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ImprovedTames
Tames with an owner: claim, release, Follow/Wander/Sit, owner-only riding. Followers catch up when stuck, come on recall, and go through portals with you. Built for multiplayer servers.
By TheZerda
| Date uploaded | 4 days ago |
| Version | 0.2.0 |
| Download link | TheZerda-ImprovedTames-0.2.0.zip |
| Downloads | 139 |
| Dependency string | TheZerda-ImprovedTames-0.2.0 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
ImprovedTames
Tames with an owner, clear commands, and followers that don't get lost. Built for multiplayer servers where every player has their own tames.
Ownership
- A newly tamed animal, and every tame from before you installed the mod, is Unowned.
- Press E on an unowned tame to claim it. It's yours for good, also while you're offline, and starts following you.
- Hold E (1.5 s) on your tame to release it. It becomes Unowned and stays where it is.
- Only the owner can command, rename, saddle, unsaddle and ride a tame. Anyone else gets "This tame belongs to …". Anyone can still feed it.
- Hovering a tame shows its owner, mode, how long it stays fed, and the keys you can use.
Follow, Wander, Sit
Press E on your tame to cycle the mode:
- Follow: walks with you.
- Wander: stays around the spot where you left it, like the base game's "stay".
- Sit: stays on that exact spot and never starts a fight. If something attacks it, it fights back, then returns to its spot.
Catch-up and recall
- A following tame that falls more than 30 m behind, or gets stuck for a few seconds, appears next to you. On a boat it lands on the deck if there's room; otherwise it swims after you and catches up on land. Tames don't follow you into dungeons.
- Recall: set
RecallKeyto a key of your choice. It brings all your following tames to you (10 s cooldown). Only tames in the area the game has loaded around you can be recalled.
Portals
Tames following you go through portals with you, within 50 m of you when you enter (configurable). This includes PotalMap's map-click teleports. Tames someone is riding and summons like skeletons stay as in the base game.
Settings
In BepInEx/config/com.robert.improvedtames.cfg, created on first launch. Everything except RecallKey and
DebugLogging comes from the server, and only admins can change it in-game.
- Portal teleport:
Enabled,MaxDistance,ArrivalRadius. - Catch up:
Enabled,CatchUpDistance(30 m),StuckDistance(8 m),StuckSeconds(4 s). - Recall:
RecallKey(your own key, none by default),RecallCooldown(10 s). DebugLogging: log every tame moved or commanded.
Every player and the server must have the same version of the mod.
Changes
- 0.2.0: Tame ownership with claim and release, Follow/Wander/Sit modes, owner-only riding, richer hover text, catch-up teleport for stuck or far followers, recall hotkey.
- 0.1.3: Fixed tames being left behind when PotalMap is installed. PotalMap teleports you without going through the game's normal portal code, so the mod never noticed the trip.