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VeryCoolTeam-LoxLorax-1.0.7 icon

LoxLorax

Replaces Valheim lox with an animated orange forest creature and Vile with an undead variant. Includes an F8 live toggle.

Date uploaded a week ago
Version 1.0.7
Download link VeryCoolTeam-LoxLorax-1.0.7.zip
Downloads 23
Dependency string VeryCoolTeam-LoxLorax-1.0.7

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Lox Lorax

Client-side Valheim visual mod that replaces living lox with an animated orange forest creature and Vile (Unbjorn) with an undead variant.

Features

  • Original living and undead replacement models.
  • Seventeen-bone retargeting driven by Valheim's native creature Animators.
  • Ground-contact adaptation for the Vile's larger replacement paws.
  • Visible living-lox bite motion.
  • Cosmetic detached-head and sky-launch death effect.
  • Press F8 to disable or enable all replacements immediately; the state is saved.

Requirements

  • Valheim 1.0.20 / Steam build 25909357, or a compatible later build.
  • BepInExPack Valheim 5.4.2351.

Manual installation

  1. Install BepInExPack Valheim 5.4.2351 through a mod manager or manually.
  2. Extract this archive into the Valheim directory or active BepInEx profile.
  3. Confirm these files are together:
BepInEx/plugins/LoxLorax/LoxLorax.dll
BepInEx/plugins/LoxLorax/lorax.llmesh
BepInEx/plugins/LoxLorax/vile-lorax.llmesh
  1. Launch the game with BepInEx enabled and load a world. Existing and newly spawned lox and Vile creatures are replaced automatically.

A dedicated server does not need this mod, but each player who wants to see the models needs it on their client.

Configuration

Press F8 while playing to toggle the mod. After first launch, edit BepInEx/config/com.loxlorax.mod.cfg to change the key, model heights, yaw, vertical offset, animation following, or the Vile replacement.

Compatibility

The mod retains Valheim's original creature AI, attacks, hitboxes, drops, taming, and saddle behavior. Other lox visual replacers and renamed creature prefabs are unsupported. Windows, full multiplayer, riding alignment, every terrain slope, and every combat transition have not been exhaustively verified.

Valheim 1.0 does not award Steam achievement progress while BepInEx is loaded. Disabling the replacements with F8 does not unload BepInEx; launch Valheim in vanilla mode when earning achievements.

Disclosure

The code and model-development workflow received substantial generative-AI assistance. Screenshots on the project pages show the actual mod rendered in Valheim.

This is an unofficial, non-commercial fan project. It is not affiliated with Iron Gate, Coffee Stain Publishing, Dr. Seuss Enterprises, or their partners. Names, characters, games, and trademarks belong to their respective owners.

CHANGELOG

Changelog

1.0.8

  • Added the living and undead in-game preview images to the Thunderstore package page.

1.0.7

  • Added an F8 live toggle that restores vanilla visuals or reattaches the replacements immediately.
  • Saved the enabled state between game sessions.
  • Added an on-screen enabled/disabled message.
  • Verified live disable and re-enable in an isolated Valheim world.

1.0.6

  • Corrected Vile bind-pose mapping relative to the native root bone.
  • Matched the replacement paws to native toe contact without changing animation timing.
  • Verified 30 native Vile clips across 150 sampled poses.
  • Corrected scale handling in the cosmetic death snapshot.

1.0.5

  • Added the separate undead Vile replacement with ribs, back spines, decayed coloring, and glowing eyes.

1.0.4

  • Added the detached-head and sky-launch death effect.
  • Moved the legs closer beneath the body.
  • Made the living lox bite easier to see.

1.0.3

  • Added the 17-bone animation rig driven by native creature animation.

1.0.2

  • Increased the default model height to 4.2 metres.
  • Reworked the model into a four-legged lox-like stance.

1.0.1

  • Corrected the runtime hook so the replacement attaches to Valheim's Humanoid lox prefab.

1.0.0

  • Initial build.