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WiresSmoothUI

Valheim UX but smooth and awesome

By Wire
Date uploaded a week ago
Version 0.5.0
Download link Wire-WiresSmoothUI-0.5.0.zip
Downloads 232
Dependency string Wire-WiresSmoothUI-0.5.0

README

Wire's Smooth UI

Valheim HUD but good.

Features:

  • Dynamically hides HUD elements and smoothly reveals them only when useful.
  • Holding the activator hotkey reveals health, food, Forsaken power, hotbar, Azu quickslots, MLUI weight/slots, plus the existing map/status/wind information. These extra elements use their normal 0.5-second fades. Stamina, eitr, and adrenaline are excluded and retain their normal independent visibility rules.
  • Ranged weapons and projectile staves use the animated yellow reticle.
  • Smooth inventory, drag, button, tooltip, build-menu and map-pin animations.
  • Very configurable

Default hud activator key:

  • Keyboard: Backquote / tilde key (left of 1).
  • Controller: Select/Create by default and separately configurable.

Disclaimer: the code is AI-assisted since I barely know C#. Not fully AI nor human. https://ko-fi.com/krosshair

https://imgur.com/a/WU1zXhf

CHANGELOG

Changelog

0.5.2

  • Reworked config, completely
  • Hotbar shows up when scrolling the hotbar on a gamepad
  • Activator key toggle option

0.5.0

  • Fixed the hotbar background flashing when the bar appears.
  • The hotbar doesnt perma stay when you have something equipped.
  • Combat-driven HUD visibility now depends only on enemies targeting or sensing the player.
  • Lowered the threshold for health bar appearing to 95% instead of anything under 100%
  • Food bar now appears briefly when a food first becomes replaceable instead of remaining visible for the whole replaceable period.
  • Food bar appears during Valheim's final flashing food timer.
  • Crosshair no longer becomes yellow on interactable hover
  • Reworked config.

0.4.2

  • FullHud map reveal no longer forces stamina, eitr, or adrenaline to appear; their normal independent visibility and fades are unchanged.
  • Updated configuration descriptions. The other FullHud elements, MapOnly mode, map motion, hotkeys, and all unrelated behavior are unchanged.

0.4.1

  • Added HUD Visibility -> Minimap reveal scope with FullHud (default) or MapOnly.
  • Holding the existing minimap reveal keyboard/controller hotkey in FullHud mode also calls in health, food, Forsaken power, the vanilla hotbar and Azu quickslots, stamina/eitr/adrenaline, and My Little UI weight/slots.
  • All added elements use their existing smooth 0.5-second fade, including normal visibility rules when the key is released. The minimap and its information keep the existing slide/quick effect timing.
  • MapOnly restores the exact previous minimap/status/MLUI weather call-in behavior without revealing the other HUD panels.
  • No changes to unrelated animations, hotkeys, or icon.

0.4.0

  • Small minimap now stays visible for the entire time the player is actively controlling a ship.
  • Ship HUD wind/direction now fades both in and out instead of snapping away when ship control ends.
  • The fade-out keeps the ship HUD alive only until its CanvasGroup reaches zero, then disables it normally.

0.3.3

  • Added smooth mouse-wheel scrolling for Valheim ScrollRect lists and panels.
  • Rapid wheel input accumulates against the intended destination so scrolling stays responsive instead of feeling floaty.

0.3.2

Main update from public 0.3.12:

  • Added a dynamic minimap call-in instead of leaving the small minimap permanently visible.
  • Hold Backquote / tilde (or the configurable controller button) to call the minimap in from the right.
  • Call-in is a 0.2 second sequence: the whole minimap slides in over 0.1 seconds with sine-out easing, then the exterior My Little UI day/time/weather/wind blocks and full status-effect panel fade in over 0.1 seconds.
  • Releasing the call-in reverses the sequence: exterior text/effects fade out over 0.1 seconds, then the whole minimap retreats right over 0.1 seconds with sine-in easing.
  • Everything inside the minimap moves together with no alpha fade, including the map, pins, markers, biome text and in-map wind direction.
  • The map can be called in while mining, attacking or otherwise in combat; combat no longer suppresses the map or automatically forces the effect panel visible.
  • New temporary status effects reveal themselves briefly, and expiring effects return for their final 5 seconds. These independent effect reveals keep the normal 0.5 second fade.
  • Added a 0.5 second appearance fade to Valheim's ship wind indicator.
  • HUD call-in/retreat is silent; no extra UI sound is played.

0.3.12

  • Crosshair now only appears when using the Hammer or a ranged/projectile weapon instead of every held weapon/tool by default.
  • The previous behavior can be restored with Crosshair & Reticles -> Held item crosshair -> Everything.