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PortalMapMarkers
Adds an Open World Map button to portals: a custom map (only via the portal) with all your portals, click one to teleport there. Vanilla + XPortal.
By Saymonn
| Date uploaded | 5 days ago |
| Version | 1.2.0 |
| Download link | Saymonn-PortalMapMarkers-1.2.0.zip |
| Downloads | 45 |
| Dependency string | Saymonn-PortalMapMarkers-1.2.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
PortalMapMarkers
Never lose a portal again. This mod adds an Open World Map button to the portal window (press E on any portal). It opens a special custom world map, available only through the portal, with a marker on every portal you have built. Clicking a marker teleports your character straight to that portal. Teleporting works only from this custom map. Optionally the markers can also be shown on the normal map (M).
Features
- Open World Map button in the vanilla portal window and in the XPortal window.
- Every portal on the map, with its name. The markers update by themselves when you build, destroy or rename a portal.
- Click to teleport. Hover a marker (the cursor turns into a dagger) and click it to step out of that portal. Normal portal rules apply: items that portals do not allow still block the teleport.
- Configurable look. Marker picture and colours can be changed in the config.
Configuration
Edit BepInEx/config/saymonn.PortalMapMarkers.cfg or use a configuration manager in game. Changes to colours apply live.
| Section | Setting | Default | Description |
|---|---|---|---|
| General | Enabled | true | Master switch. When off, the markers and the Open World Map button disappear. |
| Markers | ShowOnNormalMap | true | Also show the markers on the normal world map (M). You cannot teleport from it. When off, markers exist only on the custom map. |
| Markers | IconStyle | CustomRing | CustomRing (the wooden portal ring), PortalBuildIcon (the portal's own build-menu icon) or StandardPin. |
| Markers | MarkerColor | white | Tint of the marker picture. White shows the picture as drawn. |
| Markers | LabelColor | maplewood brown | Colour of the portal name on the map. |
| Markers | PinIcon | Icon3 | Standard pin icon, used by StandardPin. It also decides which map filter hides the markers. |
| Markers | ShowUnnamedPortals | true | Also mark portals that have no name. |
| Markers | UnnamedLabel | Portal | Label shown for portals without a name. |
Compatibility and notes
- Requires BepInExPack for Valheim. Made for Valheim 1.0 (Deep North).
- Made for single player: the game must know every portal in your world.
- Compatible with XPortal (optional). Works alongside teleport-related mods such as TeleportEverything and QuickTeleport, which only change how the trip itself behaves.
- Client-side only. Not needed on a server.
Credits
Made by Saymonn. Portal marker ring and dagger cursor artwork were created for this mod.
CHANGELOG
Changelog
1.3.0
- New setting ShowShips (default on): the location of every ship in the world (moored or sailing, vanilla and modded) on the map, with the ship's name and icon. Updates as ships move.
- New setting ShowStructures (default off): one marker per base you built, with the number of pieces. Handy for houses without a portal. Tuning: MinPiecesPerBase, BaseRadius.
- Both work the same on the normal map and on the custom map.
- Colour settings are now plain RGB hex codes (no alpha). MarkerColor is hidden in the config window while IconStyle is CustomRing.
1.2.0
- New setting ShowOnNormalMap (default on): portal markers also stay on the normal world map (M). Teleporting still works only from the Open World Map in the portal window.
- Markers refresh on events (world load, portal built, destroyed or renamed) and on every Open World Map click, with no timer.
1.1.0
- Portal markers are rebuilt every time you click "Open World Map" (new, renamed, moved and destroyed portals are picked up) and exist only while that custom map is open, so the normal map (M) is never touched.
- Removed the "Add portals to map" and "Remove portal markers" buttons, the AddAllPortals/RemoveAllMarkers hotkeys and the AutoAddOnWorldLoad setting. The Enabled setting now switches the markers on and off.
1.0.0 - Initial release
- Map markers for all your portals (custom wooden ring icon, configurable marker and label colour), added/removed with buttons in the portal window (vanilla and XPortal).
- Open World Map button: click-to-teleport map with a dagger cursor and hover highlight.