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| Date uploaded | a week ago |
| Version | 0.5.2 |
| Download link | Wire-WiresEnemyHUD-0.5.2.zip |
| Downloads | 516 |
| Dependency string | Wire-WiresEnemyHUD-0.5.2 |
README
Wire's Enemy HUD
An improvement to Valheim's enemy HUD that keeps the vanilla look.
Thunderstore exclusive info: I am REALLY sorry but its not letting me upload the changelog this time! 0.5.2 added improved visibility conditions for the health bars and customizable font size!
Features
- Vanilla-style stagger bars, including the white flash when enemies stagger.
- Optional HP numbers for enemies, bosses, and multiplayer players.
- Current HP, current/max HP, percentage, or no counter.
- Optional thicker enemy/player HP bars, awareness name colors, and uppercase names.
- DPS meters for enemies, bosses, and players, separately: On, On + DPS, or Off. Uses Terraria-style DPS timing based on damage actually taken.
- Independent font sizes for HP/% and DPS.
- Show on damage: damaged enemies show their normal nameplate for one second. Another hit refreshes the timer. This is an additional condition, so normal nameplate visibility still works.
- Keep bars on screen: if a normally visible enemy nameplate leaves the screen, it stays clamped to the viewport edge. Above the screen, it tracks horizontally along the top rather than becoming a separate indicator.
- A brief white outline flash around enemy HP on actual backstab/stagger-critical hits, matching the stagger flash.
- Default, Vanilla+, and Vanilla presets. Vanilla keeps it completely vanilla so you can config it from the ground up, Vanilla+ has some stuff enabled by default and default is my personal preset.
- Multiplayer stagger synchronization.
Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human.
https://ko-fi.com/krosshair <- donations, but not recommended since I didn't fully code it myself