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WackyMole-IceAndRuneStoneSkills-1.0.2 icon

IceAndRuneStoneSkills

Frost Cave cave paintings and regular runestones can each grant configurable one-time skill rewards, with boss runestones and Vegvisirs excluded.

Date uploaded 2 months ago
Version 1.0.2
Download link WackyMole-IceAndRuneStoneSkills-1.0.2.zip
Downloads 92
Dependency string WackyMole-IceAndRuneStoneSkills-1.0.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Ice&RuneStone Skills

Ice&RuneStone Skills rewards exploration.

Find Frost Cave cave paintings and regular runestones across the world to earn one-time skill boosts for the server.

IceLevelUP

Features

  • Rewards exploring Frost Caves and the wider world
  • One-time skill boosts from eligible cave paintings and regular runestones
  • Separate settings for cave paintings and runestones
  • Flat or percentage-based rewards
  • Vegvisirs and boss runestones are excluded
  • Multiplayer-safe discovery tracking

How it works

  • Explore and discover eligible cave paintings or runestones.
  • The first discovery in that world grants a random skill boost.
  • After that, the same object is marked as claimed.

RuneUP

Notes

  • Rewards use Valheim's normal skill list, excluding None and All.
  • Skill gains are capped at 100.
  • Discoveries persist with the world.

AlreadyTaken

Configuration

  • Lock Configuration: when enabled, configuration changes are restricted to server admins.
  • Enable Cave Painting Rewards: enables or disables Frost Cave cave painting rewards.
  • 2 - Cave Painting Rewards: configure cave painting reward mode and amount.
  • Enable Runestone Rewards: enables or disables regular runestone rewards.
  • 3 - Runestone Rewards: configure runestone reward mode and amount.

Admin Command

  • irs_resetdiscoveries: resets all mural and runestone discoveries so players can rediscover them again.
  • Server admin only.

Mostly AI Generated

I thought I would test how well AI can write a mod. I used Azumatt Template and GPT 5.4 (Med). It's a bit iffy, but if you burn enough tokens you can get something that works okay. I optimized it and profiled it. If I wrote this mod without AI, it might be better at the performance on the patches. Right now, it's just okay. This is not a hard mod to make, however the ice cave murals are challenging to target unlike RuneStones.

The AI did have a bit of problem with ServerSync and LocalizationManager which I fixed. I am not going to start writing a lot of AI mods, but this was a fun experiment to see how well it can do and it took at lot less time.

Contacts

You can reach me in Wolf Den or Odin Plus Team

Thanks

Thank you to Dupontus for the mod idea.

CHANGELOG

Version Update Notes
1.0.0 - Initial Release
1.0.1 - lol got excited and forgot an icon.
1.0.2 - Cool Down, bug fix for Vegvisir, better readme, optimizations
1.0.3 - Added Discovery Scope configuration, allowing discoveries to be shared per world or tracked per player.