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ValheimVR Dev

Play Valheim in VR. This version is specifically made for development test which might have a lot of unintended bugs.

Date uploaded 2 years ago
Version 0.9.17001
Download link ValheimVR-ValheimVR_Dev-0.9.17001.zip
Downloads 239
Dependency string ValheimVR-ValheimVR_Dev-0.9.17001

README

Valheim VR Development Test version

This version contains a in development test function and other stuff that might be buggy.

Installation for VR Version:

  1. Install from thunderstore
  2. copy Valheim_Data from plugin folder (you can also download manually the plugin) to Valheim directory that contains Valheim_Data (only once per Valheim_Data asset update)

Installation for Non-VR Version (recommended for sharing to non-vr player):

  1. Install from thunderstore
  2. Configure nonVrPlayer to true

CHANGELOG

Changelog

- 0.9.21001 Beta

  • Fix input not working when used with adventurer backpack
  • Add secondary magic attack support for some mod that might use it
  • Add Adrenaline bar to HUD setting, works like stamina and eitr

- 0.9.21

  • Support for latest Valheim version (0.221.12)
  • Added walk-in-place and skate-in-place locomotion when using foot tracking
  • Added options to auto-detect foot tracker and hip tracker indices
  • Added message in VHVR settings to display distance walked/run using gestured locomotion in the current game session
  • Added SteamVR controller actions for toggle run, hold run, and crouch that can have custom binding in SteamVR UI
  • Added menu item and SteamVR controller action for toggling auto-pickup
  • Added option to hide damage text to increase performance
  • In split-by-slot mode, now each hand always have 4 radial menu slots regardless of how many of them actually have items
  • Two-handed wielding direction can now be flipped by moving hands close together without exiting two-handed wielding mode when wielding spears/atgeirs/battleaxes
  • Added option to make only spear/atgeir/battleaxe two-handed wield sticky
  • Changed knife reversing from grip to gesture: release grip, flip hand fast, and immediately hold grip again to reverse knife
  • Added options for hiding target and weapon outlines during attack
  • Refined two-handed wield to make it more stable
  • Refined weapons collision box estimation by taking weapon type into account
  • Removed some unintended visual artifacts in flatscreen mode such as incorrect bowstring and weapon particles
  • Refined auto-run logic
  • Refined foot collision
  • You can no longer attack dropped items when hitting them
  • Fixed issues caused by different international number formats in building snap angles
  • Fixed the bug that melee attack has no effect on soft items such as curtains and draping Fenris hair threads
  • Fixed the bug that unarmed primary/secondary attack are flipped
  • Fixed the order of VR Cursor and UI
  • Fixed broken fist block