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ValheimArchipelagoRandomizer
Gates Valheim research and trophies through Archipelago. Optional gather checks. The goal is a chosen boss kill. Default is Defeat Kall.
| Date uploaded | 2 days ago |
| Version | 0.2.35 |
| Download link | ShadeNoob-ValheimArchipelagoRandomizer-0.2.35.zip |
| Downloads | 21 |
| Dependency string | ShadeNoob-ValheimArchipelagoRandomizer-0.2.35 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Valheim Archipelago Randomizer
Gates Valheim research and trophies through Archipelago. Optional gather checks. The goal is a boss kill chosen for the seed. The default is Defeat Kall.
Gale installs this package. BepInEx and Jotunn are dependencies.
The Archipelago world is separate. Install valheimapworld.apworld from the repository. The tracker shows the room.
Code added after Samupo's original mod was written with AI assistance in Cursor, using Grok (xAI).
The connect window has two local options. Trophy drops: Default, x2, or Easy. x2 doubles trophy chance and caps the pity counter at 10. Easy drops that trophy on the first kill, then uses the normal rate. The host rolls the corpse. Research costs: Default or Halved. Halved spends half, rounded up, and never less than 1. Health, stamina, and eitr regen from trophies is 50% per food.
World options
boss_checks is on by default. Each boss kill is a check in that boss's tier. The unique drop is removed from the corpse and can be placed on any check from tier 0 through that boss's tier. The granted amount follows the world resource rate. The swamp key and the wishbone also follow how many players are in the world. Off, the corpse still drops the item, and only the goal kill is a location.
goal chooses which boss kill finishes the seed. The game sets a world key when that boss dies, and the client sends that check when the key is present.
eikthyrelderbonemassmoderyagluthqueenfaderkall— Kall's last phase. This is the default.
research_access chooses when a research recipe shows on the bench. The received item still grants that research's gear.
default— the recipe shows after every parent research is received.tier— the recipe shows after the items that open its tier are received.materials— the recipe shows once its materials have been found. Tier doors are removed.natural— crafting a research opens the next recipes. Receiving a parent leaves those recipes closed. The received item grants the gear. Tier doors are removed.
sequential_tiers places the items that open the next tier into the previous tier, in your own world. Tier 0 checks unlock Tier 1, Tier 1 checks unlock Tier 2, and so on. It has no effect for materials or natural, because those modes do not use tier doors.
drop_checks turns the first pickup of a crafting material into a check. That includes processed materials such as bronze nails and refined eitr. Gear, arrows, food, and mead are not checks. Berries, mushrooms, honey, and raw meat stay checks because they were already on the list.
Receiving a trophy reward shows a notice with the stat it grants. The compendium Active effects page lists the bonuses you currently have. Opening that page again refreshes the totals. Reconnecting does not show the notice again.
CHANGELOG
Changelog
0.2.35
- Trophy drops can stay as they are, double with pity capped at 10, or guarantee the first trophy from each creature
- Research costs can be halved. Half a cost rounds up, and a cost of 1 stays 1
- Health, stamina, and eitr regen from trophies is 50% per food
0.2.34
- Natural access opens the next research only after its parents are crafted. Receiving a parent still grants its gear
0.2.33
- The game sends each trophy's pity count to the tracker. The Trophy view has a Pity toggle that shows how many kills guarantee that drop
0.2.32
- Corewood Beams and Battleaxes Tier 3 had a blank parent, so those recipes never appeared. A blank parent is ignored
0.2.31
- A boss drop can be placed on any check from tier 0 through that boss's tier. The kill is no longer reserved for it
0.2.30
- Bog Witch and Haldor gather checks sit in the tier where that item can actually be gotten
- Toadstool and the scythe handle wait for Moder. The spices wait for the boss that unlocks them. Eggs and chicken meat are plains checks
- Ungated witch goods, Ymir flesh, and thunder stones are swamp checks
0.2.29
- Boss kills are a world option, on by default. Off, the corpse still drops its item and only the goal kill is a location
0.2.28
- Blue Mushroom is not placed in the world, so it is no longer a gather check
0.2.27
- Rock, Glowing Metal Ore, Ancient Metal, and Bonemaw Scale are no longer checks
- Chicken meat, volture meat, blue mushroom, luminous larva, eggs, crops, dragon eggs, toadstool, bukeperries, rotten meat, and the scythe handle are gather checks
- A boss kill is a check in that boss's tier. The unique drop no longer falls from the corpse, and the check grants it
- That grant follows the world resource rate. The swamp key and the wishbone also follow the player count
0.2.26
- A dropped Archipelago connection disconnects and asks for a reconnect, and a dead socket cannot freeze the game
0.2.25
- The Queen grants eitr regen, the Hare grants movement speed, and the Fuling Shaman grants skill experience
0.2.24
- Forge requires Yellow Mushroom, and finewood researches require Finewood, so those checks can be crafted
0.2.23
- Default access generates. A research with one parent was read letter by letter, so that check could never open
- Sequential tiers no longer locks a door onto a check that needs a later door
0.2.22
- Default access no longer places a research item on a check that needs that item first
0.2.21
- Memorial Coal is a Deep North gather, tier 12, and one reward is enough for the altar
- Gather rewards that could not pay their cheapest craft now can
- The unused alpha troll trophy is no longer a check
- Upgrade idols use their item names on the tracker
0.2.20
- Materials and natural seeds keep the tier doors. The bench still follows the selected access mode
- Celebratory Cap, Pointy Hat, Fishing Hat, Iron Shield, Lox Saddle, Asksvin Saddle, and Lantern are researches
0.2.19
- The troll trophy that drops is a Black Forest check, so it is tier 1
0.2.18
- A finished research leaves the craft tab as soon as it completes
0.2.17
- Frost Blob is a mountain trophy, so its check is tier 7
- Lava Blob is an ashlands trophy, so its check is tier 11
0.2.16
- Picking up many items scans the inventory once, and skips checks that are already done
- Recipes refresh when a pickup teaches a new material or finishes a research
0.2.15
- Artisan Press unlocks the artisan press, not a second copy of the artisan table
0.2.14
- A trophy reward shows a notice with the stat it grants
- The compendium Active effects page lists the trophy bonuses you have
0.2.13
- A menu switch lists what a randomized research unlocks. It is off by default
0.2.12
- The Done tab no longer searches every loaded type while it is open
0.2.11
- The world option Goal chooses which boss kill finishes the seed
- Kall still means his last phase
0.2.10
- The research bench lists unfinished researches by tier, and still puts ones you can craft first
- Completed researches move to the Done tab
0.2.9
- A gather reward is granted once per world. Reconnecting no longer pays it again
0.2.8
- Gather rewards cover one basic craft or station build, including the research bench, smelter, and a nord weapon cast
- Moulds and idols grant 1, matching the recipe
- Research recipe costs do not change the gather amount
0.2.7
- Finding one research cost reveals the recipe when that option is on
- Crafting a research still spends every material in the recipe
0.2.6
- Gather checks cover crafting materials, including processed materials such as nails and refined eitr
- Gear, arrows, food, and mead stay ordinary items, except the forage and creature drops that were already checks
0.2.5
- Gather checks turn on when the seed contains them, including seeds whose slot data was empty
- Items already in inventory send their gather check on the next connect
0.2.4
- Research access can follow the parent chain, tier doors, materials, or natural crafting
- Sequential tiers places each tier door's items in the previous tier
0.2.2
- Goal is defeating Kall's last phase
0.2.1
- Status stays on Connecting until login succeeds
- Disconnect closes the session
0.2.0
- Deep North researches and trophies
- Optional drop checks
- Location checks no longer collide when names contain spaces
- Goal location Defeat Kall