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WiresEnemyHUD
Vanilla-styled Valheim enemy HUD improvements: awareness-colored names, larger health bars, and an enemy stagger bar.
By Wire
| Date uploaded | 2 weeks ago |
| Version | 0.3.1 |
| Download link | Wire-WiresEnemyHUD-0.3.1.zip |
| Downloads | 63 |
| Dependency string | Wire-WiresEnemyHUD-0.3.1 |
README
Wires Enemy HUD
Vanilla-styled Valheim enemy HUD improvements: awareness-colored names, larger health bars, and an enemy stagger bar.
Feature controls include:
- Enemy stagger bar.
- Awareness state name colors.
- Double-thickness health bar.
- Uppercase enemy names.
- Optional health text.
Health text options:
- Current HP
- Current HP/Max HP
- Percentage
- None
The health text is slightly smaller than the previous version. With double-thickness health enabled it is centered on the bar. With double-thickness disabled it sits beside the name and the combined name/value block stays centered.
There is no master enable switch; each major feature is controlled individually.
Name color modes:
- Pastel
- Normal
- None, which restores the vanilla awareness icons.
For reliable stagger synchronization in multiplayer, install on host/server and clients. The other visual changes are client-side.
CHANGELOG
Changelog
0.5.0
Changes from 0.4.0:
- Added an optional DPS meter for enemies, bosses and multiplayer players.
- Enemy, boss and player DPS are configured separately with three modes:
On,On + DPS, orOff. - Enemy and player DPS default to
Off; boss DPS defaults toOn + DPSin the Default preset and on fresh installs. - DPS measures actual damage taken by that character; healing does not reduce or otherwise affect the measurement.
- DPS timing/calculation follows Terraria's DPS-meter math: damage starts a sample, hits extend it, the effective window is at least 1 second, longer samples are normalized, and the active sample ends after 3 seconds without damage.
- Enemy and player DPS is now positioned cleanly below the lowest visible health/stagger bar while preserving the right-edge padding.
- Boss DPS follows the boss-health counter layout:
- with tracked HP text, DPS is right-aligned directly underneath it;
- with centered HP text, DPS is centered directly underneath it;
- when boss HP text is disabled, DPS takes the HP counter's normal position.
- Added presets:
- Default - Wire's current/recommended setup, including Boss DPS set to
On + DPS. - Vanilla+ - vanilla HUD presentation with the stagger bar added.
- Vanilla - vanilla presentation with Wire's extra HUD elements disabled.
- Default - Wire's current/recommended setup, including Boss DPS set to
- Reorganized the configuration layout so the preset is first, normal gameplay settings are grouped in a useful order, multiplayer settings are near the bottom, and troubleshooting/debug settings are forced to the final category.
- Added explicit ordering inside configuration sections so important options appear before fine-tuning options.
- Fresh-install defaults now match Wire's current setup.
- this changelog is AI btw