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Lost Scrolls II
Free corrupted Dvergr instead of killing them and recruit them as levelable companions that fight, do chores, sail, duel (1v1 + party), rank on persistent ladders, enter tournaments, and travel with you. Vanilla assets only.
| Date uploaded | 2 weeks ago |
| Version | 0.3.0 |
| Download link | TaegukGaming-Lost_Scrolls_II-0.3.0.zip |
| Downloads | 83 |
| Dependency string | TaegukGaming-Lost_Scrolls_II-0.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Lost Scrolls II
Free the fallen instead of fighting them. Subdue a corrupted Dvergr, perform the Communion Rite, and it becomes a lasting companion — one that fights beside you, levels up, tends your workstations, sails your ships, spars with other players' companions, and follows you through portals.
A spiritual sequel to the deprecated mod Lost Scrolls (TaegukGaming), rebuilt from scratch as a new vanilla-assets-only Valheim mod. Every recruitable Dvergr is an existing vanilla creature with new behavior — no custom models, textures, sounds, or asset bundles.
Features
- Recruit companions — perform the Communion Rite on a subdued Dvergr to free and recruit it. Rogue, Fire Mage, Ice Mage, and Support Mage castes.
- Level them up — companions earn XP (1→10) and grow stronger, with per-caste bonuses. Progress saves on the creature and survives relogs.
- Command them — hover + hotkey: feed/heal (
G), cycle Follow/Guard/Standby stance (E), open its inventory + rename (Y), and see them on your private minimap. - Give them a pack — each companion carries its own 4×2 inventory (opens like a chest). It picks up loot it already carries, eats food for a temporary HP boost, drinks health/resistance meads, and gets encumbered if overloaded. Its pack rides along through totems and drops on death.
- Put them to work — assign allies to vanilla stations by caste: smelting, refining, cooking, brewing, farming (plant + harvest), animal care, and hauling.
- Duel — non-lethal companion-vs-companion sparring between players for bonus XP (
J), or gather a party and fight team-vs-team (K). - Rankings — every duel win feeds a persistent, server-wide duel ladder (Elo rating shown on the companion's name), with a separate party ladder for team fights. Seasons reset the boards.
- Tournaments — run a bracket for 1v1 or party duels (
de_tournament …), with a champion prize and a Hall of Champions. - Communion Totems — seal a companion into a carriable totem (at an Incinerator, using Wisps) and summon it back later, level intact.
- Travel together — Follow-stance allies board your ship and teleport through portals with you.
- Find & remember them — companions show as tinted player-icon pins on your private map, and leave a named death marker where they fall.
Setup
- Install via your mod manager (r2modman / Thunderstore Mod Manager). BepInEx is pulled in automatically.
- Launch Valheim and load a world.
- Fight a Dvergr down to low health without killing it, hover it, and press
Gto perform Communion. It's now your ally.
Install on the server and on every client in multiplayer. Some features (duels) are multiplayer by design.
Optional companion mod
The mod's story and an in-game Companion Handbook are delivered through the separate mod Valheim ServerGuide. It's optional — install it for the narrative and the how-to guidance; every gameplay feature works fully without it.
Documentation
Full feature guides are on the GitHub Wiki.
Disclaimer
This mod is created using AI. No other mods were copied during the process. All feature ideas come from the uploader. If any features or ideas look similar to other mods, these are not intentional.
This mod is free to use as is. Voluntary support is appreciated.
Version: 0.3.0 Source / issues / wiki: https://github.com/yesu0725/Lost-Scrolls-II
CHANGELOG
Changelog
0.6.0
The Communion Rite is now a channeled struggle — you free a Dvergr by holding it through the rite while the corruption fights back.
- Hold to commune (no longer instant). Subdue a Dvergr to low health, then hold your Block button with the crosshair on it for a few seconds to complete the rite. The tooltip reads
Hold [Block] — Communion. - You can still fight while you do it. The rite runs on Block on purpose — your shield stays up, so you can keep blocking and dodge-roll through the vulnerable channel. A quick roll won't break it.
- It can fail. Lower your guard, stray too far (~4 m), or take an unblocked hit and the corruption reclaims the Dvergr — it turns hostile again and must be re-subdued. A blocked hit does no damage, so shielding up protects the rite.
- An accelerating pulse of light marks the ritual on both you and the Dvergr, quickening as it nears completion — no cluttered progress bar.
Gis now Feed only. Recruiting moved to the Block button;Gstill feeds an already-recruited companion. New settings under Recruitment:CommunionChannelSeconds(5),CommunionMaxDistance(4),CommunionBreakOnDamage(on).
0.5.0
Tournament formats, level-gated events, live standings — plus important fixes to how competitive data is saved.
- Three bracket formats — the host can now run a tournament as single elimination, double elimination, or round robin. Pick the format on the
F7panel with the new Type button (cycles through the three) before starting, or as the last argument of the start command. - Level-gated entry — an optional setting (
Tournaments / RequiredEntrantLevel, default off) restricts a tournament to companions of an exact level, so you can run events like a "Level 3 only" bracket. Entries that don't match are turned away. - Companion name + level on the bracket — the tournament board and the
F7panel now show each entrant's companion level next to its name, in the entrant list and in every pairing. - Live standings — while a tournament runs, the bracket view shows a standings table with each entrant's win–loss record (sorted for the active format — by wins for round robin, alive-first for elimination), and marks who's eliminated.
- Entrant cap — a configurable maximum (
Tournaments / MaxEntrants, default 4); starting a tournament without a size, or with a larger one, now uses this cap. - Full heal on summon — a companion is restored to full health the instant it's summoned for a match, so every round is a clean fight regardless of prior damage.
Fixes
- Competitive data was being silently lost — on the current game runtime, the engine's JSON serializer dropped list data (tournament entrants, ladder records) when saving and syncing. The result: a tournament could show 0 entrants to everyone even after players joined, and it wouldn't survive a server restart; ladder records were similarly at risk. Replaced with a dedicated serializer — entries now persist and sync correctly. If you run tournaments or ladders on a dedicated server, this fix is the reason to update.
- Tournament panel error after relogging — opening the
F7panel after a world reload could throw and come up half-built; it now rebuilds itself cleanly. - Clicking the panel no longer swings your weapon or moves you — while the
F7panel is open, attack, movement, block, jump and camera are now fully blocked (a previous gate missed the attack/movement path on some setups, including when another input-hooking mod was present). - View Bracket now refreshes — opening the bracket asks the server for the latest state first, so it can't show a stale, empty board.
0.4.0
Competitive UI + escrow tournaments — the ranking and tournament systems now have real in-game screens, and tournament entry works by locking a companion's totem into a slot.
- Ranking board (
F6) — a read-only screen showing both the duel ladder and the party ladder (rank, rating, owner, W/L, team size).de_ladder/de_party_ladderstill work. - Tournament panel (
F7) — status, entrants, and one-click controls: Lock Totem → Enter, Withdraw, View Bracket. Opens like a proper menu: mouse cursor free, camera and player actions blocked while it's up. - Enter by totem — you register a companion by locking its Communion Totem into a slot. The totem is held (escrowed) for the tournament; when the admin activates a round your companion is summoned automatically to fight its assigned opponent, then resealed back into the totem (keeping any XP it gained). Totems are always returned — on withdraw, admin release, cancel, or when the tournament ends.
- Assigned pairings — a summoned companion only fights its own bracket opponent, so several matches can run at once without crossing over.
- Admin controls (admins only) — every setup command as a button: Start 1v1 / Start Party / Begin / Activate Round / Cancel, plus per-entrant Forfeit and Release. Admin actions are verified by the server, so they now work from a remote admin client (not just the host). New console subcommands:
de_tournament withdraw | activate | release <name>. - Party names — name your team with
de_party_name <name>; it shows on the party ladder, the ranking board, and in announcements. - Discord announcements (via the optional ServerGuide mod, with a webhook configured): every duel win (1v1, party, and tournament matches), every new #1 on either ladder, and the tournament champion.
Rankings & tournaments require Valheim ServerGuide 0.9.0+, which delivers every message and reward these systems produce — rank-up and "new #1" announcements, tournament join/pairing/champion messages, the prize bundles, and the Discord posts. Without it the ladders still record and
F6/de_ladderstill show the standings, but nothing announces or rewards them. The guidance files come bundled in the Lost Scrolls II — Quest pack. (Discord additionally needsDiscordWebhookUrlset on the server.)
0.3.0
Competitive suite — duel rankings, party duels, party rankings, and tournaments — plus map improvements and compatibility fixes.
- Duel ladder (1v1) — every companion-vs-companion duel win is recorded on a persistent, server-authoritative ladder. Each companion has an Elo rating (shown as a rank on its name tag), with wins/losses, streaks, and seasons.
de_laddershows the standings;de_season_reset(host) starts a new season. - Party duels — gather your nearby Follow-stance companions into a team (
K) and fight another player's team. Non-lethal (members are benched, not killed); win by attrition, with team-size-scaled XP. - Party ladder — a separate persistent ladder for team duels, keyed by owner with the companions that fought for it (
de_party_ladder). - Tournaments — a server-run bracket for both 1v1 and party formats (
de_tournament start|join|begin|bracket|forfeit|cancel). Re-seeded single elimination, ordinary player-run matches, a champion prize, and a Hall of Champions (de_champions). - Map pins — companion pins now use the player icon, tinted and smaller, so allies are easy to tell apart from your own marker (configurable color/size).
- Death markers — when one of your companions dies (with items or not), a named skull marker is dropped on your map where it fell.
- Fixes — the duel "double win" (a win could be announced/counted twice) is fixed; and the companion pack no longer conflicts with BiomeLords' chest-UI positioning (it now defers to BiomeLords, with a manual toggle).
Story, rankings and tournament guidance, and the Companion Handbook are delivered through the optional companion mod Valheim ServerGuide (bundled in the "Quest" pack).
0.2.0
Companion inventory — each recruited Dvergr now carries its own pack.
- Own 4×2 inventory, opened with
Ywhile hovering your companion — a chest-style panel (your inventory + crafting + weight readout) that also carries a rename field and a live HP readout. - Picks up loot it already carries (empty pack = nothing); combat takes priority over gathering.
- Eats food one at a time for a temporary max-HP boost (with a fed icon), drinks a health mead when hurt (below 35% HP, until 90%), and drinks poison/fire/frost resist meads for the matching resistance (shown as an icon above it).
- 150 weight cap — over it the companion stops picking up and won't attack (but still moves), with an encumbered icon.
- Drops its whole pack on death, and its pack rides along when sealed into a Communion Totem (restored on summon).
- Wood portals won't send you if a following companion is carrying a non-teleportable item (with a message naming the ally + item).
- ComfyQuickSlots compatible — the pack panel no longer hides the extra inventory row.
0.1.0
Initial release.
- Ally recruitment via the Communion Rite — subdue a Dvergr and press the Communion key (
G) to free and recruit it. Rogue, Fire Mage, Ice Mage, and Support Mage castes, auto-detected. Recruit state persists across relogs and server restarts. - Ally leveling — companions earn biome-/toughness-scaled kill XP from 1 to 10 on a rising curve, gaining health and damage plus per-caste bonuses. Gold
★Nlevel badge and a hover readout. - Commands — feed/heal with a health mead (
G, any player), cycle Follow/Guard/Standby stance (E), rename (Y), and private per-player minimap pins. - Chores — assign allies by caste to vanilla stations (
H): Fire Mage smelting, Ice Mage refining, Support Mage cooking/brewing/farming/animal care, Rogue hauling. Persists across relogs and keeps working while you're away. - Dvergr duels — non-lethal, multiplayer-only companion-vs-companion sparring (
J) for bonus XP, with PvP immunity and auto stand-down. - Communion Totems — seal Follow-stance companions into carriable totems at an Incinerator using Wisps, and summon them back with level/XP/name intact.
- Travel — Follow-stance allies board ships and teleport through portals with their owner.
- Ownership & threat — the recruiting player owns the companion; commands are owner-only (feeding is shared). Guard treats non-owners as threats; attacking a companion draws retaliation; a butcher-knife strike turns it feral.
Vanilla assets only — no custom models, textures, sounds, or asset bundles.
Story and an in-game Companion Handbook are delivered through the optional companion mod Valheim ServerGuide.