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GlowingSigns
Sign text in a soft light grey with an adjustable faint glow (0-10) that stays readable in the dark.
By Saymonn
| Date uploaded | a week ago |
| Version | 1.3.2 |
| Download link | Saymonn-GlowingSigns-1.3.2.zip |
| Downloads | 61 |
| Dependency string | Saymonn-GlowingSigns-1.3.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
GlowingSigns
Sign text in a soft light grey with an adjustable faint glow.
| Section | Setting | Default | Meaning |
|---|---|---|---|
| General | Enabled | true | Master switch |
| Color | Enabled / TextColor | true / EDEDED (RGB hex, opaque) | Grey text colour |
| Luminance | Enabled / Level | true / 3 | Glow 0-10 |
CHANGELOG
Changelog
1.5.3
- Package author is now written with a capital S (Saymonn). The zip is named Saymonn-GlowingSigns-1.5.3.zip, so r2modman shows "by Saymonn". No code changes.
1.5.2
- Fixed: Luminance Enabled/Level now update the signs instantly (brightness is applied through the text colour instead of a material property).
1.5.1
- Brightness at Level 10 raised from 0.55 to 0.8.
1.5.0
- Luminance Level now works at any time of day (removed the day/night fade); Level 1-10 maps linearly to the text brightness.
1.4.1
- Fixed: changing settings now updates the sign text instantly (material refresh).
- Removed the MaxBrightness option (now a fixed internal value); Level is 1-10, turn off with the Enabled checkboxes.
1.4.0
- Luminance rebuilt: brightness is set through the material face colour on one smooth curve (Level 1-10), plus a MaxBrightness fine-tuning option.
1.3.2
- Reverted the extended luminance scale: Level 10 is the maximum again (no visible difference above it).
1.3.1
- Renamed to GlowingSigns.
1.3.0
- Luminance scale extended: 5 is the old maximum (default), 6-10 make the text glow brighter (up to 2x, HDR + bloom).
1.2.1
- New mod icon.
1.2.0
- TextColor is now an RGB hex string (no alpha / transparency); the text is always fully opaque.
1.1.1
- Default text colour lightened to #EDEDED (almost white).
1.1.0
- Luminance rewritten: unlit TMP shader, brightness fades with daylight (the old glow did nothing on the lit surface shader).
1.0.0
- Initial version.