Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LiveSeedMap
Shows your running game on the thevalheim.wiki seed map: position, players, creatures, pins, portals and the trader camps your world kept, and tracks any place from the map in your game as a ping. Stays on your PC.
| Date uploaded | a day ago |
| Version | 1.5.0 |
| Download link | TheValheimWiki-LiveSeedMap-1.5.0.zip |
| Downloads | 16 |
| Dependency string | TheValheimWiki-LiveSeedMap-1.5.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Live Seed Map
Your running Valheim game on the seed map at thevalheim.wiki.
- Where you stand and which way you face, four times a second.
- Other players, when they show their position on the in-game map.
- Creatures around you within the range you choose, with their stars.
- Your map pins.
- Which Haldor, Hildir and Bog Witch camp your world kept. Each has ten possible sites; the first one your world generates stays and the others are removed.
- Nearest-first search from where you stand: copper, a Troll cave, Northern Salmon water.
- Point at an item or a creature in the game and press J: the seed map shows where to find it. The map reminds you of the key, also when you change it.
- Optional pin sync: your pins on the seed map and in the game stay the same, check marks included.
- Your ship under your marker, turned the way it sails, and the wind as the in-game map shows it.
- Optional fog of war: the ground your map has not explored yet, dimmed on the seed map.
- Your portals, listed by tag with where each pair leads and how far apart they are. Click a pair to see both ends on the seed map.
- Track in game: pick a place, a pin or a portal on the seed map and your game shows it as a ping only you see, with its distance, until you remove it.
Use
- Install with r2modman, Thunderstore Mod Manager or Gale and start Valheim modded. On a Mac, where those managers do not run, follow Valheim mods on Mac.
- Load your world.
- Open thevalheim.wiki/map and press Connect game. Chrome and Edge ask once whether the page may reach apps on this device.
When the map shows another seed, it offers the map of your world's seed. The connection is remembered, so next time the map finds your game on its own.
On your computer only
The mod answers only on 127.0.0.1, only to pages from thevalheim.wiki, and sends nothing over the internet. It reads the game and changes nothing in your world or character (it keeps the portals it has seen in BepInEx/config/LiveSeedMap/), unless you turn on AllowPinWrites: then the seed map may add, remove and check off your own map pins, and nothing else. A tracked target is a ping drawn only in your own game; other players never see it.
Settings
BepInEx/config/wiki.thevalheim.liveseedmap.cfg:
| Setting | Default | What it sets |
|---|---|---|
Interval |
0.25 |
Seconds between updates, at least 0.1 |
Origins |
https://thevalheim.wiki |
Pages allowed to read your game |
AllowPinWrites |
false |
Let the seed map add, remove and check off your fire, house, hammer, dot and portal pins |
ShowOnMapKey |
J |
Show the item or creature you point at on the seed map |
AllowTracking |
true |
Let the seed map show a target in your game as a ping with its distance |
ClearWithin |
0 |
Metres from a tracked target at which it is removed when the map does not say; 0 keeps it |
Multiplayer
On a server or as the host, other players appear the way the in-game map shows them: only those who share their position.
On a server your game only knows the portals near where you have been. The mod remembers each one it sees, and for a connected portal it asks the server for the other end, as the game does when you stand at a portal. Playing fills the list in.
CHANGELOG
Changelog
1.5.3
- Installation and connection descriptions now use plain player language and clearer setup links.
- Gameplay is unchanged.
1.5.2
- The mod and its player guides now use the name Realtime Map from seed.
- The installed mod display name and illustrated listing use the same name. Gameplay is unchanged.
1.5.1
- The listing now pairs each advertised feature with a screenshot from the running game or connected website.
- Installation links and the project summary are refreshed. Runtime behavior is unchanged from 1.5.0.
1.5.0
- Every update carries
mod, the mod's version, so the seed map can tell you when a newer one is out. - Buildings (experimental): the mod remembers every piece players have built that your game has loaded, and the
crops growing on your fields, per world in
BepInEx/config/LiveSeedMap/, as it does the portals. The seed map draws them from above in its Buildings panel, roofs over what they cover, with switches for roofs, a height tint, shadows and stairs (GET /v1/buildings; every update carriesbuildingsVersion). Villages, ruins and camps the world generated are left out. - Each built piece that keeps creatures from spawning around it (workbenches, fires, torches, beds, portals…) reports that circle, so the seed map can show where your bases are safe.
1.4.0
- Track in game: pick a place, a pin or a portal on the seed map and press Track in game. Your game shows it as a
ping only you see, with its name and distance, kept at the edge of the screen while it is behind you and on the
minimap and large map. It stays until you remove it on the seed map or track something else; the map can also
remove it once you arrive (within 10 m).
POSTandDELETE /v1/track; every update carriestrack. Nothing is sent to other players.AllowTracking = falsein[Track]turns it off;ClearWithinsets the arrival distance used when the map does not send one (0, never, by default).
1.3.0
- Portals: the mod remembers every portal your game has loaded, with its tag and the portal it connects to, and keeps
the list per world in
BepInEx/config/LiveSeedMap/, so it survives a restart. On a server it asks for the far end of a connected portal the way the game does near one, so pairs fill in as you play. The seed map lists them in its Portals panel (GET /v1/portals; every update carriesportalsVersion, so the map fetches the list only when it changes). A portal leaves the list when it is destroyed, or when you stand near where it was and the game no longer has it.
1.2.1
- The seed map shows which key to press to show an item or creature on it: your
ShowOnMapKey, sent with every update asfocusKey(nothing when the key is set to None). - Updates every 0.25 s instead of every second, so markers move smoothly. A new install gets
Interval = 0.25; an existing config keeps its value (set it to0.25for the same). The mod never goes below 0.1 s.
1.2.0
- Ship: the ship you steer or stand on shows under your marker, turned by its heading, with its speed and sail.
- Wind: the wind's direction and strength, as the in-game map's wind marker shows it.
- Fog of war: the seed map can dim the ground your in-game map has not explored (
GET /v1/explored), and fetches it again only when your map changes. GET /v1/nearby(for checking the seed map): the berry bushes, trees and rocks the game has loaded around you.
1.1.0
- Pin sync: with
AllowPinWrites = truethe seed map can add, remove and check off your own fire, house, hammer, dot and portal pins. Off by default; the map then only reads them. - Show on map: point at an item (inventory, chest, crafting list, on the ground) or a creature and press J
(
ShowOnMapKey) to show it on the seed map.
1.0.1
- The map always connects on port 45892, so the
Portsetting is gone: a changed port left the map unable to find the game.
1.0.0
- Live position and heading of your character on the thevalheim.wiki seed map.
- Other players as the in-game map shows them.
- Loaded creatures around you, with level and health, up to the range the game keeps loaded.
- Your saved map pins.
- The Haldor, Hildir and Bog Witch camp your world kept.