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ValheimVR-ValheimVR_Dev-0.9.21001 icon

ValheimVR Dev

Play Valheim in VR. This version is specifically made for development test which might have a lot of unintended bugs.

Date uploaded 2 months ago
Version 0.9.21001
Download link ValheimVR-ValheimVR_Dev-0.9.21001.zip
Downloads 107
Dependency string ValheimVR-ValheimVR_Dev-0.9.21001

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Valheim VR Development Test version

This version contains a in development test function and other stuff that might be buggy.

Installation for VR Version:

  1. Install from thunderstore
  2. copy Valheim_Data from plugin folder (you can also download manually the plugin) to Valheim directory that contains Valheim_Data (only once per Valheim_Data asset update)

Installation for Non-VR Version (recommended for sharing to non-vr player):

  1. Install from thunderstore
  2. Configure nonVrPlayer to true

Have questions or just want to chat?

Join the Flatscreen To VR Modding Discord!

You can learn about and get support for other flatscreen-to-VR mods and speak directly to several of the modders!

https://discord.gg/flat2vr

CHANGELOG

Changelog

- 0.9.21001 Beta

  • Fix input not working when used with adventurer backpack
  • Add secondary magic attack support for some mod that might use it
  • Add Adrenaline bar to HUD setting, works like stamina and eitr

- 0.9.21

  • Support for latest Valheim version (0.221.12)
  • Added walk-in-place and skate-in-place locomotion when using foot tracking
  • Added options to auto-detect foot tracker and hip tracker indices
  • Added message in VHVR settings to display distance walked/run using gestured locomotion in the current game session
  • Added SteamVR controller actions for toggle run, hold run, and crouch that can have custom binding in SteamVR UI
  • Added menu item and SteamVR controller action for toggling auto-pickup
  • Added option to hide damage text to increase performance
  • In split-by-slot mode, now each hand always have 4 radial menu slots regardless of how many of them actually have items
  • Two-handed wielding direction can now be flipped by moving hands close together without exiting two-handed wielding mode when wielding spears/atgeirs/battleaxes
  • Added option to make only spear/atgeir/battleaxe two-handed wield sticky
  • Changed knife reversing from grip to gesture: release grip, flip hand fast, and immediately hold grip again to reverse knife
  • Added options for hiding target and weapon outlines during attack
  • Refined two-handed wield to make it more stable
  • Refined weapons collision box estimation by taking weapon type into account
  • Removed some unintended visual artifacts in flatscreen mode such as incorrect bowstring and weapon particles
  • Refined auto-run logic
  • Refined foot collision
  • You can no longer attack dropped items when hitting them
  • Fixed issues caused by different international number formats in building snap angles
  • Fixed the bug that melee attack has no effect on soft items such as curtains and draping Fenris hair threads
  • Fixed the bug that unarmed primary/secondary attack are flipped
  • Fixed the order of VR Cursor and UI
  • Fixed broken fist block