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TeflonTed-FightingFish-1.0.1 icon

FightingFish

Stop reeling! cue when a hooked fish fights — center message + water splash. One mod, one job.

Date uploaded 5 days ago
Version 1.0.1
Download link TeflonTed-FightingFish-1.0.1.zip
Downloads 11
Dependency string TeflonTed-FightingFish-1.0.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Teflon Ted's Fighting Fish

One mod, one job — no kitchen-sink configs or feature creep.

Buy me a coffee

When a hooked fish starts fighting (escape phase), flash Stop reeling! in the center of the screen and play a short watery SFX — vanilla only shows subtle thrashing and silent stamina spike.

Behavior

Aspect Detail
Trigger Fish.Escape() while hooked (each fight cycle after the initial hook)
Who Local player who owns the fishing float only
Message Center HUD: Stop reeling! (skipped on hook so $msg_fishing_hooked stays visible)
Sound sfx_land_water, then sfx_blob_jump, then sfx_blob_land
Config None
flowchart TD
  Escape[Fish.Escape]
  Hooked{Hooked + local owner?}
  Msg[Center: Stop reeling!]
  Sfx[Instantiate blob/water SFX]
  Escape --> Hooked
  Hooked -->|no| Skip[Do nothing]
  Hooked -->|yes| Msg --> Sfx

Why these sounds

Prefab Why
sfx_land_water (default) Clear water splash — reads as fish thrashing the surface
sfx_blob_jump Wet blob plop fallback
sfx_blob_land Similar blob splash fallback

Other candidates if you want to fork the cue later: sfx_blob_attack (more aggressive), sfx_ship_waterimpact (heavier splash), sfx_fishingrod_linebreak (fishing-flavored but reads as failure).

What it does not do

Feature Here?
Change stamina / reel speed / fish AI No
Auto-stop reeling for you No — cue only
Config / volume / custom message No
Server requirement No — client QoL

Tips

  • Fight phases still alternate with idle; cue fires at the start of each fight after the first (hook keeps vanilla “Hooked”).
  • Ease off block/reel while the message is up; reel again when the fish calms (no message).

CHANGELOG

1.0.3

  • Player-facing Thunderstore README (what / why / how); technical notes stay in the repo README.

1.0.2

  • README: drop Mermaid flowchart (doesn’t render on Thunderstore).

1.0.1

  • Skip the fight cue on the initial hook so vanilla Hooked stays visible.
  • Primary SFX: sfx_land_water.

1.0.0

  • Initial release: center Stop reeling! + water splash when a hooked fish starts fighting.