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BetterTames
A mod for your tamed animals to treat them better.
| Date uploaded | 11 months ago |
| Version | 0.0.3 |
| Download link | TeamKoro-BetterTames-0.0.3.zip |
| Downloads | 2289 |
| Dependency string | TeamKoro-BetterTames-0.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.0README
Better Tames
This is a private mod originally developed for the ImmernDar server, now available for public use. It enhances the handling of tamed animals with the following features:
- All animals can follow you.
- Animals are teleported to you within a configurable distance in follow mode. Warning: Do not teleport into dungeons!
- A protection mode that prevents your animals from dying and stuns them for a set duration.
- A taming indicator visible from a distance.
All settings, except the animal follow feature, are configurable and can be disabled.
I will expand the mod when I get the chance.
Planned features include teleportation through portals and automatic animal feeding from a configurable chest prefab.
Configuration
All settings can be adjusted in-game using the Configuration Manager plugin.
Installation
Manual Installation
- Unzip the mod and place the
pluginsfolder into yourBepInExdirectory.
Credits and a big THANK YOU
- Inspired by:
- Tames Follow from OldManKatana.
- Follow Distance from blacks7ar.
- Pet Protection from zebediah49.
- Teleport from Distance Mechanics from ArgusMagnus.
Recommended Plugins:
- Teleport Everything - To Teleport your Tames.
Support:
If you need some Support or have Ideas you can Join our Discord and write me. Im Also on Azumats Discord.
CHANGELOG
0.0.8
- Fixed an incorrect method used for deleting Wisp objects. Now using Valheim's native method to ensure they are deleted correctly.
- Changed the logic for the Butcher Knife check to improve performance. Only checks if its tamed and if HP reach 0.
- Using Jotunn now for RPC handling.
0.0.7
- Reworked "MakeCommandable" so side clients can once again make companions follow or stay.
- Fixed several null reference exceptions related to the ButcherKnife check.
0.0.6
- Fix for multiplayer - Fix rpcs to reduce traffic and change logic for follow/unfollow.
0.0.5
- Fix for multiplayer where the second player was unable to unfollow their animals after reaching the cap (or limit).
- Fix for animals unfollowing after teleporting, so that the maximum cap remains reached.
- Small config adjustment for Pet Protection exceptions: Arctic Wolf removed and Summoned Skeleton added.
0.0.4
- Reworked the Pet Protection system and made adjustments for the KnifeButcher in multiplayer.
- The animal teleportation system has been optimized.
0.0.3
- Cleaned up code.
- Added an option for pet protection to exclude specific monster prefab names from protection. (Useful for summons and plugins like Jewelcrafting.)
0.0.2
- I fixed some debug information and made the MakeCommandable part configurable via the config.
0.0.1
- Release first Version.