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Lost Scrolls II Quest
The complete Lost Scrolls II pack: recruitable Dvergr companions plus the full in-game story, Companion Handbook and bounty-hunting content. Ready for single player.
| Date uploaded | 2 weeks ago |
| Version | 0.9.1 |
| Download link | TaegukGaming-Lost_Scrolls_II_Quest-0.9.1.zip |
| Downloads | 77 |
| Dependency string | TaegukGaming-Lost_Scrolls_II_Quest-0.9.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333TaegukGaming-Lost_Scrolls_II
Free corrupted Dvergr instead of killing them and recruit them as levelable companions that fight, do chores, sail, duel (1v1 + party), rank on persistent ladders, enter tournaments, hunt bounties, and travel with you. Vanilla assets only.
Preferred version: 0.9.1TaegukGaming-ValheimServerGuide
Server-authoritative YAML-driven guidance mod for Valheim. Author custom quests, NPC conversations, and triggered popups using only vanilla UI. No custom assets required.
Preferred version: 0.15.0README
Lost Scrolls II — Quest (Complete Pack)
The complete, story-included edition of Lost Scrolls II — ready to play in single player.
This pack bundles the Lost Scrolls II mod together with its full in-game narrative: the biome-by-biome story descent and the Companion Handbook, delivered through Valheim ServerGuide. Install this one package and everything is wired up — no manual file copying.
Prefer just the gameplay, or already run your own ServerGuide guidance? Install the base Lost Scrolls II package instead. This "Quest" edition is for players who want the whole experience out of the box.
What's included
This is a content pack: it ships the story and pulls in the gameplay mod and its story engine as dependencies. You don't install three things by hand — installing this one package brings all of it in.
- The base Lost Scrolls II mod — the recruitable, levelable Dvergr companions, pulled in as a dependency (see Requirements).
- The story chains (
guidance.lost-scrolls.yaml) — a reflective descent from Meadows to Ashlands, told at landmarks across the world. - The Companion Handbook (
guidance.companions.yaml) — in-game guidance teaching the command keys, per-caste chores, and how to adventure with your companions. - Ladder guidance (
guidance.rankings.yaml) — how the duel and party ladders work, rank milestones, and a "new champion" announcement when someone reaches #1. - Tournament guidance (
guidance.tournaments.yaml) — join confirmations, round pairings, and the champion prize bundle. - Duel broadcasts (
guidance.duels.yaml) — announces every duel win to server chat and, optionally, Discord. - Bounty hunting (
guidance.bounty.yaml,guidance.bounty-rewards.yaml) — the Warden's Commission quest that opens the Wanted Board (talk to Haldor, hold [E]), and the reward bundles paid for every bounty answered. Server feature — see the note below. - Wagers (
guidance.wagers.yaml) — teaches the staked tournaments and duel invites, and carries the Valcoin champion's purse bridge. Coin wagers need nothing set up; Valcoin wagers need the server'svalcoin_quests.yamlto definels_tournament_prize(the amount lives there, not in the mod). - The Bog Witch's Dvergr rites (
guidance.bogwitch-rite.yaml) — a weekly quest chain that lets you find and free your first Dvergr companions without traveling to the Mistlands. Requires the Bog Witch trader (from theProfMags-TraderOverhaulmod); harmlessly inert without her.
All nine YAML files drop into BepInEx/config/ValheimServerGuide/LostScrollsII/ — their own subfolder, so they stay separate from any guidance your server already runs and are easy to remove. ServerGuide merges every *.yaml under its config folder recursively, at any depth.
Rankings & tournaments need ServerGuide. These guidance files are what announces and rewards the competitive systems — rank-ups, "new #1", tournament pairings, champion prizes, Discord posts. That's why ValheimServerGuide 0.14.0+ is a hard dependency of this pack (0.8.0+ is also what makes the subfolder layout load at all, and 0.14.0 adds the
tier:filter the bounty rewards need). The ladders themselves keep recording without it, but nothing would announce them.
Bounty hunting is a server feature. Its guidance ships here, but the system only runs on a server (or local host) that also has BiomeLords and Valheim Donations installed alongside ServerGuide. Everywhere else the bounty panel simply explains what it is and where it runs — nothing breaks. Valcoin payouts additionally need quest ids
ls_bounty_t1…ls_bounty_t5in the donations mod'svalcoin_quests.yaml; without them the item rewards still pay.
Discord is optional. The announcements only post if the server sets
DiscordWebhookUrlin the ServerGuide config. Without it everything still fires in-game and the webhook step is skipped.
Upgrading from 0.3.0? Delete the old top-level
guidance.lost-scrolls.yaml,guidance.companions.yaml,guidance.rankings.yamlandguidance.tournaments.yamlfromBepInEx/config/ValheimServerGuide/. Mod managers don't remove files a new version stopped shipping, and leaving them there loads the guidance twice (duplicate ids).
Features
- Recruit companions — perform the Communion Rite on a subdued Dvergr to free and recruit it (Rogue, Fire Mage, Ice Mage, Support Mage).
- Level them up — companions earn XP (1→10) and grow stronger, with per-caste bonuses.
- Command them — feed/heal (
G), cycle Follow/Guard/Standby stance (E), open its pack + rename (Y), private minimap pins and death markers. - Put them to work — assign allies by caste to vanilla stations: smelting, refining, cooking, brewing, farming, animal care, hauling.
- Communion Totems — seal a companion into a carriable totem and summon it back, level intact.
- Travel together — Follow-stance allies board ships and teleport through portals with you.
- Duels — non-lethal companion-vs-companion sparring (
J), or gather a party and fight team-vs-team (K). - Rankings — duel wins feed persistent server ladders; read them in-game with
F6, and name your team withde_party_name. - Tournaments — open the panel with
F7and enter by locking a companion's Communion Totem into a slot; it's summoned automatically (at full health) for its match and sealed back afterward. Single/double elimination or round robin, with optional level-gated events and a live standings table. - The Bog Witch's rites — talk to the Bog Witch to learn of Dvergr echoes bound in the Swamp's rotted dead. Break them free (Draugr Elite by day for a Rogue, Wraith by night for a random mage caste) and a wild Dvergr wakes nearby, ready to subdue and commune — a taste of recruiting before you've ever set foot in the Mistlands. Each rite renews weekly.
Duels, ladders and tournaments are multiplayer features by design (a companion only spars with another player's companion). Single-player installs simply won't use them — everything else works solo.
Requirements
All installed automatically as dependencies:
- BepInEx for Valheim (
denikson-BepInExPack_Valheim). - Lost Scrolls II — the base gameplay mod (the companion system).
- Valheim ServerGuide (
TaegukGaming-ValheimServerGuide-0.15.0) — delivers the story and handbook. The floor is 0.15.0, and both reasons are hard ones: the bounty rewards use atier:filter added in 0.14.0, which an older build ignores while firing every tier at once; and Haldor’s commission hands out its reward from a dialogue choice, which no build before 0.15.0 grants at all — so on 0.14.0 the conversation plays, you accept, and no first bounty is ever marked.
Setup
- Install this package via your mod manager (r2modman / Thunderstore Mod Manager). Both dependencies are pulled in for you.
- Launch Valheim and start (or continue) a world.
- The story begins at the sacrificial stones where you first wake; established characters are gently nudged back to the start. Fight a Dvergr down to low health without killing it, then hold your Block button on it to channel the Communion Rite.
Multiplayer
Works in multiplayer too — install on the server and every client. The bundled guidance files are meant to be the world's story; on a server that already ships its own ServerGuide guidance, use the base Lost Scrolls II package instead to avoid overlapping content.
Documentation
Full feature guides are on the GitHub Wiki.
Disclaimer
This mod is created using AI. No other mods were copied during the process. All feature ideas come from the uploader. If any features or ideas look similar to other mods, these are not intentional.
This mod is free to use as is. Voluntary support is appreciated.
Version: 0.9.1 Source / issues / wiki: https://github.com/yesu0725/Lost-Scrolls-II
CHANGELOG
Changelog
0.9.1
- Requires Lost Scrolls II 0.9.1 and ValheimServerGuide 0.15.0.
- Haldor’s commission is opened with
Shift + E. The guidance said “hold [E]”, which was correct until ValheimServerGuide changed that key in 0.14.0. A plainEstill opens his store. - No new content — the nine guidance files are otherwise unchanged from 0.9.0.
This is the first Quest pack release since 0.7.0. Upgrading from 0.7.0 brings two releases at once: the bounty-hunting guidance and rewards (0.8.0) and the wagered tournaments and duel invites (0.9.0). Nothing needs deleting — every file lives in the same
config/ValheimServerGuide/LostScrollsII/subfolder.
0.9.0
- Requires Lost Scrolls II 0.9.0 and ValheimServerGuide 0.15.0.
- The bounty quest actually works now. Haldor's commission grants its reward on a dialogue choice, and rewards on that kind of choice were silently discarded by every ServerGuide up to 0.14.0 — so the conversation played, you accepted the commission, and no first bounty was ever marked on your map. Fixed in ServerGuide 0.15.0, which is why the dependency moved. Nothing in this pack needed changing.
- Haldor's commission is opened with Shift + E (a plain
Estill opens his store). The pack said "hold [E]", which was right until ServerGuide 0.14.0 changed the key. - New guidance file —
guidance.wagers.yaml(9 files in total now). Teaches the staked tournaments and duel invites added in 0.9.0: what they cost, that the bracket starts by itself when it fills, that you and your opponent pick where each duel happens, and that an unfilled tournament refunds everything. - It also carries the Valcoin champion's purse. As with the bounty rewards, this mod never states a Valcoin amount — it sets a key the Valheim Donations mod reads and prices from the server's own config.
Server setup for the Valcoin purse. Add
ls_tournament_prizeto the donations mod'svalcoin_quests.yamlwithcapped: false— without that flag the backend trims the 100-coin purse to its 8-coin daily allowance. Needs Valheim Donations 5.20.0+ and its backend 0.10.0+. Coin tournaments need no setup at all.
Upgrading? Nothing to delete this time — the new file lands in the same
config/ValheimServerGuide/LostScrollsII/subfolder as the rest.
0.8.0
Adds the bounty-hunting content: the warden's commission and the reward tables.
guidance.bounty.yaml— The Warden's Commission. Haldor's dialogue (hold [E] on him) explaining that most Dvergr are merely held and can be freed, but some turned the corruption into a weapon and hunt the roads by choice. Accepting grants your first bounty; finishing it opens the Wanted Board. Includes a follow-up page teaching how bounty hunting works.guidance.bounty-rewards.yaml— the reward bundles, one per difficulty tier, plus the optional Valcoin payouts. This is where all bounty loot is defined: edit this file to retune it, no code changes needed.- Now eight guidance files, all under
config/ValheimServerGuide/LostScrollsII/.
Requires ValheimServerGuide 0.14.0+. The bounty entries use a new
tier:trigger filter. On an older ServerGuide the tier filter is ignored, which would fire every tier's reward bundle at once — so this pack's dependency is deliberately strict.
Valcoin payouts are optional and need server setup. The coin half only pays if the server runs Valheim Donations with quest ids
ls_bounty_t1…ls_bounty_t5defined in itsvalcoin_quests.yaml. Without them the item rewards still pay normally.
0.7.0
New: the Bog Witch's Dvergr rites — a way to find and free your first Dvergr companions without traveling to the Mistlands, courtesy of a new guidance.bogwitch-rite.yaml file. Requires the Bog Witch trader (from the ProfMags-TraderOverhaul mod, e.g. the Hearthbound modpack) — on a server without her, this content simply never appears, with no effect on anything else.
- "An Echo in the Mire" — talk to the Bog Witch about a stirring in her mire. She points you to the Sunken Crypts, where an echo of a Dvergr lies bound in the bones of the rotted dead.
- "The Rite of Waking" — kill 2 Draugr Elite in the Swamp and a wild, unrecruited Rogue-caste Dverger wakes nearby, free to subdue and commune with normally. Renews weekly.
- "The Deeper Echo" — unlocked after you've completed the rite above at least once. The Bog Witch reveals a second, stranger echo, bound in something that only walks her mire by night.
- "The Rite of the Unseen Hand" — kill 2 Wraith (a night-only Swamp spawn) and a wild DvergerMage wakes nearby. Its caste (Fire, Ice, or Support) is random — the same odds as meeting one naturally in the Mistlands. Renews weekly.
- Both rites grant a small Coin reward alongside the spawned companion. No code changes in either mod — built entirely from ServerGuide's existing
npc_conversation/kill/spawn_creaturebuilding blocks. - Updated to depend on Lost Scrolls II 0.7.0, which makes the chest/storage window movable — drag it anywhere by an empty part of the panel, and it opens two inventory rows lower by default so extra rows from other inventory mods stay visible. See the base mod's changelog for detail.
- Story, Companion Handbook, ranking and tournament guidance are otherwise unchanged; still depends on ValheimServerGuide 0.9.0+.
0.6.0
- Updated to depend on Lost Scrolls II 0.6.0 — the Communion Rite is now a channeled struggle: subdue a Dvergr, then hold Block to channel the rite (you can keep blocking/dodging), and it can fail if you lower your guard, stray too far, or take an unblocked hit. Recruiting moved off
G(now Feed-only) onto Block. See the base mod's changelog for detail. - Story, Companion Handbook, ranking and tournament guidance are unchanged; still depends on ValheimServerGuide 0.9.0+.
0.5.0
- Updated to depend on Lost Scrolls II 0.5.0 — tournament formats (single/double elimination, round robin), optional level-gated events, companion level shown on the bracket, live win–loss standings, an entrant cap, full-heal-on-summon, and important fixes to how ranking/tournament data is saved and synced. See the base mod's changelog for detail.
- Updated
guidance.rankings.yamlandguidance.tournaments.yaml— rewritten around the in-game UI: the ranking pages now point players to theF6ranking board (instead of console commands), and the tournament pages describe the currentF7panel flow — sealing a companion into a Communion Totem, Lock Totem → Enter, automatic summon at full health, and View Bracket for pairings, levels and standings. - New guidance page — "Entering a Tournament" teaches the whole
F7entry flow the first time a player frees a companion. - Story and Companion Handbook content unchanged; still depends on ValheimServerGuide 0.9.0+.
0.4.0
- Updated to depend on Lost Scrolls II 0.4.0 (in-game ranking board
F6, tournament panelF7, totem-based tournament entry with auto-summon, party names, admin controls) and on ValheimServerGuide 0.9.0, which adds the message templating and Discord support these guidance files rely on. - Moved into their own subfolder — the bundled guidance now installs to
BepInEx/config/ValheimServerGuide/**LostScrollsII/**instead of the top level, so it stays separate from any guidance your server already runs and is easy to remove. ServerGuide loads its config folder recursively (0.8.0+), so nothing else changes. - New guidance file:
guidance.duels.yaml— broadcasts every duel win (1v1 and party, tournament matches included) to server chat and Discord.
- Updated
guidance.rankings.yaml— added "new #1" entries for both ladders (a companion or party reaching the top of the board), with Discord announcements. - Updated
guidance.tournaments.yaml— the champion announcement now posts a fully templated message to Discord. - Story and Companion Handbook content unchanged.
⚠️ Upgrading from 0.3.0: delete the old top-level
guidance.lost-scrolls.yaml,guidance.companions.yaml,guidance.rankings.yamlandguidance.tournaments.yamlfromBepInEx/config/ValheimServerGuide/. Mod managers don't delete files a new version stopped shipping, so leaving them loads the guidance twice (duplicate ids).
Rankings & tournaments require ValheimServerGuide 0.9.0+ — these guidance files are what announces and rewards them (rank-ups, "new #1", tournament pairings, champion prizes, Discord). Without ServerGuide the ladders still record and
F6still shows the standings, but nothing announces or rewards them.
Discord is optional. These announcements only post if the server sets
DiscordWebhookUrlin the ServerGuide config. Without it the in-game chat/messages still fire and the webhook step is skipped.
0.3.0
- Updated to depend on Lost Scrolls II 0.3.0, which adds the competitive suite — 1v1 duel rankings, party duels, party rankings, and tournaments — plus player-icon map pins and companion death markers. See the base mod's changelog for detail.
- New guidance files bundled into
BepInEx/config/ValheimServerGuide/:guidance.rankings.yaml— duel-ladder + party-ladder reference pages and rank milestones (category: Rankings).guidance.tournaments.yaml— tournament join/pairing announcements and the champion prize bundle (category: Tournaments).
- Story and Companion Handbook content unchanged.
Note: the dynamic values in the new rankings/tournament messages (rank, rating, opponent, round, etc.) require a ServerGuide build that includes the Lost Scrolls II competitive template variables. With an older ServerGuide the guidance still fires, but those
{...}placeholders show literally. Update ServerGuide alongside this pack for full templating.
0.2.0
- Updated to depend on Lost Scrolls II 0.2.0, which adds the companion inventory system (per-companion 4×2 pack, item pickup, food/mead consumption, weight/encumbrance, death-drop, totem carry-over, wood-portal cargo block, ComfyQuickSlots compatibility). See the base mod's changelog for detail.
- Companion Handbook (
guidance.companions.yaml) updated for the inventory system: a new "Your Companion's Pack" guidance (opening the 8-slot pack with[Y], auto-pickup, self-feeding, health/resist meads, the 150 weight cap, death-drop and totem carry-over), and corrected the[Y]key description in "Commanding Your Companion" (it now opens the pack — which holds the rename field — rather than only renaming). - Story content unchanged.
0.1.0
Initial release of the complete "Quest" pack.
- A content pack that pulls in the Lost Scrolls II gameplay mod as a dependency and adds its full in-game narrative, ready for single player — no manual guidance-file setup.
- Requires Valheim ServerGuide (
TaegukGaming-ValheimServerGuide-0.7.1), which delivers the story and Companion Handbook. - Ships two guidance files into
BepInEx/config/ValheimServerGuide/:guidance.lost-scrolls.yaml— the biome-by-biome story descent (Meadows → Ashlands).guidance.companions.yaml— the Companion Handbook (command keys, per-caste chores, adventuring tips).
- Same gameplay as the base Lost Scrolls II package: Communion recruitment, leveling (1→10), caste chores, duels, Communion Totems, and ship/portal travel. Vanilla assets only.
See the base Lost Scrolls II package changelog for the underlying mod's feature history.