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SnepMods
A small pack of gameplay tweaks: AutoShield (auto re-equip your shield) and a customizable Compass. Shift+P opens the in-game settings menu.
By Snaps3ot
| Date uploaded | 2 months ago |
| Version | 1.0.0 |
| Download link | Snaps3ot-SnepMods-1.0.0.zip |
| Downloads | 47 |
| Dependency string | Snaps3ot-SnepMods-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
SnepMods
A small pack of gameplay tweaks. Press Shift+P in-game to open the settings menu — pick a mod from the list to see its own settings page.
Mods included
Few QoL mods that i'm making for me and my friends and thought about shareing them. (will be adding more in the future)
AutoShield
Equip a one-handed weapon and your last-equipped shield comes with it automatically — no more re-clicking your shield every time you switch weapons.
- Toggle key: F7 (rebindable in the menu)
Compass
A heading strip at the top of the screen showing cardinal directions and nearby map pins (death markers, bosses, your placed pins, other players, etc.) projected by direction.
- Toggle key: F8 (rebindable in the menu)
- Adjustable size
- Each marker type (death, boss, campfire, home, hammer, circle, portal, other players) can be shown or hidden individually
Settings menu
Open with Shift+P. Click a mod's name to see its settings. While rebinding a key, press Escape to clear it instead of assigning Escape as the key.
Compatibility
Client-side only — no server-side requirement.
CHANGELOG
Changelog
1.2.2
- Fixed a
NullReferenceExceptionfrom FloatingItems in the console on the main menu (character select). Items created outside a world (e.g. for the character preview) are now skipped instead of trying to claim network ownership.
1.2.1
- Added FloatingItems: dropped items float on the surface of water instead of
sinking. Toggle key: F10, adjustable buoyancy
Forcein the settings menu. - FloatingItems actively claims ownership of dropped items (
RequestOwn) so buoyancy applies reliably in multiplayer, instead of only on whichever player happens to be nearest when the item spawns.