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Server Localization
The mod allows you to update localization on client side from the server side the way you want.
| Date uploaded | 5 days ago |
| Version | 1.2.0 |
| Download link | Tristan-Server_Localization-1.2.0.zip |
| Downloads | 44 |
| Dependency string | Tristan-Server_Localization-1.2.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
The mod allows you to update the localization on the client side from the server side the way you want.
Localization files must be stored on BepInEx\config\ServerLocalization folder on server side only.
All localization files must have the json extension and be stored in a folder with the name of the language. You can store multiple language folders and multiple localization files inside each folder.
Here is an example of file BepInEx\config\ServerLocalization\English\example.json
{
"first_key": "First key",
"second_key": "Second key"
}
Make you easily add and update localized quests using Marketplace And Server NPCs Revamped.
Or for localization of random messages by using Server Messages or its analogs.
Or replace some vanilla text on your server to make it unique. Anyway, your choice)
If you have any questions / bug reports / suggestions for improvement or found incompatibility with another mod, feel free to contact me in discord typedeff or on GitHub
CHANGELOG
- 1.2.0
- Fixed compatibility with new game version
- 1.1.5
- Fixed compatibility with Warfare mods (and some others)
- 1.1.4
- Fixed compatibility with the latest game version
- 1.1.3
- It no longer matters if key starts with character $
- Unnecessary dependency on the json plugin has been removed
- 1.1.2
- Fixed applying default language
- 1.1.0
- Initial release