skeleton trophy. Tamed pets and companions that follow you get a panel of their own under it, with the wolf trophy, a count and a life bar each.
- Minion panel: the count sits on a small dark badge in the icon's lower corner, so it reads over any background and no longer covers the icon.
- Item tooltips: with nothing for the left column, SeneaL's own column split is used, so a jewel's or a material's rows no longer pile into one column.
- Items: PoV's sockets, and the sigils in them, are drawn on the item icons in SeneaL UI's cells.
2.9.20
- BowsBeforeHoes support is removed: this mod only brings SeneaL UI into Path of Valheiman. Quiver and ammo handling between those two mods is left to them. Path of Valheiman's own quiver cell and arrow cells work as before.
- The release no longer ships the test cheat commands (pov_halls_gate, pov_sockets, pov_minion_test, and the pt_ commands it kept alive). pov_tip_dump stays for troubleshooting.
2.9.16
- Stats window: the attribute cards are wider and taller, so Intelligence shows in full and the number sits clear of the name.
2.9.15
- Item tooltips: no Path of Valheiman section. Item level, potential, tags and repair station are rows above the affixes in the right column (item level and the rest with Alt, potential always); the type line under the name is back to SeneaL's.
- Item tooltips: block and parry (and adrenaline, block force) of weapons are grouped under DEFENSE, as on armour and shields. Path of Valheiman's COMBAT, PROJECTILE and MODIFIERS sections sit in the left column.
2.9.14
- Item tooltips are laid out in two columns as asked: damage (total on top), defence, stats and combat on the left; affixes, then the secondary attack, then Path of Valheiman's own lines on the right; the not-worthy line last. Path of Valheiman's own heading is gone.
2.9.13
- Item tooltips: the stagger line of a crossbow (an implicit on Path of Valheiman's card) shows without Alt again, Two-handed and repair level leave the plain view like the rest of the Alt-only rows, and a single damage type shows Path of Valheiman's range (218-305) instead of the bare weapon's.
2.9.12
- Item tooltips follow Path of Valheiman's own card: the plain tooltip is short, and Alt adds its COMBAT block (crit chance, reload, fire rate...), weight, repair station and tags, in its colours. Its sections (COMBAT, DEFENCE, MODIFIERS...) get their own headings instead of one PATH OF VALHEIMAN block.
- This replaces 2.9.11, which showed the combat rows all the time.
2.9.11
- Item tooltips: the build's combat numbers (crit chance, reload time, draw speed, fire rate and the like) show in the main block without Alt. Item level, tags and the other metadata stay on Alt.
2.9.10
- Item tooltips: the damage bonus (84 +241) now shows on every damage type; it was skipped where Path of Valheiman and the game name the type differently (Piercing / Pierce).
2.9.9
- Skills, Stats and Loot filter windows are rebuilt after a relog instead of raising an error every time the inventory closes.
2.9.8
- Skills window: the board's cells open SeneaL UI's tooltip instead of Path of Valheiman's own card.
- Item tooltips: no more repeated or untranslated rows in the Path of Valheiman section; its type line (item level and the like) joins the line under the name.
2.9.7
- Item tooltips: Path of Valheiman's rows show without Alt, as on its own tooltip; Alt adds its details. Also added: damage total, Corrupted and Legacy marks, tags, the rows under the affixes and the use hint.
- Item tooltips: the Alt hint shows on every item, not only on ones with a rarity.
- Text tooltips that carry Path of Valheiman's colour tags (the Stats window's) are drawn in colour instead of printing the tags.
- Runic Anvil: the panel is cut down to what it holds.
2.9.6
- Skills window: SeneaL UI's tab bar is hidden while it is open, and the window stands level with the inventory.
- Item tooltips: elemental damage rows keep Path of Valheiman's colours, and its green and red stay on what the character adds to a number.
2.9.5
- Item tooltips: Shift shows the worn item in a second tooltip beside the hovered one, instead of swapping to it.
2.9.4
- Skills window: the gem board is drawn at 1.25x and the window is cut down to fit it.
- Item tooltips: Path of Valheiman's keys. Alt shows the details; Shift shows the worn item the hovered one would replace.
- Item tooltips: affix lines keep Path of Valheiman's colours for the words and numbers inside them.
- Minion panel: Path of Valheiman's minion count and life bars show below SeneaL UI's hotbar, and the life bars no longer go missing after a relog.
2.9.3
- Skills window: centred under the tab bar, and only the gem board is drawn larger (1.75x); the texts keep their size.
- Runic Anvil: right click on the item sends it back to the bag.
- Item tooltips: affix lines that Path of Valheiman leaves white take the item's rarity colour, or magic blue.
- Item tooltips: damage rows show what the character adds, as Path of Valheiman's own tooltip does (84 +241).
- Rune vault: its cells open SeneaL UI's item tooltip.
2.9.2
- Runic Anvil: Path of Valheiman's two effects are back: a cell swells and its edge flashes when something changes in it, and on Forge each alloy or glyph used flies to the item.
- Merchant: tooltips on wares list this window's own controls instead of the bag's.
2.9.1
- Runic Anvil: the window's top edge is level with the inventory's.
- Runic Anvil: tooltips on its cells list what a click does there instead of the bag's controls.
- Runic Anvil: an item dragged from the bag can be let go over a cell; it lands as if the cell had been clicked.
- The Skills window is full size again, with the gem board drawn at 1.25 times its size.
2.9.0
- The Runic Anvil is drawn in SeneaL UI's crafting panel: the item cell, the Potential bar, the four alloy and glyph slots, Forge with its dust cost as chips, the anvil's stock, and the upgrade with what it needs. Path of Valheiman's own window runs unseen behind it and decides everything. Switch:
[Parts] RunicAnvil.
2.8.1
- The Skills window is cut to the gem board instead of taking the crafting panel's whole size; it still opens at that panel's corner.
- With the equipment block folded away, the trash cell moves down to the arrows row instead of sitting on the last tool cell. Switch:
[Parts] TrashCellPlace. - Merchant: double-clicking a ware buys it, as in Path of Valheiman's own window.
- Book of the Halls: room icons fill their cells.
2.8.0
- Salvage, and Disenchant at the Runecarver, fill SeneaL UI's own Recycle tab: the items Path of Valheiman would list, what each gives back as chips, and one button. The tab and button take Path of Valheiman's names. Path of Valheiman's rules decide everything; the bridge only asks.
- Salvage chips also say how many more of a material may come back and at what chance, when a profession mastery gives one.
- Disenchanting takes Path of Valheiman's half second, shown as progress on the button; click it again to cancel.
- An empty Salvage or Disenchant list shows Path of Valheiman's hint about what appears there.
- Disenchanting an item with socketed sigils asks first, since the sigils are destroyed.
- Enchant at the Runecarver is drawn inside SeneaL UI's crafting panel instead of swapping it for the game's: item kinds as chips, the enchantments and their tiers as a list, and the item, cost and button on the right. Path of Valheiman's own window runs unseen behind it and decides everything.
- Loot filter: a funnel button beside Appearance, Skills and Stats opens Path of Valheiman's loot filter as a SeneaL window. Groups as cards with their map mark, drop sound and volume; click an item to send it back to Normal, the plus cell to add items from a searchable list. Path of Valheiman's own button sits on the inventory bar SeneaL UI replaces, so the filter could not be opened before.
- New switch
[Parts] PovTestCommands, off by default: keeps thept_test commands (pt_kitand the rest) that Path of Valheiman removes from the console in its release build. For testing on a throwaway character. - The Skills window takes the crafting panel's place and size while it is open, with no shade behind it, so gems can be picked up in the bag and put on the board.
- Enchanting and removing an enchantment take half a second, shown as progress on the button; click it again to cancel.
- The Appearance, Skills, Stats and Loot filter buttons stay beside the caret when the equipment block is folded away.
- Path of Valheiman's merchant window (the Halls merchant and its other shops) is drawn in SeneaL UI's crafting panel: wares on the left, the chosen one with its price, your coins, the merchant's purse and the Buy, Sell and New wares buttons on the right.
- The Book of the Halls is drawn in SeneaL UI's crafting panel: the board, its links, the details of the hovered cell, Pack and New board, and after packing the map with its modifiers, plan and Launch.
- Checked against Path of Valheiman 6.0.9.
2.7.0
- Stats is now a SeneaL window drawn by the bridge from Path of Valheiman's numbers: cards for attributes, vitals, defences and resistances, and the Damage, Defence, Minions and Other lists as rows in two columns with tooltips.
- Skills opens as a SeneaL window like Appearance, with Path of Valheiman's gem board inside restyled by SeneaL's skin for other mods' windows.
- Every part of the bridge has a switch under
[Parts]in its config; each applies on the next game start. - Appearance, Skills and Stats each have buttons to move between the three.
- Item tooltips: the "Path of Valheiman" section shows only while Shift is held, and no longer repeats stamina, block, block force, parry and adrenaline.
- PvP tab shows a shield while PvP is off.
2.6.0
- Stats button beside the Skills button opens Path of Valheiman's character sheet next to the bag: vitals, armour, evasion and other defences, resistances, and the Damage, Defence, Minions and Other lists.
2.5.0
- Item tooltips: a "Path of Valheiman" section lists the rows PoV shows on its own tooltip that SeneaL UI drops, such as item level, potential, attack speed, evasion rating and rune shield. Rows SeneaL already shows are not repeated.
2.4.2
- Dropped the bridge's own worn-quiver placement, which Path of Valheiman 6.0.5 fixes itself. The Quiver section left in the bridge config is unused.