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Tenemo-EpicLoot_ProgressionFix-1.9.0 icon

EpicLoot ProgressionFix

Opinionated EpicLoot balance, crafting progression, combat, loot and inventory fixes, with optional mod integrations. Install on server and clients.

By Tenemo
Date uploaded 2 weeks ago
Version 1.9.0
Download link Tenemo-EpicLoot_ProgressionFix-1.9.0.zip
Downloads 406
Dependency string Tenemo-EpicLoot_ProgressionFix-1.9.0

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
denikson-BepInExPack_Valheim-5.4.2360 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2360
RandyKnapp-EpicLoot-0.15.6 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.15.6

README

EpicLoot Progression Fix

EpicLoot Progression Fix adds combat changes, crafting-based loot progression support, equipment fixes and quality-of-life improvements to EpicLoot. It makes build effects easier to understand, improves blocking and skill progression, and reduces repetitive inventory and crafting actions.

The add-on works with EpicLoot alone. Optional integrations extend its features to nearby storage, batch crafting, creature scaling and dungeon resets.

  • More responsive blocking. Cancel attack windup or recovery into a guard. Stronger shields and a wider parry window improve defensive options without allowing faster attacks.
  • Consistent loot progression. In crafting-gated mode, enchanted equipment follows the player's crafting history, including unidentified gear and treasure rewards.
  • Detailed build information. A live Active effects page shows resources, regeneration, defenses, skills and combined equipment effects.
  • Skill experience per target and craft. Eligible attacks award experience for each distinct target hit, and batch crafting awards experience for each completed item.
  • Improved equipment handling. Rune extraction preserves power, socket layouts and favorites persist, and compatibility checks account for the effects remaining after a replacement.
  • Less repetitive cooking and processing. The personal bulk modifier fills nearby machines with one ingredient, refuels through their fuel controls, or collects finished output without mixing operations.
  • Scaling encounters and dungeon resets. With StarLevelSystem, boss stars scale with the summoner's personal kill history. Configured dungeon interiors reset while preserving exteriors, belongings and occupied interiors.

Built for EpicLoot 0.15.4 and Valheim 1.0.20. Install the same add-on version on the server and every client. EpicLoot's original DLL and assets remain unchanged.

Installation

Install BepInExPack Valheim 5.4.2351, Jotunn 2.30.2 and EpicLoot 0.15.4, plus their dependencies; a package manager installs these automatically. Optional integrations use the tested versions below and check their required APIs and patch patterns at startup. An untested version or changed API disables the affected integration and names the unavailable features in BepInEx/LogOutput.log, while unrelated features continue; core game or EpicLoot failures stop gameplay initialization. Server and client gameplay integrations must match before joining; client-only presentation integrations need not. Resolve any Gameplay patches failed message before playing.

Balance and everyday play

  • All seven Bog Witch feast spices are sold on the first visit, without boss or serpent defeats. The moose saddle no longer needs Bloodgold.
  • Resource and carry calculations apply flat bonuses before percentages, regeneration combines bonuses and penalties before one zero floor, and Bulk is uncapped. Hearty eitr can create an eitr pool from maximum health without eitr food or another eitr bonus.
  • Blocking can interrupt attacks without accelerating them or refunding spent costs. Air Jump recharges on ground contact or a genuine swim, not during water takeoff.
  • Rested comes after a configurable delay, comfort counts pieces within 20 m, also vertically, and only players sleeping in a bed get the skipped-night Rested buff.
  • Food-eating creatures, wild or tame, search at least 30 m for the nearest reachable food they eat. Tames protect buildings, heal faster when fed and breed over wider ranges.
  • Tamed animals see targets within 50 m and alert within 30 m of their follow target or stay point. Friendly skeletons and Spirit Caller animals keep a 40 m combat leash around their caster, ignore peaceful wildlife, and a fresh direct hit sends an idle summon after its target.
  • Aim at one of your own summons and press the secondary-attack binding while holding a matching staff to dismiss it, without costs, loot or XP. Dead Raiser, Spirit Caller, Staff of the Wild and Trollstav are supported.
  • Each Staff of Protection bubble broken by damage trains the caster who last applied or refreshed it, once per bubble.
  • Harpooned tames follow the rope, and where it lets go becomes their home, also when they had none: they wander around it, give up chases beyond their 30 m alert range around it and walk back after a fight. Following tames keep following without a home; sitting tames keep sitting there.
  • With TameRidingOverhaul, riding uses the game's saddle stamina and guarded controls, applies the run multiplier to ground movement only, clears vegetation away from protected plantings and routes Sit through the animal's owner. Releasing Sit, which mounting also does, gives a tame back the home it had before it sat, or where the harpoon last let go of it. Its gameplay settings follow the server through the Tame riding sections; the Sit key stays personal.
  • Enlarged creatures, such as a 12-star moose, reach past their own bodies with melee attacks and AI attack distance, and recognize floor contact at their actual size, so large mounts move on flat ground and stop when movement is released. Starred adult moose keep their small or large antlers permanently; zero-star moose stay hornless.
  • Expired dropped items disappear once a player's game has them and their surroundings loaded, and show no loot beam before then. Comfort, dropped-item lifetime, creature ranges, camera limits and floating-ice impact damage are settings.
  • Flametal smelts only after Yagluth and bloodgold only after the Queen ([Smelting] Require boss defeats); ore can still be mined and bars already made stay usable.
  • Left Alt + E at an armor stand exchanges the six worn wearables, helmet, chest, legs, cape, utility item and trinket, with the stand's at once, without the equip queue or delays: a piece on both sides swaps, a worn-only piece hangs up and a stand-only piece goes on, into the cell of the piece it replaces or its Equipment and Quick Slots slot. Weapons, shields and everything else carried stay as they are; a piece that cannot hang up or be worn, or a bag without room, refuses before anything moves. Stands also keep a trinket and a utility item without a model, such as the Wishbone or Wisplight, in two extra positions that hotbar keys 1-8 fill, E empties and a destroyed stand drops; a belt the stand shows and such a utility item share one position.
  • Haldor offers the inventory row purchases after the Elder and Bonemass, plus a third, Roomier pockets, after Yagluth; each is bought once per character.
  • Meadows, Black Forest, Plains and Ocean share one ordinary weather roll, and [Weather] Clear weight sets how often it is clear.
  • Andvaranaut pings toward the wearer's nearest unfound treasure chest or accepted bounty, for worlds without a map: while facing it when far, on its own when near, faster as it gets closer. Its radius, range, facing angle and ping intervals are settings.
  • G toggles a ground overlay of the player-base areas that prevent ordinary spawns; the key and colors are personal settings.
  • Graphics settings add a personal Show FPS checkbox, off by default. Placed torch flames fade in from 80 to 160 m instead of flashing at a distance.
  • Cooking stations and ovens advance and show their food every second, smelters step every 5 seconds and beehives every 30, with fewer network writes.
  • Fermenters preview the exact base for each action. E loads one barrel; the bulk modifier fills nearby barrels with one base type, one confirmed insertion at a time, and a refusal that arrives late still returns the base. Each payment is saved with the character, so one interrupted by death, an unloaded barrel, a disconnect or a server restart is settled once the barrel loads again: the base stays in the barrel or comes back once. On a ready barrel, the bulk modifier taps every ready barrel in reach, target first, and each drops its own mead.
  • Cooking, processing, fuel, ammunition, fermenter and offering controls name the selected input and how much of it the action can draw on, such as Smelt item: Tin Ore (739), with the same chests, range, pulling rules and Leave one as the action; mixed fills list each part with its stock, such as Fill: 10 x Tin Ore (739).
  • Sap extractors catch up correctly after long absences and shared roots, and bird nests count no time spent blocked or before their surroundings load.
  • Long play sessions keep their frame rate: travel no longer leaves navigation tiles, expired zones, far owned objects, chests, inventories, icons or pending requests behind. FastLink stops checking servers once you leave the menu.
  • Vehicles keep their materials and cargo on dismantling, and buried carts recover with their wheels and cargo. A cart that another player's game simulates, or that stays in view while no game simulates it, carries its wheels where their joints hold them and turns them as it rolls, so it keeps its place when a game takes it over again.

EpicLoot fixes and improvements

Progression, loot and encounters

  • Crafting history controls eligible enchanted equipment, including unopened location chests, treasure rewards and unidentified gear. The game rolling the drop uses its local player's history; the drop is shared and anyone can pick it up. Opened chests keep their contents.
  • Nearby Luck, Riches and Lucky Loot follow the progression and quantity limits; rarity ceilings and loot shares are settings. Lucky Loot gives bosses extra magic-table rolls only, never extra ordinary rewards.
  • With StarLevelSystem, the native Elite Runestone Drops setting gives each eligible untamed death one separate blank-runestone attempt, affected only by its own chance and the global drop rate. Deep North successes choose Mythic or Ancient equally. The pack uses 10% at global rate 1, keeps moose and lox out and includes Hexen.
  • Level-scaled drops multiply by 1 + stars × the loot coefficient, rounding each amount up with the probability of its fraction, so every star adds the same share on average. Level-scaled drops and drops with level conditions roll independently at their chance instead of through the game's countdown for low chances.
  • Creature moulds drop at most one of each successful type per kill, and Lucky Loot never multiplies them.
  • Corpse loot is delivered before the corpse disappears, including when ownership passes between the server and a client.
  • Trophy tooltips show the shard or runestone types the sacrifice recipe gives.
  • Every arrow or bolt of a Triple Shot volley that lands within a quarter second of a sneak attack gets the sneak-attack bonus.

Equipment, runes and shardstones

  • EpicLoot's sets and set extraction and etching keep their native content. Set transfers use only carried targets and runes and keep every affix's extraction history; extraction and shared table Storage protect favorites. Sacrifice's category filters list only carried, unfavorited items, so the table Storage filter is left out. Rune diminishing returns are off in the pack's configuration.
  • Socketing, swaps and etching check the effects that remain. Augment ignores sockets when choosing; after a new choice, runes and shardstones that no longer fit return to the bag or drop at the player if it is full, and keeping the original returns nothing. Indestructible runes coexist with durability bonuses.
  • An enchantment that would do nothing on its item, such as projectile speed on a summoning staff or blocking stamina on a hammer, never reaches it: loot, identification, Augment's fresh choices, etching, sockets, shardstones and named items leave it out, and a refused rune or shardstone names the reason. Runes and shardstones already in a socket stay. On a deployment's request the dedicated server rerolls such affixes already on equipment once, before it opens to players.
  • Brokkr's Gift rarity sets how many slots it adds, and equipment rarity sets the cap. Ctrl-clicking a shardstone or etched rune onto a full socket row replaces the first one that differs from it.
  • Rune stacks compare saved meaning rather than JSON formatting, so equivalent runes merge and different strengths, histories, rarities and set pieces stay apart. Etching, socketing, tempering, crafting transfers and saves keep extraction history, so repeated extraction cannot earn the bonus twice.
  • An affix's best extraction multiplier also scales future tempering, so results are the same in either order; the pack's Rune tree starts at 100%.
  • Rune badges use the pack's effect names and units, matching the field notes.
  • Sailing speed shardstones also improve rowing, White by day and Peach day or night; while someone steers, the helmsman's gems count.
  • Whoever steers a ship simulates it: taking the helm moves the ship's physics to the helmsman's game at once, so rudder and speed changes respond without a round trip, and other games give the ship back while they steer. Ship storage never moves the ship; other players use it through MultiUserChest's confirmed transfers. Raising or lowering sails no longer interrupts ship physics when the dedicated server simulates the boat.
  • Ship holds gain rows: Karve 8 slots, Longship 24 and Drakkar 40, keeping existing cargo in its cells. Empty the added rows and reload before going back to the older grid.
  • Armor and other wearables take at most 0.8 seconds to equip, with a 0.15-second pause after; weapons, tools and ammunition keep the game's timing.
  • With a socket row open, pointing at a shardstone or etched rune in the bag and pressing a socket's number, on the top row or the numpad, puts it in that socket; pointing at one already in a socket moves it to the pressed socket, swapping places with its occupant.
  • Single-icon shardstones and saved names with the broken Clubs prefix, shown as "Bruiser's", display correctly.
  • Augment shows each affix's total appearance chance, rounded to two decimal places from EpicLoot's exact ordered weights on the verified Windows x64 Unity sampler; elsewhere it explains why chances are unavailable. Changing inputs cancels the countdown before payment.
  • Item tooltips use the character's effective skills and held equipment for attack costs, ammunition damage, blocking, parrying, barriers and summons, without changing any item or character state.
  • Skills window tooltips list the trained level, any fortified level, the equipment and enchantment bonuses that change it and what each skill currently does with the character's gear, refreshing while open.

Combat effects and displays

  • Active effects shows live resources, defenses, skills and equipment effects, opening at the top and keeping its scroll and search during live updates. Recall returns the original weapon without an empty-handed kick.
  • StarLevelSystem's star damage also applies to creature area effects and projectiles with damage of their own, such as death explosions, Fader's fissures and fire walls and a frost wisp's aura. SoulEater's damage bonus is capped at +50% (SoulEater damage cap).
  • Ashvine harvest times survive blocked growth, unloading and ownership changes. Plant growth uses complete spacing queries, and PlantEasily grids plant only the previews valid when the click was accepted, so crops never stack.
  • Summoned bats have no health bars and follow a new direct hit within simulation range. Each enemy the local player hits directly shows its health bar through cover and mist for 30 seconds.
  • Draw distance offers Low, Medium and High personal presets (288, 352 and 416 m world envelopes with 100, 150 and 200 m creature radii); the dedicated server negotiates each player's choice. Range reductions wait for the player's shots in flight to land.
  • Player graves pause physics while their surroundings load, and a grave that falls below its dungeon or ends up inside geometry or out of reach moves to its last verified position, its death position or the nearest reachable spot, keeping its inventory.

StarLevelSystem integration

  • A progression boss's stars follow the summoner's own kills of that boss: on average 4 stars plus 1 for every 10 earlier kills, within 2 stars either side, from 4 to 200. Bounties keep ordinary scaling.
  • Creature sizing keeps StarLevelSystem's unrestricted growth from before 1.22, including saved large creatures; per-creature MaxSizeScale values still apply.
  • When a Nemesis biome ambush comes, the add-on deals one whole pack from that biome's shuffled deck: the rule's own group or one of the disabled HuntingPack/<biome>/<name> compositions. Each deck deals every pack once before reshuffling and never the same pack twice in a row; chance, score cost and cooldown are the rule's own.
  • Nemesis spawns keep their faction after unloading and on other players' games, and Splitter copies take their parent's faction and minion name. Spawn-multiplied creatures inherit their parent's hunting intent.
  • Nemesis minibosses and EpicLoot bounties get an overhead health bar beside the boss displays.
  • The hover of a tamed or taming animal names it as StarLevelSystem does above an unnamed one, with its modifiers, such as Alert Lox, while a name given to it stays above it.
  • Native Hexen and Krigen patrols have a 15% chance per attempt instead of 5%, with their other rules unchanged.
  • Creatures retreat after being hurt only when they genuinely cannot reach an attack position, including bosses and summons.
  • Configured dungeon interiors reset after their timer, which starts on the first real player entry and counts server downtime; an occupied interior waits until its last player leaves. Placed enemies and original loot chests return with the reset, while exteriors, player structures, graves, loose items and tames stay. Morkhalla keeps its Malicious Ice and invasion state, and an unknown saved prefab stops the reset with an error. Resets replace natural cave fish and keep player-dropped ones.

Crafting and storage integrations

  • Quick Stack favorites, favorite slots and trash choices follow the character; the first load imports the character's native preferences. Unreadable records are left intact, and destructive enchanting actions stay blocked until they can be verified.
  • AzuCraftyBoxes keeps each character's Off, All or Only mine choice, and Storage → Default chest pulling mode applies only to missing choices. Chest supply refreshes at once after exclusion, creator, membership or pulling-mode changes, and crafting, building, cooking, stations and EpicLoot payments use the same selection.
  • Ctrl + left click on a piece in a build tool's menu takes what the inventory lacks for one more build of it from the chests AzuCraftyBoxes builds from.
  • AAA_Crafting gets batch controls, favorites, filters and cancellation checks, and its hidden crafting-bonus streak is off; its Max correction also needs AzuCraftyBoxes.
  • With PlantEasily and AzuCraftyBoxes, hold the bulk modifier and use a machine's input, fuel or output control to work the target and the nearest machines of its type within the shared harvest radius, eitr refineries included, which take sap through their fuel control. Each loading keeps one ingredient, and favorited items and slots are skipped. On a sap extractor, the bulk modifier collects the sap of every extractor in reach into the bag, one owner-confirmed extraction at a time; sap that does not fit stays on the ground.
  • With MultiUserChest, right-clicking armor, a weapon, a shield or a utility item in a chest equips it once the chest's owner releases it. Take All from a chest another game owns, or that someone else has open, leaves what doesn't fit in the chest instead of dropping it, at sea into the water.
  • The black metal wardrobe shows its 50 slots as 10 columns by 5 rows.
  • Table upgrades pay before requesting the level, and refusals return the materials. Construction remembers what was actually paid, and salvage protects favorites.
  • Ammo Count shows every stack of the selected ammunition the player carries, only on weapons, scaled with its slot; over a tankard it shows the mead it drinks next.
  • ComfortMe's +N chips show how much building a piece raises comfort, and its room panel shows only with the hammer.
  • StoreAndCraft 1.6.0 was tested separately for crafting, upgrades, conversion, salvage and table upgrades; simultaneous withdrawals and coexistence with AzuCraftyBoxes are unverified.

Optional integrations

Versions below are plugin versions. "Both" means server and clients; client-only integrations add no server requirement. This pack obtains AAA_Crafting, AzuCraftyBoxes and ServerCharacters from Hexium.

Optional mod Tested versions Related features Side
AAA_Crafting 2.1.12 Batch controls, filters; Max also needs AzuCraftyBoxes Both
AzuCraftyBoxes 1.8.28 Chest supply, attached carts, material collection, station capacity Both
StoreAndCraft 1.6.0 Fresh nearby supply for EpicLoot queries; native provider handles payments Both
Quick Stack Store Sort Trash Restock 1.4.16 Favorites, sorting, restocking, single-item quick stacking and personal controls Both
EquipmentAndQuickSlots 3.1.3 Equipment rows, graves, carry and recall slots Both
MultiUserChest 0.6.2 Chest hotbar transfers, chest equipping, consumables and stack labels Both
ServerCharacters 1.4.17 Enrollment, verified saves, private activity records Both
StarLevelSystem 1.29.0 Stars, Nemesis, creature balance and interior resets Both
Drop That 3.1.7 Synchronized drop tables and star loot rolls Both
SkilledCarryWeight 1.6.1 Effective skill levels and complete carry subtotals Both
QuickCart 1.0.1 Detach-first, reticle-based cart key Both
ItemStacksItemWeights 1.1.1 Rune, mead-base, trader, reward and serving tray stacks Both
Sailing 1.1.12 Sailing death penalty and ship health compatibility Both
Better Wisps 1.0.44 Held-weapon mist clearing Both
FortifySkillsReborn 1.7.1 XP handling and skill notices Both
NoSmokeStayLit 2.4.4 Kept-lit fires and refill behavior Both
PlantEverything 1.21.4 Plant timer compatibility Both
PlantEasily 2.3.1 Personal grid modifier and shared area-harvest radius Client
BetterUI ForeverMaintained 2.5.13 Plant timers, armor, cooking, rune labels and skill notices Client
FastLink 1.5.2 Server-list queries pause outside the menu Client
FedoHud 1.1.2 Death, weight and armor numbers; personal HUD toggles, positions and skill selection Client
Ship Stats 1.0.8 Ship health beside the rudder while steering Client
ComfortMe 1.3.1 Comfort range, room panel, upgrade chips, group plates and build actions Client
Ammo Count by aedenthorn Fixed 0.5.1 Ammunition counter layout Client
Venture Logout Tweaks 1.0.0 Prevent stale effects carrying through a dead-character save Client
TameRidingOverhaul 0.1.20 Synchronized riding settings, native stamina, guarded controls, ground speeds, vegetation clearing and Sit Both
Dyrr 1.4.2 Durable world bindings and readable refusal reasons Both
DiscordBot_AWL 1.4.10 Server-wide chat relay, achievements and online status Both
DiscordConnector 3.1.3 Death records and scheduled reports Server

Server and presentation

  • Normal chat reaches every player and Discord with its capitalization; whispers stay local. Gateway messages Discord sends in several parts, or longer than DiscordBot's 16 KiB buffer, arrive whole. Incoming Discord mentions show the member's server nickname, display name or username.
  • DiscordBot's status shows the number of players online and their character names, updated at most every 15 seconds. Its death feed posts the joke alone in a code block, naming the killer in English with its stars, including the creature behind a fatal burn or poison; automated notices and AI replies stay out of game chat. The add-on also fixes DiscordBot's heartbeat reconnect loop and flushes DiscordConnector's records log before its checkpoints read it.
  • A daily death leaderboard ranks player deaths and killers over the past 24 hours through DiscordConnector's webhook.
  • With ServerCharacters, the add-on keeps private activity and currency journals, enrolls existing characters on their first join and saves characters on a verified shutdown.
  • FedoHud's death, carry weight and armor numbers work with Valheim 1.0.21; the death count is the lifetime total across difficulties. Ship Stats' health panel stays beside the rudder whenever the player steers, also after other ships come, go or sink.
  • FedoHud keeps personal toggles, overlay positions and selected skills outside shared configuration, so pack imports keep them. Ordinary pickups do not auto-equip, and friendly-fire choices persist.

Configuration

Edit BepInEx/config/valheim.epiclootprogressionfix.cfg. Settings marked [Synced with Server] follow the server; camera, sound, damage-text range and personal controls stay local. Server send-rate and death-report changes need a restart. Death reports default to English, UTC and hour 6, with configurable wording and daylight-saving handling; invalid time zones are errors, and dry run previews reports without sending them.

This personal pack separately provides package pins, EpicLoot recipes and drop tables, shardstone balance, dungeon lists, Nemesis decks, control defaults, floating-ice damage and Polish death reports in Europe/Warsaw. These are not all standalone defaults; edit the pack sources before generating an import.

Removal

Back up saves before changing mods. Before removing the add-on, load and save characters and containers that may hold legacy Starter Gear; unloaded inventories and old backups can still need migration. Take trinkets and utility items without a model off armor stands with E first; without the add-on they stay saved but out of reach. Remove it from the server and every client together.

Credits

EpicLoot is by RandyKnapp. Built with AI assistance. Source is included in src/; release notes are in CHANGELOG.md.

CHANGELOG

1.24.1

  • Dropped items no longer stop partway to you and stay on the ground in gardens and other spots crowded with mushrooms, flowers and other pickables, which happened mostly with a larger pickup range.
  • Dropped items pulled toward you no longer hang in the air and fall back when you run away from them or they come up a slope.
  • Coins and gold bounty tokens you put into the enchanting table's Storage and take back out no longer count as newly earned in the server's currency records.
  • A dying oozer releases all its blobs at once again, instead of one every few seconds, and none are lost when there's little room around it.
  • The server no longer freezes for up to 3 seconds when a night is slept, and no longer stops for up to half a second when someone first enters a dungeon, when a dungeon's interior regenerates or while the disk is busy.

1.24.0

  • The red water of the boiling Ashlands sea shows at night, dawn and dusk too, so you can always see where your ship starts taking damage.
  • If your connection to the server drops, you rejoin where you were when it dropped, with the skills, map and recipes you had then, instead of where the last ten-minute save had you.

1.23.1

  • The server no longer refuses a player whose extra plugin its admin allows in Dyrr's list just because the server runs that plugin too.

1.23.0

  • Bounty targets and their escorts get the stars of the creatures around them, plus their bounty stars: 1 or 2 for a target, always 2 on gold bounties, and up to 1 for an escort. Their extra health (3x for gold targets, 2x for iron targets, 1.5x for escorts) now multiplies the health from stars too. Bounty creatures already waiting in the world keep their stars.
  • Nemesis minibosses drop coins and bounty tokens when killed, as many as a bounty target of their biome.

1.22.4

  • The Staff of Protection's bubble stays visible in Mistlands mist.

1.22.3

  • Fuling villages, tar pits and other outdoor encounters populate within your simulation range, before you reach them.

1.22.2

  • With World Performance 0.11.3 or later, compatible Progression Fix updates keep faster startup without requiring a matching World Performance release.

1.22.1

  • Bounties accepted before the reward increase now pay the increased coins and tokens, including completed contracts you have not claimed yet.

1.22.0

  • Main bounty targets drop coins and bounty tokens when killed, with larger rewards in later biomes. Haldor still pays the full contract reward.

  • Nemesis minibosses and their escorts find nearby open ground instead of waiting inside village buildings and appearing through their roofs.

  • Updated support for Equipment and Quick Slots 3.2.1 and FastLink 1.5.3, including asking again after a saved server password is refused.

  • Correcting a saved server password no longer tries to refresh the closed server menu while you join.

  • FastLink matches character and mod names regardless of the computer's language, including Turkish.

1.21.2

  • Enchant shows each effect's chance of appearing on the finished item, including your table's upgrades, incompatible effects and guaranteed unique or set effects.

1.21.1

  • Smoother frames at bases with many creatures.
  • With many chests in reach, the open hammer menu stutters less while it keeps its costs up to date.

1.21.0

  • In the Ashlands, the hammer menu marks pieces that can't catch fire, such as stone, grausten, black marble and iron, with a small shield holding a flame. Cinders can't set them alight and Ashlands heat doesn't wear them down; hovering one says so.
  • Hot tubs no longer catch fire, and Ashlands heat doesn't wear them down.
  • Ashlands heat now wears down pieces standing on a floor under open sky, such as a blast furnace or a bench, which it used to miss. Roof them or keep them inside a shield generator.
  • Inside dungeons, your fylgja's spirit comes at its animal's normal size, so a big bound moose fits the passages. Outdoors it keeps the size it had when you bound it.
  • Ashvine holds up to two ripe clusters within about 5 m by 9 m instead of one.
  • Pressing a hotbar key while sprinting now equips items that take time to put on, such as a bow, instead of doing nothing. You stop sprinting while it goes on, then sprint again if you still hold Run.
  • Bounty targets and treasure chests appear as you approach their map circle, instead of seconds later once you're almost on top of them.

1.20.0

  • Large creatures aim their melee attacks up and down, so a big moose, bear or wolf can hit enemies on slopes above or below it. This includes big wild creatures, so ledges that were safe from them may not be now.
  • Each treasure you find is recorded when you first open its chest, so the field notes' treasure leaderboard counts it once, even after EpicLoot removes the map from your list.
  • Crystal walls no longer catch fire: cinders and nearby flames leave them alone.

1.19.0

  • A loaded cart pulled at a fast sprint keeps its shafts near your hips instead of nosing into the ground and coming loose.
  • Weapon skill tooltips show what the skill does for every weapon of its kind: draw time for Bows, reload time for Crossbows and Dundr, summon damage, the Staff of the Wild's follower limit and how much the Staff of Protection's shield absorbs.
  • Killed creatures no longer sometimes stay in place at 0 health, ignoring hits, until the player who killed them leaves. Such a creature now disappears at once, sometimes without its loot.
  • Each player can take the Dyrnwyn tip and blade from their pedestals once; they stay in place for players who haven't, including those already taken. Lord Reto returns a day after he dies and drops one hilt for each player within 60 m of him who never had one dropped.
  • Large creatures among trees or rocks, such as starred trolls in the Black Forest or an oversized Seeker Soldier in the Mistlands, no longer stop or back off while an enemy they can walk to hits them; they come over and fight back.
  • The Staff of Protection's bubble no longer spends its strength on damage you're immune to, so a fueled battering ram no longer breaks it when you take the harness.
  • The ComfortMe build menu and FedoHud icon speedups now come from World Performance.

1.18.1

  • The Yagluth shardstone's meteor no longer damages what players built, such as walls, chests, carts and ships, or crops and saplings still growing. Fully grown crops still take its blast.
  • Smoother frames at bases with many tames and lights.

1.18.0

  • Big moose offer their saddle again when you look at their body from beside them, instead of only Pet, Rename and Stay.
  • Large creatures' melee attacks, such as a big lox's bite, no longer sometimes miss an enemy pressed against their head.
  • Nemesis ambushes that would appear in lava, such as a Morgen hunting pack, now appear on the nearest ground outside it, or not at all.
  • The Sacrifice list's enchant stars sit at the right edge of each row, and long item names there have more room.
  • Number keys now socket shardstones and runes straight from an open chest.
  • The Jack-o-turnip and the pointy hat can be built and crafted all year, not only around Halloween.
  • Ctrl + middle click with the hammer now takes apart the battering ram and catapult too, returning their materials and the ram's loaded wood.
  • When a new Spirit Caller animal or Dead Raiser skeleton goes over your staff's limit, the message now says your oldest one left instead of saying the staff can't control more summons.
  • Shields block more against starred creatures and on harder worlds, but less than their extra damage: against a seeker that hits 7 times harder, your block or parry is about 2.6 times as strong.
  • A block that breaks your guard still stops its block armor's worth of damage; you are still staggered.
  • Ashlands heat wears down uncovered things that cinders can set alight, taking about 20 minutes from full health while you're nearby. Roof them, repair them or shelter them under a shield generator. Stone, grausten, metal, ships, carts and planted Ashvines are unaffected.
  • Hot tubs in the Ashlands stay hot without wood.

1.17.1

  • Bodies of creatures that died far from every player no longer lie around until someone comes close. They disappear and drop their loot after their usual few seconds, and bodies already lying in the world do the same the first time a player is near enough to load them.
  • Fewer freezes of several seconds while your PC is busy with other programs.

1.17.0

  • Enemies whose spot is walled in or buried appear up to 8 m away, or don't spawn at all, instead of staying invisible, including ones already waiting.
  • Large creatures hit as high as their bodies reach, so a big moose, bear or wolf no longer misses enemies standing a little above it. This includes big wild creatures, so ledges that were safe from them may not be now.
  • Large creatures stop closer before they attack, so fewer of their swings fall short.
  • Moder's power turns the wind about five times faster.
  • Enchanting table upgrades: if you die while an upgrade waits for its reply, its materials come back after you respawn.
  • Enchanting table upgrades: an upgrade that goes through after its materials came back takes them again, if you still have them.
  • Building and crafting use materials from the cart you are pulling again.
  • After sleeping, enemies stay paused for at most 2 minutes while waiting for a player's screen to clear.
  • Fuling berserkers now roam the Plains at night, in place of about one in five Viles.
  • Night creatures left far from players are gone by morning, instead of appearing in the distance by day and vanishing as you get closer.
  • Skeletons and Spirit Caller animals slowly heal out of combat, reaching full health in about 6 minutes. They don't need feeding.
  • Skill bonuses on the item in your hands no longer raise carry weight, so changing weapons can't suddenly overburden you. Worn gear still counts.
  • Large moose no longer get stuck in shoreline ice. Swimming, ridden or pulled with a harpoon, they climb up over the edge instead.
  • Ridden mounts keep their footing on steep ice, so they can climb out of the water onto it. Flat ice still skates.
  • Dropped items stay on the ground for 8 hours of world time instead of 3.
  • 100 deer hides can be salvaged into a deer trophy at the enchanting table, under Convert materials > Salvage junk.
  • The Sacrifice list shows 1 to 3 stars beside items with rare enchantments, matching their tooltips.
  • The teal set icon now appears only on Epic Loot's special sets, such as Ragnar and Heimdall, not on regular armor sets like Fenris. This also applies at the enchanting table.

1.16.0

  • Press E on your Spirit Caller wolf, moose or bear to ride it, no saddle needed. It has 240 riding stamina and goes back to following you when you get off. Only its caster can ride it.
  • Ticks in Dvergr towns appear on their room's floor instead of staying invisible inside it, including ones already waiting.
  • At Haldor's Gamble, the Leather Belt costs 250 coins, the Gold Ruby Ring 350 and the Silver Ring 850, instead of 10,000 each.
  • A location chest too full for its enchanted loot gains rows, instead of losing the items that didn't fit.
  • The crafted anvil and Uncrafted only filter now work at the cauldron, food preparation table and mead ketill.
  • Uncrafted only no longer empties the recipe list at the artisan table and stonecutter.
  • Food you collect from a cooking station or oven now counts as crafted by you, even if another player was there first.
  • Bow and crossbow tooltips drop the combined shot damage and extra shot cost rows, and Draw cost says it halves at full draw. Active effects no longer repeats your weapon's costs and reload time.
  • Hover a status effect, food or Forsaken power on the Active effects page to see what it does.
  • Set abilities you press use J, H and K instead of G, H and J, so they no longer share G with the radial wheel.
  • Hel's Covenant thralls no longer roll Splitter, whose copies ignored you and your target.
  • Svalinn's Arc: the Shield Throw gauge fills 2.5 times faster.
  • Dverger Arsenal: Artillery's three fireballs land closer to your aim, within 2 m at 40 m instead of 6 m.
  • Valgrind rolls Physical Damage instead of Elemental Damage, which did nothing on it. Swords that already rolled keep their effect.
  • Coiling Venom no longer weakens your hits on creatures immune to poison; they take your full physical damage.
  • Elemental Archery: bow hits train Elemental Magic instead of Bows.
  • Frost cone no longer hurts your tames or provokes Dvergr.
  • Kinetic Quake no longer hurts your tames or provokes Dvergr.
  • Hexen: eating keeps you in witch form and in the air, and Hide does nothing while you fly.
  • Hexen: Jump leaves chairs, helms and saddles as usual, and is a normal jump on the ground when you have too little eitr to take off.
  • Hexen: running out of eitr over water drops you into the water, where your eitr recovers.
  • Vanish keeps creatures that are hunting you off you for its full duration, including Nemesis packs.
  • Hel's Harvest raises thralls from creatures your poison or burning kills.
  • Hel's Harvest: a kill in deep water no longer crumbles your oldest thrall.
  • Spellblade works only with magic swords. Plain swords keep their full stamina cost and use no eitr.
  • Aiming at a large mount's upper body shows its saddle prompt, and getting off sets you on the ground beside it.
  • The pack updates to StarLevelSystem 1.32.0 and DiscordConnector 3.2.0, so every player must import it. Discord messages arrive in order and retry when rate limited.
  • Large mounts start sliding on slopes of about 46 to 48 degrees, instead of up to 61 degrees on the biggest ones.
  • Creatures you kill no longer sometimes stay behind frozen at 0 health and immune to damage until you relog.
  • Yagluth's meteor passes through trees, roofs and rock and always lands where you called it, instead of exploding on the first thing in its way.
  • Fylgja's Bond's three-piece bonus now grants +20% Fire Rate instead of +20% Quick Draw.
  • Enemy stagger duration's description no longer says arrows don't apply it, and an arrow landing on an already staggered enemy no longer changes how long that stagger lasts.
  • Wisplight's entry on the Active effects page names how far it clears the mist. Burning, Frost, Spirit, Smoked, Fire, Harpooned, Paralyze, the Love Potion, the Anti-Sting Concoction and the Brew of Animal Whispers now say what they do.
  • Ashvine keeps its shape when you return to an area, and a picked segment waits out its 200 minutes instead of coming back as a new one with ripe berries.
  • Ashvine ripens one cluster at a time along a vine again: bare vine beside ripe berries starts a new 200-minute wait.
  • Hel's Court: paying for a swing with health no longer flashes the screen red.
  • Block and parry rewards, including Eitr Weaving, restore their full amount instead of 80%.
  • Overwhelming Launch's slam no longer damages creature spawners.
  • Eitr Barrier no longer spends eitr on falls, and a fall can't collapse it.
  • The ammo badge hides on a bow that conjures its arrows.
  • Triple Shot: Current hit damage on the Skills window and Hit damage on Active effects show what each arrow, bolt or fireball deals, including Artillery's bonus.
  • Ending the Jotun Witch form no longer takes your controls for almost 3 s, ignores hits or closes the inventory.
  • Your Jotun Witch blast and bolts deal 10% to buildings and no longer hit your tames, summons or Dvergr.
  • Hel's Covenant thralls no longer roll fire or poison death novas.
  • Set runes and the Compendium show real numbers instead of X for Assassin's cooldown, Sniper's speed and draw time, Frostwalker's sea drain, Firebrand's secondary eruption, Forest's Aid's cooldown and lightning strikes' damage.
  • Set texts are clearer: Hexen and Undying need the hand piece held, Bulwark and Berserker say they're pressed, Spellblade and Eitr Leech need a magic weapon, and Artillery, Sniper, Frostwalker, Kinetic Quake, Shield Throw, Thorns, Life Siphon, Coiling Venom and Jotunn's Blood state their real limits.
  • Quarry Mark: an arrow still in flight marks its target after you swap to your axe.
  • Summons and tames wait for an enemy to appear instead of standing on its spot, which kept it invisible.
  • A creature that spawns just before the ruin or camp around it loads appears instead of staying invisible.

1.15.0

  • A server refuses you if a mod in your pack is missing or on another version, and the message names each one. Start the game with Launch modded in Gale to get the current pack.
  • Creatures and tames within 200 m of you move and act again, instead of standing still until you come within about 100 m or hit them.
  • Skeletons and Spirit Caller animals that find no way to you or their target head straight for it instead of standing still, as large ones did on rough ground.
  • Summons no longer roll Splitter, whose copies ignored you and your target.
  • Ashvine no longer says Ready while it can't grow berries: a segment needs vine on two sides and no ripe berries beside it.
  • Enemies at ruins, camps and dungeons appear beside a tree or rock blocking their spot, or on the ground above it, instead of staying invisible, including ones already waiting.

1.14.0

  • While an item's shard slots are open, a number key over any item other than a rune or shardstone moves it to that hotbar slot instead of doing nothing.
  • Summons can no longer be renamed with Shift + E.
  • Voltures from Ashlands nests appear instead of staying invisible in the ground, including ones already waiting.
  • Spirit Caller animals share one follower limit: a quality 2 staff keeps 2 animals in total instead of 2 of each kind.
  • Ivy no longer shows as a Ready Vineberry Cluster; it's decorative and never grows berries.

1.13.1

  • Skeletons and Spirit Caller animals wait two of their own body lengths away from you instead of four.

1.13.0

  • Enemies in newly explored places, such as dungeon guards and creatures from nests, appear and move when you arrive, instead of staying away until the server restarts.
  • Summons keep fighting an enemy until it is 80 m from you, instead of 40 m.
  • Spirit Caller animals stop breaking off a fight to run circles around their enemy.
  • Summons that run at your pace also turn faster, so they no longer circle a bend on their way to an enemy.
  • Skeletons and Spirit Caller animals wait four of their own body lengths away from you instead of crowding into you, even when you stand above them.
  • Starred Spirit Caller moose, boars and bears have ghostly antlers, tusks and arrows instead of solid ones.
  • Accepting a bounty no longer shows "Locating Bounty Target..." in the middle of the screen.

1.12.4

  • Animals that are born or grow up while everyone sleeps appear instead of falling through the world.
  • Large moose calves grow into adults where they stand instead of vanishing.
  • Swimming bounty targets in shallow water, such as swamp Leeches, appear instead of staying invisible, including ones already waiting for you.

1.12.3

  • A dungeon doorway you just came through with your summons works again right away, instead of sometimes ignoring you for up to 30 seconds.

1.12.2

  • Large starred tame animals stop breeding when crowded, like normal-sized ones, instead of multiplying without limit.
  • While Rested carry weight keeps the comfort you rested at after you log out and back in, instead of dropping to nothing until you rest again.

1.12.1

  • Augment shows each effect's chance to appear among the choices again.
  • Shift + E fills and taps fermenters as far away as it loads smelters and other machines.

1.12.0

  • Harpoons catch your tame animals with PvP off.
  • Every completed summoning cast summons, even among furniture, in a narrow passage, under a low ceiling or on a ledge, instead of failing for lack of room. Staff of the Wild roots cast indoors come up on the floor instead of on the roof.
  • Spirit Caller animals show their names above their health bars and when you look at them. Summons in a fight read Alerted instead of Frightened.
  • A wild Hexen's magic blast and lightning bolts deal 10% damage to buildings and 25% to ordinary tames, and no creature takes fourfold surprise damage from them. Summons, wild creatures and players still take full damage.
  • Double Cast keeps its reduced damage and extra eitr cost for a whole Staff of Frost stream while bats or nearby creatures attack.
  • Double Cast costs one and a half times a normal attack instead of twice, and the Staff of Frost's doubled bolts no longer spread 20% wider.
  • World Performance is recommended instead of required. Without it on the server, creatures stay with a lagging player.
  • Supports EpicLoot 0.15.6, StarLevelSystem 1.31.1 and Better Wisps 1.0.46.

1.11.1

  • Summons always follow you through a dungeon doorway, appearing in the nearest space they fit within 10 m instead of staying behind at a crowded doorway or narrow entry passage. One too large for every space nearby comes along anyway and may get stuck.

1.11.0

  • Mounts no longer snap backward when turning in place.
  • Dead Raiser skeletons and Spirit Caller animals inherit their caster's movement and running bonuses, including equipment, skills and active effects. Penalties never slow them below their own speed.
  • Skeletons, Spirit Caller animals and summoned bats follow you through dungeon entrances and exits when they fit. Leaving a dungeon, any without room at the door join you as you walk away from it.
  • Kills and achievements such as Moder and Stronger Together no longer go to players who weren't in the fight.
  • Creature paths and new spawn positions account for their full size. Blocked routes recover when the way opens.
  • A creature whose player has fallen far behind moves to a player whose connection keeps up, so the others stop seeing it jump.
  • Network Performance System picks which player simulates each object. Creatures still go only to players whose game has loaded the ground they stand on, followers and tames the server runs stay with it, and what a player leaves behind far away is still released.
  • Dropped items gradually slow down on ice while retaining natural downhill sliding and bouncing.
  • Tame animals' breeding distance scales with their size.
  • Tames walk up to their food before eating it.
  • Stay replaces Sit. Removing a saddle releases the order; old unsaddled orders repair automatically.
  • Staff of Protection shows the bubble's remaining HP below its timer.
  • Bonemass shardstones' Corpse Rot explosions reach 10 m.
  • Garden lights illuminate independently of nearby fires. Firelight remains visible farther away and fades gradually.
  • General performance improvements now come from World Performance, required on server and clients.
  • Supports EpicLoot 0.15.5, StarLevelSystem 1.31.0 and BetterUI 2.5.14 while keeping the pack's loot pools and crafting requirements.

1.10.0

  • Staff of Protection reaches allies within 20 m, absorbs falls and environmental damage, and returns to full strength when recast. Drowning, vomiting and health costs still hurt you.
  • Deaths apply the configured Nemesis penalty; your score survives reconnecting.
  • Summon Health now strengthens summons at every star level.
  • Air control returns after jumping from ice, and summoned followers can pursue enemies across it along paths that fit their size.
  • Ordinary creatures above five stars use the five-star base loot table; their extra rolls and rarity bonuses still use their actual stars.
  • Moulds, keys, memorial coal, frostfire essence and thunderblood essence keep their base drop chances and quantities at every star level. Lucky Loot does not multiply them.
  • Enemies pause throughout global sleep and the wake-up fade.
  • A refused saved FastLink password opens the password box on the next join.
  • Clearer equipment, skill, active-effect and enchanting displays, with rare details behind Shift.
  • Less repeated work for torch flames, equipment movement bonuses and ammunition counters.
  • Supports EquipmentAndQuickSlots 3.2.0, StarLevelSystem 1.30.0 and DiscordBot_AWL 1.4.11. Discord player status updates again after connection interruptions.

1.9.0

  • Supports EpicLoot 0.15.4, including its shard slot panel, Sacrifice filters and tooltips.
  • Equipment no longer receives enchantments that would do nothing on it. Refused runes and shardstones say why; the server repairs existing unusable enchantments when applying this update.
  • The Endless Hunt guarantees its bow's draw-stamina reduction.
  • Removing an Indestructible rune restores item wear immediately.
  • Left Alt + E swaps worn equipment with an armor stand. Stands also hold trinkets and utility items without visible models: keys 1–8 hang them up and E retrieves them. This replaces Outfitter.
  • Lucky Craft saves materials during crafting and upgrading. Building and planting pay full costs.
  • Sacrifice filters show carried, unfavorited items.
  • The bulk modifier fills nearby eitr refineries, taps ready fermenters and collects sap from nearby extractors.
  • Point at a socketed rune or shardstone and press a socket number to move or swap it.
  • Tooltips keep their background and title when moving between different controls.
  • Augment choices use consistent button text.
  • Older enchanting tables offer Storage upgrades again.
  • Item, skill and enchantment tooltips are shorter and clearer, with useful detail behind Shift.
  • Steering and speed changes respond immediately; the helmsman's sailing shardstones apply.
  • Ship storage works while another player steers.
  • Take All leaves items that do not fit in the chest.
  • Machine prompts show the selected ingredient and available quantity.
  • Bounties such as Jotun Warriors and Frost Trolls award their guaranteed enchanted item.
  • Long Discord chat messages arrive whole.
  • Interrupted fermenter insertions either finish or return the base.
  • FedoHud's death, carry-weight and armor values display correctly on Valheim 1.0.21.
  • Ship Stats stays beside the rudder while steering.
  • Animal hover text shows StarLevelSystem modifiers alongside the animal's given name.
  • Releasing a harpooned tame sets its home; releasing Sit or mounting restores that home.
  • Large mounts move and stop correctly on level ground and gentle slopes.
  • Expanding a PlantEasily grid no longer creates broken previews.
  • Carts keep their wheels and position when another player takes over.
  • ComfortMe uses less processing while the hammer is equipped.
  • Distant torch flames use less processing at large bases.
  • Works with StarLevelSystem 1.29.0, NoSmokeStayLit 2.4.4, AAA_Crafting 2.1.12 and FastLink 1.5.2.

1.8.1

  • Set etching keeps each enchantment's best extraction power, so later tempering and extraction treat it correctly.
  • A fermenter that refuses a base after the 5-second wait still gives it back.

1.8.0

  • Ship physics no longer stalls on the dedicated server while sails change position.
  • A Protection bubble broken by damage trains the player who cast it, once per bubble, also on other players and creatures.
  • Creatures, including bosses and summons, retreat after being hurt only when they really cannot reach their target.
  • Friendly skeletons and Spirit Caller animals ignore harmless wildlife and stop chasing fights beyond 40 m on their own; hitting an enemy still sends them after it. The matching staff's secondary attack dismisses one of your summons.
  • Skill tooltips show your trained, gear, enchantment and fortified levels and what each skill currently does for you.
  • Long play sessions keep their frame rate.
  • Tamed animals stay in their pens when someone travels quickly in and out of a base.
  • Luck counts once in loot rolls again; 1.7.0 counted it twice.
  • Lucky Craft saves materials again for everything placed with a hammer, hoe or cultivator, including PlantEasily grids.
  • The Discord death feed names the creature behind a fatal burn or poison, and the daily leaderboard credits it.
  • Harpooned tames stay where the rope lets go of them.
  • Expired dropped items disappear once their area is loaded, not only when someone comes near, and show no loot beam meanwhile.
  • Extraction and tempering give the same results in either order, and rune manipulation starts at 100% power.
  • Discord mentions relayed to game chat show readable names.

1.7.0

  • Supports EpicLoot 0.15.1 with its new sets, affixes, set-transfer runes and shared table Storage; the pack's crafting, combat, favorites and rune rules cover the new content.
  • Bounties pay EpicLoot's higher rewards, and rune diminishing returns are off.
  • The new Deep Well, Giant's Blood, Heal on Kill and health-to-eitr effects follow the pack's resource rules.
  • Conjured arrows keep their frost damage from the bow, and Active effects shows it.
  • The tame Sit key takes priority over Spirit Animal binding.
  • Works with StarLevelSystem 1.27.0, NoSmokeStayLit 2.4.3, PlantEverything 1.21.4, PlantEasily 2.3.1 and DiscordBot_AWL 1.4.10.
  • Augment ignores socketed items when choosing, returns incompatible socket contents safely and shows exact chances.
  • Item tooltips show real costs, ammunition damage, parrying, barriers and summon limits, including Blood weapons' missing-health bonus. Long tooltips scroll, and Active effects opens at the top.
  • Fermenters preview their selected base and can be filled in bulk; other stations preview what they will take.
  • Ship holds grow to 8 slots on the Karve, 24 on the Longship and 40 on the Drakkar, keeping existing cargo.
  • Nearby players share boss rewards, Hearty eitr can give an eitr pool without eitr food, starred moose keep their antlers and elite creatures get their own runestone chance.
  • Trophy tooltips show sacrifice materials, rune badges show their units and the FPS counter has an outline.

1.6.2

  • Armor and other wearables take at most 0.8 seconds to put on; weapons, tools, shields and ammunition equip at the game's normal speed again.

1.6.1

  • Long sessions no longer build up leftover inventory icons, labels and chest requests.
  • Taking items from a busy chest no longer shows a doubled stack.
  • FastLink stops checking servers once you leave the menu.

1.6.0

  • Long sessions no longer pile up chests and inventories in memory.
  • TameRidingOverhaul joins the pack: mounts steer directly, run faster, jump and attack, saddle stamina works like the game's own and chat or menus no longer move your mount.
  • Enlarged starred creatures can reach you with their attacks.
  • Cooking stations and ovens cook second by second again, so food is done or burns on time and cooking timers count down smoothly.
  • Every piece of equipment goes on in 0.8 seconds, with shorter pauses between pieces.
  • Quick Stack also stores plain tools, weapons, armor and other single items in chests that already hold the same kind.
  • Serving trays stack to 1,000.
  • Ctrl-click socket replacement treats etched runes like shardstones.
  • Drifting ocean ice and shore shards damage ships like ice shelf floes.
  • Graves that end up inside rock or a building move to a reachable spot.
  • Bird nests no longer count time spent blocked, and sap extractors catch up correctly after long absences.
  • The black metal wardrobe shows all 50 slots without scrolling.
  • Split Nemesis minions stay hostile.
  • The Augment chance panel no longer flashes "Calculating".
  • Large PlantEasily grids no longer stack crops on one spot.
  • Magic items with the broken Clubs name prefix show "Bruiser's".
  • The moose saddle no longer needs Bloodgold.
  • A personal Show FPS option in the graphics settings shows a small frame counter.
  • Right-clicking equipment in a chest equips it.
  • Bulk loading of machines and cooking stations skips favorited items and slots.
  • Tamed animals spot targets from 50 m.
  • Crops in crowded piles check their spacing correctly.

1.5.0

  • Picked Ashvine keeps its regrowth timer when its area loads.
  • Blackmetal pickaxes no longer clear mist.
  • Nemesis minibosses show an overhead health bar.
  • White and Peach sailing shardstones also speed up rowing.
  • Distant torch flames no longer flicker.
  • Low draw distance no longer delays teleporting.

1.4.1

  • Carts that sink into the ground recover cleanly.

1.4.0

  • Bulk cooking includes ovens and Frost foundries, and the bulk key also fills spinning wheels, windmills, smelters, blast furnaces and kilns.
  • The Bog Witch sells all seven feast spices from the first visit.
  • Cave fish no longer multiply when dungeons reset, and fish stay calm in calm water.
  • Lucky Loot no longer multiplies boss rewards.
  • Air Jump recharges when you start swimming.
  • Extra creatures from StarLevelSystem hunt like the rest of their pack.
  • Hexen retreat after being hurt only when they cannot reach you.
  • Creature loot holds at most one of each mould type.
  • Wild animals look for food within 30 m and skip unreachable piles.
  • Hexen and Krigen patrols appear three times as often.
  • Harpooned tames no longer fight the rope.
  • Mining and Woodcutting shardstone tooltips say "drops: +N extra rolls" again.
  • Item records catch up after the server lags.

1.3.0

  • Draw distance is a personal Low, Medium or High choice.
  • Lowering the draw distance waits for your projectiles to land.
  • Dungeon graves wait for their floor to load and no longer slip through it.
  • Crafting and cooking from chests see changed chest settings immediately.
  • Item and coin records stay intact through respawns.

1.2.0

  • Existing Quick Stack favorites and chest pulling modes carry over once.
  • Optional mod integrations load separately, so an incompatible one disables only its own features.
  • Augment chances work on more game builds and larger choice counts, with labeled estimates where exact numbers are not possible.

1.1.1

  • Dedicated servers no longer log an Andvaranaut warning at startup.
  • DiscordBot no longer posts its help command at startup.

1.1.0

  • Brokkr's Gift can add sockets to higher-rarity enchanted gear.
  • Black shardstone bats attack whatever you hit directly, and each enemy you hit shows its health bar for 30 seconds.
  • Bulk cooking respects chest exclusions immediately.
  • FedoHud keeps your personal toggles and overlay positions across pack updates.

1.0.4

  • Dungeons and locations load faster.

1.0.3

  • Map saves are faster.

1.0.2

  • Painting or clearing vegetation no longer rebuilds the terrain around it.

1.0.1

  • Augment shows the chance of each affix appearing among the offered choices.

1.0.0

  • Shardstone details show their fixed socket values instead of roll ranges.
  • Resource, carry, block, regeneration and Inspiration bonuses combine correctly.
  • Discord death reports have configurable text and time zones.
  • The add-on runs without StarLevelSystem or ServerCharacters, and StoreAndCraft tables see newly available chest materials.