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| Date uploaded | 3 weeks ago |
| Version | 0.1.2 |
| Download link | Wire-WiresComfortInfo-0.1.2.zip |
| Downloads | 91 |
| Dependency string | Wire-WiresComfortInfo-0.1.2 |
README
Build piece comfort amount difference shown in the build menu. Only shows however much it would add where you're currently standing. If it won't change your comfort in your current location, it won't show anything.
Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.
CHANGELOG
0.1.4
- Opening the build menu does less: a comfort number label is only made for pieces that would actually add comfort where you stand, and a number is only written again when it changes.
0.1.3
- The comfort numbers are there the moment the build menu opens, instead of popping in a moment later. They're worked out when the menu opens or shows other pieces, and nothing runs while it just sits open.
- The "Comfort" line in the piece description costs nothing extra per frame anymore, and its number is orange like other values.
- A new fire counts: it's lit when you place it, so its comfort now shows.
- If a game update breaks one part of the mod, the rest still works.
0.1.2
- Small performance improvement in the build menu.
0.1.1
- Fix intermittent NullReferenceException in ComfortNumber.Create when outlineWidth is set on an uninitialized TextMeshPro component.
0.1.0
- Initial release