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| Date uploaded | 2 weeks ago |
| Version | 0.4.0 |
| Download link | Wire-WiresSmoothUI-0.4.0.zip |
| Downloads | 241 |
| Dependency string | Wire-WiresSmoothUI-0.4.0 |
README
Wire's Smooth UI
Valheim UI but good, I guess.
https://imgur.com/a/WU1zXhf https://imgur.com/a/Rro769d
Features:
- Dynamically hides HUD elements and smoothly reveals them only when useful.
- Contextual crosshair appears for the Hammer, ranged/projectile weapons, or hover targets by default.
- Ranged weapons and projectile staves use the animated yellow reticle.
- Smooth inventory, drag, button, tooltip, build-menu and map-pin animations.
- Configurable HUD visibility and animation behavior.
- Reveal the minimap with a hotkey, default hotkey is the tilde key. On controller, Select/Create by default and separately configurable. Controller is untested.
Compatible with Azu Extended Player Inventory and My Little UI, because I use them.
Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human.
CHANGELOG
Changelog
0.5.2
- Reworked config, completely
- Hotbar shows up when scrolling the hotbar on a gamepad
- Activator key toggle option
0.5.0
- Fixed the hotbar background flashing when the bar appears.
- The hotbar doesnt perma stay when you have something equipped.
- Combat-driven HUD visibility now depends only on enemies targeting or sensing the player.
- Lowered the threshold for health bar appearing to 95% instead of anything under 100%
- Food bar now appears briefly when a food first becomes replaceable instead of remaining visible for the whole replaceable period.
- Food bar appears during Valheim's final flashing food timer.
- Crosshair no longer becomes yellow on interactable hover
- Reworked config.
0.4.2
- FullHud map reveal no longer forces stamina, eitr, or adrenaline to appear; their normal independent visibility and fades are unchanged.
- Updated configuration descriptions. The other FullHud elements, MapOnly mode, map motion, hotkeys, and all unrelated behavior are unchanged.
0.4.1
- Added HUD Visibility -> Minimap reveal scope with FullHud (default) or MapOnly.
- Holding the existing minimap reveal keyboard/controller hotkey in FullHud mode also calls in health, food, Forsaken power, the vanilla hotbar and Azu quickslots, stamina/eitr/adrenaline, and My Little UI weight/slots.
- All added elements use their existing smooth 0.5-second fade, including normal visibility rules when the key is released. The minimap and its information keep the existing slide/quick effect timing.
- MapOnly restores the exact previous minimap/status/MLUI weather call-in behavior without revealing the other HUD panels.
- No changes to unrelated animations, hotkeys, or icon.
0.4.0
- Small minimap now stays visible for the entire time the player is actively controlling a ship.
- Ship HUD wind/direction now fades both in and out instead of snapping away when ship control ends.
- The fade-out keeps the ship HUD alive only until its CanvasGroup reaches zero, then disables it normally.
0.3.3
- Added smooth mouse-wheel scrolling for Valheim ScrollRect lists and panels.
- Rapid wheel input accumulates against the intended destination so scrolling stays responsive instead of feeling floaty.
0.3.2
Main update from public 0.3.12:
- Added a dynamic minimap call-in instead of leaving the small minimap permanently visible.
- Hold Backquote / tilde (or the configurable controller button) to call the minimap in from the right.
- Call-in is a 0.2 second sequence: the whole minimap slides in over 0.1 seconds with sine-out easing, then the exterior My Little UI day/time/weather/wind blocks and full status-effect panel fade in over 0.1 seconds.
- Releasing the call-in reverses the sequence: exterior text/effects fade out over 0.1 seconds, then the whole minimap retreats right over 0.1 seconds with sine-in easing.
- Everything inside the minimap moves together with no alpha fade, including the map, pins, markers, biome text and in-map wind direction.
- The map can be called in while mining, attacking or otherwise in combat; combat no longer suppresses the map or automatically forces the effect panel visible.
- New temporary status effects reveal themselves briefly, and expiring effects return for their final 5 seconds. These independent effect reveals keep the normal 0.5 second fade.
- Added a 0.5 second appearance fade to Valheim's ship wind indicator.
- HUD call-in/retreat is silent; no extra UI sound is played.
0.3.12
- Crosshair now only appears when using the Hammer or a ranged/projectile weapon instead of every held weapon/tool by default.
- The previous behavior can be restored with Crosshair & Reticles -> Held item crosshair -> Everything.