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Wire-WiresShakeItUp-0.1.0 icon

WiresShakeItUp

A more tasteful rework of Valheim's camera shake

By Wire
Date uploaded a month ago
Version 0.1.0
Download link Wire-WiresShakeItUp-0.1.0.zip
Downloads 108
Dependency string Wire-WiresShakeItUp-0.1.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Wire's Shake It Up

Improves Valheim's camera shake. I like how it's done in Helldivers 2 and this is like a mix between HD2 and Valheim's vanilla shake. Basically, the shake looks better, feels better, has a punch thats reduced over time instead of a constant rumble the entire time etc. I dunno how I'd pitch this to you but just… trust me shake is good now. The default intensity is 0.5 so apart from making the shake feel better it's also reduced in comparison to vanilla. I've played with it so far for about an hour or two.

A GIF really wouldn't do it justice lol, you have to experience it yourself to know what I mean.

Short impacts retain a punchy kick. Larger events transition into a lower-amplitude sustained rumble with subtle secondary motion.

Configuration

Everything can be adjusted in:

BepInEx/config/wire.valheim.shakeitup.cfg

The defaults are intended to be the mod's normal experience rather than a reduced-shake accessibility preset.

Disclaimer: the code is AI assisted since I barely know C#. Not fully AI nor human. also the description on this mod specifically is mainly AI cus it's a lot to explain. Donations: ko-fi.com/krosshair

CHANGELOG

Changelog

0.1.0

  • Initial release.
  • Reworked Valheim's cubic camera-shake amplitude while preserving vanilla shake duration and distance falloff.
  • Added short directional impact kicks.
  • Added lower-amplitude sustained rumble for long shake events.
  • Added subtle secondary rotational and positional motion.
  • Added configurable strength, impact, rumble, frequency, position movement, roll and long-shake softening.
  • Remains fully client-side and respects Valheim's Camera Shake accessibility setting.