You are viewing a potentially older version of this package. View all versions.
Wubarrk-Njord-1.0.0 icon

Njord

A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience. Includes HUD, and runtime config.

Date uploaded 3 months ago
Version 1.0.0
Download link Wubarrk-Njord-1.0.0.zip
Downloads 271
Dependency string Wubarrk-Njord-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2100 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2100

README

Njord — Master of the Sea

A mythic overhaul of Valheim’s ship handling, steering, acceleration, and sea‑faring experience.
Njord makes boats feel powerful, responsive, and alive — without breaking Valheim’s soul.


🌊 Features

⚡ Responsive Steering

  • Smooth, modernized helm control
  • Configurable steering multiplier

💨 Improved Acceleration & Sail Forces

  • Configurable forward/reverse forces
  • Configurable Base/Half/Full sail behavior
  • Configurable Acceleration multiplier
  • Optional reverse‑kick for tight maneuvering

🌬️ Wind‑Blend System

  • Always have the wind

🧭 HUD Enhancements

  • Clean, minimal Njord HUD
  • Configurable X/Y position
  • Shows steering, speed, and sail state

⚙️ Configuration

Njord exposes all major systems through BepInEx config:

SteeringMultiplier AccelerationMultiplier BaseForwardForce BaseReverseForce SailForwardForce HalfSailForce FullSailForce ReverseKick WindBlend VFX_Enable VFX_Color

🔄 Runtime Reload (F8)

Press F8 in‑game to reload the config without restarting Valheim.


🛠️ Installation

  1. Install BepInExPack for Valheim

  2. Drop the Njord folder into: BepInEx/plugins/ or use a mod manager

  3. Launch the game

  4. Edit config as desired

  5. Press F8 to reload settings


🤝 Compatibility

  • Works in singleplayer and multiplayer(untested)
  • Server syncs all runtime config to clients
  • Safe to install mid‑playthrough
  • No world changes

🧪 Known Limitations

  • VFX disabled by default Currently Broken,
  • Config reload does not re‑sync to clients (server restart required for MP changes)

🐉 Credits

  • Wubarrk — Creator, Architect, Myth‑Weaver
  • Njord — God of the Sea, who tolerates your steering
  • You — For sailing boldly into the storm

❤️ Support

If you enjoy Njord and want to support development:
https://www.patreon.com/cw/WubarrkDev


📜 License

MIT License — free to modify, extend, and sail with.

CHANGELOG

📜 Njord — Changelog

v1.3.0 — The Wind & Configuration Update

  • MAJOR CONFIG OVERHAUL: Completely rebalanced default ship handling physics (acceleration, sails, forces) for a smoother, more realistic feel across all ships.
  • Wind System Overhaul: Rebuilt the Njord wind physics system to perfectly blend with Valheim's natural winds. Full Wind Always is now togglable!
  • UI Snap Fix: The wind HUD icon now instantly snaps to the correct natural wind angle when you grab the rudder, rather than slowly interpolating from 0.
  • Mythic Logs: Improved debug and mythic saga logging consistency.
  • Experimental Wind Assists: The Wind_NoDeadZone and Wind_BlendToFull features have been moved to an opt-in [EXPERIMENTAL] status and are disabled by default.
  • Grace Period Mechanics: Added a configurable grace period delay (default 2.5s) to the wind assists. Ships will now feel the punishing effects of natural dead zones and crosswinds before the Njord assist systems kick in.

v1.2.2 — The Configuration Polish Update

  • Refined default generated configuration values

v1.2.1 — The Authority Fix Update

  • Boat control authority tweaks and fixes
  • Network sync bug that caused boats to refuse to move is fully resolved!

v1.2.0 — The OdinShip Update

  • Initial OdinShip support
  • OdinShip prefabs now seamlessly benefit from Njord's advanced physics and custom config generation.

v1.1.0 — The Runic Wake Update

A visual identity update introducing mythic ship‑trail effects and polishing Njord’s presentation on the open sea.

  • Runic Wake VFX (New) Optional glowing wake effect behind ships.
    Color‑tinted based on config.
    Scales with speed and sail state.
    Fully multiplayer‑safe.

  • VFX Configuration VFX_Enable — toggle the system
    VFX_Color — hex color for the runic glow

  • HUD & Visual Polish Improved wake blending with waterline motion.
    Minor HUD clarity adjustments.
    Better visual consistency across ship types.

  • Internal Cleanup Removed unused VFX prototype fields.
    Streamlined update loop for lower overhead.
    Minor log cleanup and diagnostics improvements.


v1.0.8 — The Deterministic Sea Update

A foundational stability update focused on multiplayer correctness, identity tracking, and predictable helm behavior.

  • ZDOID-Based Ship Identity (New Architecture) Ships now use Valheim’s true network identity system.
    No HUD flicker, no control loss, no prefab collisions.
    Fully stable even with multiple identical ships nearby.

  • Multiplayer-Safe Helm Control Each ship tracks its own controller.
    Identical ships no longer overwrite each other.
    Seamless helm switching between players.

  • Deterministic Startup & Config Sync Config loads before patches.
    Server broadcasts authoritative values.
    Movement works instantly — no more F8 ritual.

  • HUD & Telemetry Improvements Per-player HUD visibility.
    No desync or flicker.
    Clean readiness gating.

  • Max Speed System Per-boat Njord/Vanilla max speed configuration.
    Fully synced in multiplayer.

  • Internal Stability Deep debug instrumentation.
    Cleaned stale control states.
    No ZDOID pollution or unsafe writes.


v1.0.0 — First Public Release

  • Complete overhaul of Valheim ship handling and steering
  • Added steering multiplier system
  • Added acceleration and reverse force tuning
  • Added Half/Full sail force configuration
  • Added wind‑blend smoothing system for natural sail transitions (WIP)
  • Added Njord HUD with configurable X/Y position
  • Added runtime config reload hotkey (F8)
  • Added server‑to‑client config sync for multiplayer
  • Added optional VFX system (disabled by default) (WIP)
  • Added clean plugin bootstrap and Harmony patching
  • Added safe runtime config architecture
  • Added mythic startup logs and diagnostics

v0.9.x — Internal Development Builds

  • Initial steering and acceleration prototypes
  • Early HUD layout tests
  • First pass at VFX system (control rune, burst, trail)
  • Sync and RPC architecture established
  • Internal debugging tools and logging