Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
MorkhallaProgressionScaling
Deep North not hard enough? Every Morkhalla you clear makes it harder: more and bigger spawns, more stars, fuller Morkhallas and invasions, and Gammeltrolls at each new invasion. Fully configurable.
| Date uploaded | a day ago |
| Version | 0.1.0 |
| Download link | ValheimQoL-MorkhallaProgressionScaling-0.1.0.zip |
| Downloads | 16 |
| Dependency string | ValheimQoL-MorkhallaProgressionScaling-0.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Morkhalla Progression Scaling
Deep North not hard enough? Missing the Ashlands' relentless assaults? Look no further!
This mod turns every cleared Morkhalla into another notch on the Deep North's difficulty dial. Break the Malicious Ice, start a Jotunn invasion, and the frozen north answers: more creatures, bigger packs, more stars, and Gammeltrolls waiting at the next invasion. A progression hardness tuner that grows with you, one Morkhalla at a time.
Steps
Progression works in steps: one step is one cleared Morkhalla. A Morkhalla counts as cleared
when you break the Malicious Ice at the bottom and the Jotunn invasion starts. The count is saved
with the world and stops at MaxSteps (3 by default, the three Morkhallas vanilla needs).
With the default settings:
| Steps | Deep North spawns | Star chance | Gammeltrolls at that invasion |
|---|---|---|---|
| 0 | vanilla | vanilla (about 10%) | - |
| 1 | 1.5x | +5 | 1 |
| 2 | 2x | +10 | 2 |
| 3 (max) | 2.5x | +15 | 3 |
What scales
- Day and night spawns: Deep North creatures spawn more often, more of them can be around at once, and their groups are bigger.
- Morkhalla: dungeons you have not entered yet hold more creatures, spread evenly over the dungeon, and their respawning spawn areas allow more creatures at once.
- Jotunn invasion: more creatures spawn around the invasion.
- Stars: Deep North creatures that can have stars get them more often. Creatures without stars never get any.
- Gammeltrolls: each new invasion places Gammeltrolls near the ice, one per step so far. They spawn once, never respawn, and stay until killed.
Only hostile creatures are scaled: seals, fish and the invasion's meteors stay vanilla, and so
does anything in ExcludedCreatures (default: Moose). Health and damage stay vanilla. Raid
events are not changed at all.
Works alongside spawn and raid config mods: whatever they set is the base this mod multiplies, and it never overwrites their values.
Configuration
| Section | Setting | Default | What it does |
|---|---|---|---|
| Steps | MaxSteps | 3 | Progression stops at this many cleared Morkhallas |
| Steps | SpawnIncreasePerStep | 0.5 | +50% Deep North spawning per step |
| Steps | StarChancePerStep | 5 | +5 percentage points star chance per step |
| Steps | GammeltrollsPerStep | 1 | Gammeltrolls per step at each new invasion |
| General | Enabled | true | Turns the mod on or off |
| General | ExcludedCreatures | Moose | Creatures never scaled, comma separated |
| Gammeltrolls | MinDistance / MaxDistance | 15 / 30 | How far from the ice they are placed, in metres |
Multiplayer
Install on the server and on every player. The server keeps the step count and sends its settings to all players, so everyone scales the same way.
To set the count by hand (for example on a world where Morkhallas were cleared before you
installed the mod), an admin can open the console with devcommands and type
setkey mps_morkhallaclears 2.
CHANGELOG
Changelog
0.1.3
- Settings can be changed while the game or server runs: save the config file and the mod reloads it within about a second. On a server, the new settings reach every player right away. No restart needed.
0.1.2
- Group sizes and "how many at once" are now rounded at random, so the average matches the multiplier. Before, a creature that normally comes alone was always doubled at 1.5x (Jotun Witches always in pairs); now it comes alone half the time and in a pair the other half.
- Jotun Witches (JotunWitch) and Barka are excluded by default, next to Moose. Configs still on
the old default (
Moose) are updated automatically; edited lists are left alone. - Spawn areas that only spawn excluded creatures stay vanilla.
0.1.1
- README: where the config file is, how to edit it, its format, every setting, example presets, and which settings the server decides for everyone. No gameplay changes.
0.1.0
- First release. Every cleared Morkhalla is a step (counted when its ice starts a Jotunn
invasion), up to
MaxSteps(3). - Each step adds
SpawnIncreasePerStep(+50%) to Deep North spawning: day and night spawns (rate, amount, group size), Morkhalla creatures and Jotunn invasion creatures. - Each step adds
StarChancePerStep(+5 points) to the star chance of Deep North creatures that can have stars. - Each new Jotunn invasion places Gammeltrolls nearby, one per step (1, 2, 3). They spawn once and never respawn.
- Raid events and other mods' spawn settings are left alone. The server's settings apply to all players.