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Vegasx-ProvisioningCache-0.2.1 icon

ProvisioningCache

Multiplayer cube beta: passive resources, Coin upgrades, hides, and percentage-based production allocation.

By Vegasx
Date uploaded 4 days ago
Version 0.2.1
Download link Vegasx-ProvisioningCache-0.2.1.zip
Downloads 11
Dependency string Vegasx-ProvisioningCache-0.2.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

Provisioning Cache

A resource-generating chest with Coin upgrades, customizable output, and progression through nine cache tiers.

Install

Requires BepInExPack Valheim and Jötunn. Import the ZIP as a local mod in Thunderstore Mod Manager, then launch Valheim modded.

For multiplayer, install the same mod version on every client and the server.

Get started

  1. Build Provisioning Cache with the hammer under Crafting, within workbench range.
  2. Pay 20 Wood + 10 Stone.
  3. Press E to open the cache.

Each character can have one cache per world. Extra placements are removed and their building materials returned.

A new cache starts producing 42 Wood/hour, with 70% allocation and 30 minutes of storage.

Production and upgrades

  • Resource Licenses: Unlock materials using Coins and five samples of that material.
  • Cache Tiers: Unlock more resources and add 10 allocation points per tier. Some tiers require defeated bosses.
  • Mechanism: Increase production speed.
  • Storage: Increase capacity, up to eight hours of production.
  • Production Allocation: Unlock percentage controls for splitting output.
  • Maximum Allocation: Add five allocation points per rank, with three ranks available per tier.

Each resource is capped at 100% allocation. You may leave part of your budget unused. Click Apply changes to save your allocation.

Production stops when storage is full. It continues while the world runs, even when the owner is offline, but does not accumulate while the server is stopped.

Multiplayer and saves

Only the owner can change allocation or buy upgrades. Other players can collect resources. Collect all drops items beside the cache for normal pickup.

Progress is saved in the world. Destroying the cache loses its upgrades and stored resources.

This is a multiplayer beta; live networking still needs testing. Use a copied world for your first test. See the multiplayer guide for testing details.