Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
RandomSpawnPointBruh
Allows players to specify a random spawn point or static spawn point. Dedicated Server friendly!
| Date uploaded | 2 weeks ago |
| Version | 2.1.3 |
| Download link | Vapok-RandomSpawnPointBruh-2.1.3.zip |
| Downloads | 146 |
| Dependency string | Vapok-RandomSpawnPointBruh-2.1.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1README
📍 Random Spawn Point Bruh!
Customized player spawn positioning, dynamic biome distance ranging, and biome starting kits for Valheim.
Random Spawn Point Bruh! gives server administrators and solo players control over player spawn locations and initial survival loadouts. The mod supports randomized biome spawns with mathematical distance bands, fixed coordinates for community hubs, special trader POI protection buffers, terrain altitude validation, and optional starting equipment kits tailored to each biome.
🧭 Spawn Modes & Features
| Spawn Mode | Description |
|---|---|
Random |
Places new players at a randomized location within targeted biome boundaries and search ranges. |
Static |
Spawns all incoming players at a fixed, predefined coordinate. Ideal for servers with a central starter town or community hub. |
Vanilla |
Preserves the default sacrificial stones circle at the center of the world. |
Smart Spawn Placement & Safeguards
- Natural Biome Targeting: Spawn generation respects authentic world geography, naturally placing Ashlands spawns in the far south and Deep North in the far north.
- Trader Protection: Automatically keeps spawn points and opening flight paths away from Haldor, Hildir, and the Bog Witch so their map markers aren't accidentally revealed early.
- Safe Ground Validation: Ensures players always spawn on dry land at a safe elevation above the water—never underwater, in deep marshland, or embedded in cliffsides.
- Player & Base Separation: Keeps new spawns at a configurable distance away from active players, player bases, beds, and wards.
- Flight Path Fog-of-War: Keeps the opening Valkyrie flight corridor covered by fog of war until you touch down.
🎒 Biome Starting Kits
When spawning outside the peaceful Meadows, surviving the elements and local creatures requires immediate equipment. The optional Biome Starting Kits system delivers gear, tools, and provisions upon touchdown.
- Server-Synced & Optional: Disabled by default (
Enable Starting Kits = false) to preserve vanilla progression until enabled by the server admin. - First Spawn Only: Kits are delivered only once when a new character first arrives in the world. They are never repeated on deaths, bed respawns, or world re-joins.
- Auto-Equip Gear: Armor, shields, weapons, and utility belts are automatically equipped upon landing (
Auto-Equip Gear = true). - Auto-Consume Foods & Meads: Immediately consumes one of each food and protective mead in the kit upon touchdown (
Auto-Consume Foods and Meads = true), granting instant health, stamina, and resistances (e.g. Frost, Poison, or Fire Resistance) before local hazards take effect. - Admin / Testing Command: Server admins and solo testers can run
rspb_resetkit(requiresdevcommands) in the in-game console to re-queue starting kit delivery on demand.
📋 Starting Kit Loadouts by Biome
Each kit is fully customizable via server configuration. The default loadouts are detailed below:
Meadows
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Rag Tunic (ArmorRagsChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Rag Pants (ArmorRagsLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Club (Club) |
1 | Level 1 | Weapon - Auto-equipped | |
Torch (Torch) |
1 | Level 1 | Tool | |
Wood (Wood) |
10 | Level 1 | Building Material | |
Stone (Stone) |
6 | Level 1 | Building Material | |
Raspberry (Raspberry) |
5 | Level 1 | Food (1 Auto-consumed) | |
Cooked Meat (CookedMeat) |
3 | Level 1 | Food (1 Auto-consumed) |
Black Forest
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Leather Tunic (ArmorLeatherChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Leather Pants (ArmorLeatherLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Leather Helmet (HelmetLeather) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Deer Hide Cape (CapeDeerHide) |
1 | Level 1 | Armor (Cape) - Auto-equipped | |
Club (Club) |
1 | Level 1 | Weapon - Auto-equipped | |
Wood Shield (ShieldWood) |
1 | Level 1 | Shield - Auto-equipped | |
Torch (Torch) |
1 | Level 1 | Tool | |
Hard Antler (HardAntler) |
1 | Level 1 | Progression (Antler Pickaxe crafting) | |
Wood (Wood) |
10 | Level 1 | Building Material | |
Stone (Stone) |
6 | Level 1 | Building Material | |
Cooked Deer Meat (CookedDeerMeat) |
3 | Level 1 | Food (1 Auto-consumed) | |
Blueberries (Blueberries) |
5 | Level 1 | Food (1 Auto-consumed) |
Swamp
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Troll Leather Tunic (ArmorTrollLeatherChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Troll Leather Pants (ArmorTrollLeatherLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Troll Leather Helmet (HelmetTrollLeather) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Troll Hide Cape (CapeTrollHide) |
1 | Level 1 | Armor (Cape) - Auto-equipped | |
Bronze Mace (MaceBronze) |
1 | Level 1 | Weapon - Auto-equipped | |
Bronze Buckler (ShieldBronzeBuckler) |
1 | Level 1 | Shield - Auto-equipped | |
Antler Pickaxe (PickaxeAntler) |
1 | Level 1 | Tool / Mining | |
Flint Axe (AxeFlint) |
1 | Level 1 | Tool / Woodcutting | |
Hoe (Hoe) |
1 | Level 1 | Tool / Path clearing | |
Hammer (Hammer) |
1 | Level 1 | Tool / Base building | |
Poison Resistance Mead (MeadPoisonResist) |
4 | Level 1 | Mead (1 Auto-consumed, 3 reserve) | |
Carrot Soup (CarrotSoup) |
3 | Level 1 | Food (1 Auto-consumed) | |
Cooked Deer Meat (CookedDeerMeat) |
3 | Level 1 | Food (1 Auto-consumed) | |
Queen's Jam (QueensJam) |
3 | Level 1 | Food (1 Auto-consumed) |
Mountain
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Iron Scale Mail (ArmorIronChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Iron Greaves (ArmorIronLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Iron Helmet (HelmetIron) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Iron Mace (MaceIron) |
1 | Level 1 | Weapon - Auto-equipped | |
Banded Shield (ShieldBanded) |
1 | Level 1 | Shield - Auto-equipped | |
Huntsman Bow (BowHuntsman) |
1 | Level 1 | Ranged Weapon | |
Fire Arrow (ArrowFire) |
30 | Level 1 | Ammunition | |
Antler Pickaxe (PickaxeAntler) |
1 | Level 1 | Tool / Mining | |
Bronze Axe (AxeBronze) |
1 | Level 1 | Tool / Woodcutting | |
Hammer (Hammer) |
1 | Level 1 | Tool / Base building | |
Frost Resistance Mead (MeadFrostResist) |
4 | Level 1 | Mead (1 Auto-consumed, 3 reserve) | |
Sausages (Sausages) |
3 | Level 1 | Food (1 Auto-consumed) | |
Turnip Stew (TurnipStew) |
3 | Level 1 | Food (1 Auto-consumed) | |
Cooked Deer Meat (CookedDeerMeat) |
3 | Level 1 | Food (1 Auto-consumed) |
Plains
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Wolf Armor Chest (ArmorWolfChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Wolf Armor Legs (ArmorWolfLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Drake Helmet (HelmetDrake) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Wolf Fur Cape (CapeWolf) |
1 | Level 1 | Armor (Cape) - Auto-equipped | |
Bronze Mace (MaceBronze) |
1 | Level 4 | Weapon - Auto-equipped | |
Bronze Buckler (ShieldBronzeBuckler) |
1 | Level 4 | Shield - Auto-equipped | |
Draugr Fang (BowDraugrFang) |
1 | Level 1 | Ranged Weapon | |
Obsidian Arrow (ArrowObsidian) |
30 | Level 1 | Ammunition | |
Antler Pickaxe (PickaxeAntler) |
1 | Level 1 | Tool / Mining | |
Bronze Axe (AxeBronze) |
1 | Level 1 | Tool / Woodcutting | |
Hammer (Hammer) |
1 | Level 1 | Tool / Base building | |
Wolf Skewer (WolfMeatSkewer) |
3 | Level 1 | Food (1 Auto-consumed) | |
Eyescream (Eyescream) |
3 | Level 1 | Food (1 Auto-consumed) | |
Sausages (Sausages) |
3 | Level 1 | Food (1 Auto-consumed) |
Mistlands
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Padded Cuirass (ArmorPaddedCuirass) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Padded Greaves (ArmorPaddedGreaves) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Padded Helmet (HelmetPadded) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Lox Cape (CapeLox) |
1 | Level 1 | Armor (Cape) - Auto-equipped | |
Wisplight (Demister) |
1 | Level 1 | Utility (Wisplight) - Auto-equipped | |
Frostner (MaceSilver) |
1 | Level 1 | Weapon (Frostner) - Auto-equipped | |
Black Metal Shield (ShieldBlackmetal) |
1 | Level 1 | Shield - Auto-equipped | |
Antler Pickaxe (PickaxeAntler) |
1 | Level 1 | Tool / Mining | |
Black Metal Axe (AxeBlackMetal) |
1 | Level 1 | Tool / Woodcutting | |
Hammer (Hammer) |
1 | Level 1 | Tool / Base building | |
Fine Wood (FineWood) |
30 | Level 1 | Building Material | |
Deer Hide (DeerHide) |
10 | Level 1 | Building Material | |
Resin (Resin) |
20 | Level 1 | Building Material | |
Bronze Nails (BronzeNails) |
80 | Level 1 | Building Material | |
Fire Resistance Barley Wine (BarleyWine) |
4 | Level 1 | Mead (Fire Resistance; 1 Auto-consumed, 3 reserve) | |
Lox Meat Pie (LoxPie) |
3 | Level 1 | Food (1 Auto-consumed) | |
Blood Pudding (BloodPudding) |
3 | Level 1 | Food (1 Auto-consumed) | |
Bread (Bread) |
3 | Level 1 | Food (1 Auto-consumed) |
Ashlands
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Carapace Breastplate (ArmorCarapaceChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Carapace Greaves (ArmorCarapaceLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Carapace Helmet (HelmetCarapace) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Lox Cape (CapeLox) |
1 | Level 1 | Armor (Cape) - Auto-equipped | |
Megingjord (BeltStrength) |
1 | Level 1 | Utility (Megingjord) - Auto-equipped | |
Mistwalker (SwordMistwalker) |
1 | Level 1 | Weapon (Mistwalker) - Auto-equipped | |
Carapace Shield (ShieldCarapace) |
1 | Level 1 | Shield - Auto-equipped | |
Antler Pickaxe (PickaxeAntler) |
1 | Level 1 | Tool / Mining | |
Black Metal Axe (AxeBlackMetal) |
1 | Level 1 | Tool / Woodcutting | |
Hammer (Hammer) |
1 | Level 1 | Tool / Base building | |
Black Marble (BlackMarble) |
10 | Level 1 | Ashlands Outpost Material | |
Black Core (BlackCore) |
5 | Level 1 | Portal / Station Component | |
Ceramic Plate (CeramicPlate) |
30 | Level 1 | Ashlands Outpost Material | |
Iron Nails (IronNails) |
100 | Level 1 | Ashlands Outpost Material | |
Fine Wood (FineWood) |
50 | Level 1 | Ashlands Outpost Material | |
Yggdrasil Wood (YggdrasilWood) |
35 | Level 1 | Ashlands Outpost Material | |
Fire Resistance Barley Wine (BarleyWine) |
4 | Level 1 | Mead (Fire Resistance; 1 Auto-consumed, 3 reserve) | |
Misthare Supreme (MisthareSupreme) |
3 | Level 1 | Food (1 Auto-consumed) | |
Meat Platter (MeatPlatter) |
3 | Level 1 | Food (1 Auto-consumed) | |
Salad (Salad) |
3 | Level 1 | Food (1 Auto-consumed) |
Deep North
| Icon | Item | Quantity | Level | Purpose / Role |
|---|---|---|---|---|
Flametal Breastplate (ArmorFlametalChest) |
1 | Level 1 | Armor (Chest) - Auto-equipped | |
Flametal Greaves (ArmorFlametalLegs) |
1 | Level 1 | Armor (Legs) - Auto-equipped | |
Flametal Helmet (HelmetFlametal) |
1 | Level 1 | Armor (Helmet) - Auto-equipped | |
Lox Cape (CapeLox) |
1 | Level 1 | Armor (Cape) - Auto-equipped | |
Ash Fang (BowAshlands) |
1 | Level 1 | Ranged Weapon (Ash Fang) | |
Flametal Shield (ShieldFlametal) |
1 | Level 1 | Shield - Auto-equipped | |
Mistwalker (SwordMistwalker) |
1 | Level 1 | Weapon (Mistwalker) - Auto-equipped | |
Fire Arrow (ArrowFire) |
40 | Level 1 | Ammunition | |
Antler Pickaxe (PickaxeAntler) |
1 | Level 1 | Tool / Mining | |
Black Metal Axe (AxeBlackMetal) |
1 | Level 1 | Tool / Woodcutting | |
Hammer (Hammer) |
1 | Level 1 | Tool / Base building | |
Wood (Wood) |
20 | Level 1 | Building Material | |
Fine Wood (FineWood) |
30 | Level 1 | Building Material | |
Deer Hide (DeerHide) |
10 | Level 1 | Building Material | |
Resin (Resin) |
20 | Level 1 | Building Material | |
Bronze Nails (BronzeNails) |
80 | Level 1 | Building Material | |
Meat Platter (MeatPlatter) |
3 | Level 1 | Food (1 Auto-consumed) | |
Misthare Supreme (MisthareSupreme) |
3 | Level 1 | Food (1 Auto-consumed) | |
Salad (Salad) |
3 | Level 1 | Food (1 Auto-consumed) |
⚙️ Configuration Reference
All settings in the table below are Server-Synced on dedicated servers using Jotunn ServerSync:
| Section | Setting Name | Default | Acceptable Values | Description |
|---|---|---|---|---|
[Random Spawn Settings (Synced)] |
Spawn Method |
Random |
Random, Static, Vanilla |
Determines the spawn selection algorithm. |
[Random Spawn Settings (Synced)] |
Spawn Biome |
Meadows |
Any Biome Name | Biome target for random spawn selection. |
[Random Spawn Settings (Synced)] |
Custom Spawn Point |
(0, 0, 0) |
Vector3 | Fixed coordinates used when Spawn Method = Static. |
[Random Spawn Settings (Synced)] |
Min Search Range |
100.0 |
0.0 – 10000.0 | Minimum radius from world origin to begin searching. |
[Random Spawn Settings (Synced)] |
Max Search Range |
2000.0 |
100.0 – 10000.0 | Maximum radius from world origin for candidate points. |
[Random Spawn Settings (Synced)] |
Range Increment |
100 |
10 – 1000 | Step distance added per search pass when locating valid terrain. |
[Random Spawn Settings (Synced)] |
Max Search Attempts |
250 |
10 – 1000 | Maximum candidate points tested before falling back to temple. |
[Random Spawn Settings (Synced)] |
Min Altitude Above Water |
4.0 |
1.0 – 50.0 | Minimum elevation in meters above sea level to accept a spawn point. |
[Random Spawn Settings (Synced)] |
Player Separation Distance |
200.0 |
0.0 – 2000.0 | Minimum distance from other players, bases, and active wards. |
[Random Spawn Settings (Synced)] |
Special POI Buffer Distance |
100.0 |
50.0 – 500.0 | Safety buffer added beyond trader reveal radius and flight path. |
[Starting Kits (Synced)] |
Enable Starting Kits |
false |
true, false |
Master toggle to enable biome-based starting kits. |
[Starting Kits (Synced)] |
Clear Vanilla Starting Items |
true |
true, false |
Removes default rags and torch on initial spawn. |
[Starting Kits (Synced)] |
Auto-Equip Gear |
true |
true, false |
Automatically equips weapons, shields, armor, and utility belts. |
[Starting Kits (Synced)] |
Auto-Consume Foods and Meads |
true |
true, false |
Consumes 1 of each food and mead included in the kit on landing. |
[Starting Kits (Synced)] |
Use Biome Specific Starter Kit |
true |
true, false |
When enabled, awards the kit for the landing biome. When disabled, uses the Default Starter Kit. |
[Starting Kits (Synced)] |
Default Starter Kit |
Meadows |
Any Biome Name | The starting kit to award when biome-specific kits are disabled or unavailable. |
[Starting Kits: <Biome> (Synced)] |
Enabled |
true |
true, false |
Enables the starting kit for that specific biome. |
[Starting Kits: <Biome> (Synced)] |
Kit Items |
(See tables) | String | Comma-separated list of items: PrefabName:Count[:Quality]. |
📥 Installation & Server Setup
Mod Manager Installation (Recommended)
- Install via Thunderstore Mod Manager or r2modman.
- Dependencies (
BepInExPack,Jotunn (JVL),YamlDotNetDetector) are managed automatically.
Dedicated Server Requirements
- Install on Both Server & Clients: To enforce synchronized spawn positions and starting kit rules, install the mod on the dedicated server and all connecting clients.
- Server Authority: The dedicated server configuration controls all synced settings. Client settings in synced categories are overwritten upon connection.
🔒 Anonymous Telemetry, Error Reporting & Privacy
RandomSpawnPointBruh includes lightweight, privacy-first telemetry and error reporting to help monitor mod stability, diagnose unhandled exceptions, and track active version adoption across Valheim updates.
- 100% Anonymous: No personal data, Steam IDs, IP addresses, character names, or local file system paths are collected. Stack traces are sanitized to strip local user directories.
- Granular Control:
- Anonymous Telemetry (Opt-In): Tracks version adoption and session launches. Defaults to disabled (
Enable Anonymous Telemetry = false). - Error Reporting (Opt-Out): Captures sanitized mod crash diagnostics to rapidly identify and fix bugs. Defaults to enabled (
Send Error Reports = true) with one-click opt-out. - Data Disclaimers: Hover over any toggle in the startup splash modal for interactive tooltip disclaimers detailing what data is transmitted.
- Anonymous Telemetry (Opt-In): Tracks version adoption and session launches. Defaults to disabled (
- In-Game & Online Privacy Policy: View the complete policy directly in-game via
[ PRIVACY POLICY ]on the startup splash screen, or online at vapok.io/privacy-policy. - Configuration Files: Settings can be adjusted in-game via the startup modal, through the BepInEx Configuration Manager (F1), or under
[Local Config]inBepInEx/config/vapok.mods.RandomSpawnPointBruh.cfg.
👨💻 Created by Vapok Gaming
Author: Vapok
Source Code: GitHub Repository
Community & Support: Discord Server
Changelog: Release Notes
CHANGELOG
2.1.4 - Dependency Updates & Stability
- Updated internal dependencies for stability.
2.0 Changelog History (Valheim Release) (click to expand)
2.1.3 - Compatibility Stability
- Compatibility Stability: Updated dependencies for third party mod compatibilities.
2.1.2 - Dedicated Server Provisioning Stability
- Dedicated Server Safety: Ensured starter kit consumable ingestion is strictly bypassed on dedicated servers where local player profiles do not exist.
- Dependency Updates: Updated internal dependencies for stability.
2.1.1 - Configuration Sync & Stability Updates
- Configuration Sync: Resolved a library configuration synchronization issue.
- Dependency Updates: Updated internal dependencies for stability.
2.1.0 - Special POI Protection, Dynamic Biome Ranging & Biome Starting Kits
- Biome Starting Kits:
- Added optional starter equipment packages tailored to your landing biome (Swamp, Mountains, Plains, Mistlands, Ashlands, Deep North, and Meadows) so you can survive dangerous biomes immediately.
- Added options to use biome-specific starter kits or choose a single default starter kit across all spawns.
- Automatically equips weapons and armor upon touchdown.
- Automatically eats starter foods and drinks resistance meads upon landing so health, stamina, and environmental protections are active right away.
- Optional Clean Slate setting to replace default rags and torch with your biome kit without interfering with items added by other mods.
- Added
rspb_resetkitdevcommand (requires cheat mode enabled) to easily test or re-award starting kits in-game.
- Special Trader Protection: Added a configurable safety barrier and buffer distance around unique points of interest (Haldor, Hildir, and the Bog Witch) to prevent new random player spawns from triggering or prematurely revealing them on the map.
- Ground Elevation & Water Safeguards: Added a minimum altitude setting above sea level to guarantee players never spawn in water, soggy marshes, or shoreline surf.
- Player & Base Separation: Added configurable separation distance to prevent new spawns from landing inside or near active players, player bases, or wards.
- Valkyrie Flight Minimap Guard: Suppressed fog-of-war map exploration while riding the Valkyrie so flying into the world does not carve an explored trail across the map.
- Dynamic Biome Ranging: Spawn point searches now automatically use the natural distance bands of each selected biome (including full support for Deep North and Ashlands polar hemispheres), removing the need for manual range tuning.
- Additional Biomes: Added Ocean as a selectable biome.
- Dedicated Server Compatibility: Starting kit routines and client-side safe landing checks now cleanly bypass headless dedicated servers.
- Dependency Updates: Updated Jotunn to 2.30.2 and internal dependencies for stability.
2.0.7 - Dedicated Server Spawn Point Collision Fix
- Dedicated Server Spawn Collision Fix: Fixed an issue where multiple players connecting to a dedicated server would spawn on top of each other at identical coordinates.
- Valheim 1.0.15 Alignment: Updated game assembly references and internalized
Vapok.Valheim.Common3.13.1015.
2.0.6 - Splash Window Updates & Valheim 1.0.14 Alignment
- Splash Window Updates:
- Telemetry is now unchecked when first loaded (Opt-In visibility)
- Added Send Error Logs (Opt-Out)
- Privacy Policy is now available directly in-game
- Added Data Disclaimers on hover over checkboxes for transparency on what data is sent
- Valheim 1.0.14 Alignment: Updated game assembly references and internalized Vapok.Common 3.12.1014.
2.0.5 - Jewelcrafting Font Compatibility
- Fixed: Jewelcrafting packages it's own font which was overriding part of a vanilla font, causing the Splash screen to appear blank.
2.0.4 - Updated README with Telemetry Information
- Updated the README.md with Anonymous Telemetry information per request of mod stores.
2.0.3 - Unified Splash Screen & Telemetry Controls
- Unified Startup Splash Screen: Integrated with a centralized startup splash screen.
- Added configurable
Show on Game Startupwhich can be enabled or disabled in the configuration file.
- Added configurable
- Anonymous Telemetry:
- Added configurable
Enable Anonymous Telemetryconfiguration which can be enabled or disabled in the configuration file.- Defaults to enabled with auto-opt-in on launch. Uncheck to Opt-Out
- ANONYMOUS DATA ONLY - I track version number and usage data. No personal data is ever collected. For more information, see the Privacy Policy.
- Added configurable
2.0.1 - Dependency & Compatibility Maintenance
- Dependency Updates: Updated Jotunn and BepInEx runtime package bindings.
- Compatibility Maintenance: Verified compatibility against the latest Valheim 1.0 release.
- Documentation Improvements: Standardized README, user guides, and technical patch documentation.
2.0.0 - Valheim 1.0 Release & Core Modernization
- Updated codebase and assembly references for Valheim 1.0.
- Rebuilt on .NET Framework 4.8 with updated Jotunn and Vapok.Valheim.Common shared libraries.
- Improved player spawn bounds safety and terrain collision detection.
