Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
WiresEnemyHUD
Vanilla-styled Valheim enemy HUD improvements: awareness-colored names, larger health bars, and an enemy stagger bar.
By Wire
| Date uploaded | a week ago |
| Version | 0.3.2 |
| Download link | Wire-WiresEnemyHUD-0.3.2.zip |
| Downloads | 375 |
| Dependency string | Wire-WiresEnemyHUD-0.3.2 |
README
Wires Enemy HUD
Vanilla-styled Valheim enemy HUD improvements: awareness-colored names, larger health bars, and an enemy stagger bar.
Feature controls include:
- Enemy stagger bar.
- Awareness state name colors.
- Double-thickness health bar.
- Uppercase enemy names.
- Optional health text.
Health text options:
- Current HP
- Current HP/Max HP
- Percentage
- None
With double-thickness health enabled it is centered on the bar. With double-thickness disabled it sits beside the name and the combined name/value block stays centered.
There is no master enable switch; each major feature is controlled individually.
Name color modes:
- Pastel
- Normal
- None, which restores the vanilla awareness icons.
Hostile NPC state colors:
- Detected/aware: yellow.
- Alerted/attacking: red.
Friendly NPC and summon state colors:
- Detected/aware: blue.
- Alerted/attacking: green.
Both hostile and friendly state colors have Pastel and Normal variants.
For reliable stagger synchronization in multiplayer, install on host/server and clients. The other visual changes are client-side.