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SevDevonne-ValeriusNoobShield-1.0.1 icon

ValeriusNoobShield

Prevents progression-gated creatures from spawning more than 2 tiers below their native biome. Prevents early-game biomes on progressed worlds from becoming inhospitable for early-game players without preventing all world progression.

Date uploaded 2 weeks ago
Version 1.0.1
Download link SevDevonne-ValeriusNoobShield-1.0.1.zip
Downloads 20
Dependency string SevDevonne-ValeriusNoobShield-1.0.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Valerius Noob Shield

Prevents progression-gated creatures from spawning more than two biomes below their native biome. Good for multiplayer servers where some players have progressed further than others. As progression still has some effect but does not make early-game biomes inhospitable for newer players in a progressed game world.

Also, I'm really tired of Seekers and Charred Warriors attacking me while I'm building my sick ahh base in the Meadows.

How it works

Each biome has a progression tier:

Biome Tier
Meadows 0
Black Forest 1
Swamp 2
Mountain 3
Plains 4
Mistlands 5
Ashlands 6
Deep North 7

Progression-gated creatures can spawn up to 2 biome tiers below their native biome.

Spawning into later biomes is unrestricted.

Example

An Ashlands creature has a native biome tier of 6:

  • Meadows — blocked
  • Black Forest — blocked
  • Swamp — blocked
  • Mountain — blocked
  • Plains — allowed
  • Mistlands — allowed
  • Ashlands — allowed
  • Deep North — allowed

Normal, non-progression spawns are unchanged.

Configuration

The maximum downward biome overflow is currently:

2 biome tiers

Compatibility

Designed for Valheim 1.0.x with BepInEx. Compatible with most other mods

Artifical Intelligence Usage

ChatGPT was used in the creation of this mod. The code has been proofread and the mod has been tested thourougly in-game.

Current Issues and Shortcomings

  • Not tested with certain Deep North content.
  • Not tested with long playsessions (yet).
  • Not tested with mods that also affect creatures through the addition of, or alteration of existing properties.

CHANGELOG

Changelog

1.0.3

  • Add project to git repo

1.0.2

  • Add raid suppression to prevent raid text with no spawns.

1.0.1

  • Add README.md.

1.0.0

  • Initial release.
  • Added biome progression protection for progression-gated creature spawns.
  • Progression spawns can occur up to 2 biome tiers below their native biome.
  • Spawning into later biomes remains unrestricted.
  • Added ALLOWED and BLOCKED spawn logging.