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ValeriusNoobShield
Prevents progression-gated creatures from spawning more than 2 tiers below their native biome. Prevents early-game biomes on progressed worlds from becoming inhospitable for early-game players without preventing all world progression.
By SevDevonne
| Date uploaded | 2 weeks ago |
| Version | 1.0.1 |
| Download link | SevDevonne-ValeriusNoobShield-1.0.1.zip |
| Downloads | 20 |
| Dependency string | SevDevonne-ValeriusNoobShield-1.0.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Valerius Noob Shield
Prevents progression-gated creatures from spawning more than two biomes below their native biome. Good for multiplayer servers where some players have progressed further than others. As progression still has some effect but does not make early-game biomes inhospitable for newer players in a progressed game world.
Also, I'm really tired of Seekers and Charred Warriors attacking me while I'm building my sick ahh base in the Meadows.
How it works
Each biome has a progression tier:
| Biome | Tier |
|---|---|
| Meadows | 0 |
| Black Forest | 1 |
| Swamp | 2 |
| Mountain | 3 |
| Plains | 4 |
| Mistlands | 5 |
| Ashlands | 6 |
| Deep North | 7 |
Progression-gated creatures can spawn up to 2 biome tiers below their native biome.
Spawning into later biomes is unrestricted.
Example
An Ashlands creature has a native biome tier of 6:
- Meadows — blocked
- Black Forest — blocked
- Swamp — blocked
- Mountain — blocked
- Plains — allowed
- Mistlands — allowed
- Ashlands — allowed
- Deep North — allowed
Normal, non-progression spawns are unchanged.
Configuration
The maximum downward biome overflow is currently:
2 biome tiers
Compatibility
Designed for Valheim 1.0.x with BepInEx. Compatible with most other mods
Artifical Intelligence Usage
ChatGPT was used in the creation of this mod. The code has been proofread and the mod has been tested thourougly in-game.
Current Issues and Shortcomings
- Not tested with certain Deep North content.
- Not tested with long playsessions (yet).
- Not tested with mods that also affect creatures through the addition of, or alteration of existing properties.
CHANGELOG
Changelog
1.0.3
- Add project to git repo
1.0.2
- Add raid suppression to prevent raid text with no spawns.
1.0.1
- Add README.md.
1.0.0
- Initial release.
- Added biome progression protection for progression-gated creature spawns.
- Progression spawns can occur up to 2 biome tiers below their native biome.
- Spawning into later biomes remains unrestricted.
- Added ALLOWED and BLOCKED spawn logging.