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| Date uploaded | 5 days ago |
| Version | 0.1.2 |
| Download link | SevDevonne-Valerius_Custom_Prefabs-0.1.2.zip |
| Downloads | 29 |
| Dependency string | SevDevonne-Valerius_Custom_Prefabs-0.1.2 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1README
Valerius Custom Prefabs
Adds custom building prefabs to Valheim and the Hammer build menu.
Originally developed for use in another project and released here in case the prefabs are useful to others.
Installation (If you don't have a mod manager)
The DLL should be located at:
BepInEx/plugins/ValeriusCustomPrefabs.dll
Available Pieces
Invisible Prefabs
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Invisible Boundary Wall — based on the vanilla 2x2 Wood wall.
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Invisible Boundary Floor — based on the vanilla 2x2 Wood floor.
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Use the same size,collision and durability as their vanilla counterparts.
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Can be placed together to create physical boundaries.
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Are spawned at half health.
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Are visible while below full health.
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Become invisible when at full health.
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Can be damaged and destroyed normally unless set invulnerable with Infinity Hammer.
Because the pieces are invisible when at full health, the PlanBuild mod or Infinity Hammer mod is recommended for accurate placement. The ESP mod can also be used to locate placed pieces.
Known Issues
- The invisible come with the issue of being invisible.
- Infinity Hammer's blueprint builder currently produces an error when attempting to place a blueprint containing an invisible piece.
- PlanBuild's blueprint builder does not have this issue.
Changelog
0.1.2
- Invisible prefabs are now spawned at half health.
- Invisible prefabs become invisible when repaired to full health.
- Invisible prefabs become visible again when damaged.
0.1.1
- Added Invisible Boundary Floor.
0.1.0
- Added Invisible Boundary Wall.