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WiresEnemyHUD

Vanilla-styled Valheim enemy HUD improvements: awareness-colored names, larger health bars, and an enemy stagger bar.

By Wire
Date uploaded 2 weeks ago
Version 0.3.1
Download link Wire-WiresEnemyHUD-0.3.1.zip
Downloads 63
Dependency string Wire-WiresEnemyHUD-0.3.1

README

Wires Enemy HUD

Vanilla-styled Valheim enemy HUD improvements: awareness-colored names, larger health bars, and an enemy stagger bar.

Feature controls include:

  • Enemy stagger bar.
  • Awareness state name colors.
  • Double-thickness health bar.
  • Uppercase enemy names.
  • Optional health text.

Health text options:

  • Current HP
  • Current HP/Max HP
  • Percentage
  • None

The health text is slightly smaller than the previous version. With double-thickness health enabled it is centered on the bar. With double-thickness disabled it sits beside the name and the combined name/value block stays centered.

There is no master enable switch; each major feature is controlled individually.

Name color modes:

  • Pastel
  • Normal
  • None, which restores the vanilla awareness icons.

For reliable stagger synchronization in multiplayer, install on host/server and clients. The other visual changes are client-side.

CHANGELOG

Changelog

0.5.0

Changes from 0.4.0:

  • Added an optional DPS meter for enemies, bosses and multiplayer players.
  • Enemy, boss and player DPS are configured separately with three modes: On, On + DPS, or Off.
  • Enemy and player DPS default to Off; boss DPS defaults to On + DPS in the Default preset and on fresh installs.
  • DPS measures actual damage taken by that character; healing does not reduce or otherwise affect the measurement.
  • DPS timing/calculation follows Terraria's DPS-meter math: damage starts a sample, hits extend it, the effective window is at least 1 second, longer samples are normalized, and the active sample ends after 3 seconds without damage.
  • Enemy and player DPS is now positioned cleanly below the lowest visible health/stagger bar while preserving the right-edge padding.
  • Boss DPS follows the boss-health counter layout:
    • with tracked HP text, DPS is right-aligned directly underneath it;
    • with centered HP text, DPS is centered directly underneath it;
    • when boss HP text is disabled, DPS takes the HP counter's normal position.
  • Added presets:
    • Default - Wire's current/recommended setup, including Boss DPS set to On + DPS.
    • Vanilla+ - vanilla HUD presentation with the stagger bar added.
    • Vanilla - vanilla presentation with Wire's extra HUD elements disabled.
  • Reorganized the configuration layout so the preset is first, normal gameplay settings are grouped in a useful order, multiplayer settings are near the bottom, and troubleshooting/debug settings are forced to the final category.
  • Added explicit ordering inside configuration sections so important options appear before fine-tuning options.
  • Fresh-install defaults now match Wire's current setup.
  • this changelog is AI btw