Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
StackIT
Server-synced stack and weight control for Valheim. Multiply every stack size, cut item weights and raise carry capacity - globally, per category or per item, with exclusions and hard caps. Gear stays unstackable so no durability is ever lost.
| Date uploaded | 2 weeks ago |
| Version | 0.1.1 |
| Download link | Wubarrk-StackIT-0.1.1.zip |
| Downloads | 485 |
| Dependency string | Wubarrk-StackIT-0.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
⚠️ FINAL THUNDERSTORE RELEASE
StackIT 0.1.1 is the last version that will ever be published on Thunderstore.
Every future update — new features and bug fixes alike — is Hexium-only from here on.
👉 valheim.hexium.gg
Nothing breaks today — this version keeps working exactly as it does now. But it will never be updated on this platform again, so install StackIT from Hexium to keep receiving fixes and new features.
And StackIT is the small one.
Portals. Food. Farming. Stealth. Ships. Wings. Dungeons. Raid bosses. Dvergr armies. Every mod I have ever shipped is on Hexium — the whole shelf of them, every one alive, every one still getting fixes. Nothing of mine is abandoned, and nothing of mine is finished.
StackIT is a small, server-authoritative mod that decides two numbers for every item in the game: how many fit in a slot, and what one of them weighs. Both are multipliers you set once and forget — or, if you want the control, tune per category and per individual item, with exclusions and a hard ceiling. The server owns the settings and clients sync to it, so nobody has to compare config files.
It deliberately never makes weapons, armour or tools stackable. Here is why.
📜 Contents
🔗 My other mods — all of them live on Hexium, all of them alive and well
Every mod below is on Hexium and is actively maintained — nothing on this list is abandoned, and fixes land there first.
| Mod | What it does |
|---|---|
| TortalPortal | A complete overhaul of the portal network — pick destinations off a map, with photos, PIN locks and tame teleportation. |
| VikingOS | Rebuild the whole interface. Move, resize and rotate any HUD element, plus a chat that keeps your capitals. |
| Fatty | The food overhaul — no stat decay, a bigger food bar, stacking foods, and diet synergy buffs. |
| LetItGrow | Farming, fully configurable. Grow timers, grid planting, and a Scarecrow that harvests and replants for you. |
| Shadows of Midgard | A stealth engine. Creatures see, hear, remember and doubt — vision cones, noise, light and camouflage. |
| AwayFromHome | Build a Keeper Stone and that place keeps living while you are elsewhere. Animals fed, smelters loaded. |
| Njord | A mythic overhaul of ship handling, steering and acceleration, with its own HUD. |
| Wings of the Valkyrie | Four tiers of runic dragon wings and a Flight skill that grows with every wingbeat. |
| Runic | Runic Weapons of Thorium — 7 two-handers, 7 staves and 3 armour sets behind a new Ashlands ore chain. |
| Dvergr Allies | Tame, breed and lead an army of Dvergr, across four classes with real breeding genetics. |
| Blighted World Heart | A raid boss that summons endless waves, unique sub-bosses, and drops dozens of custom weapons. |
| Runebound Rest | The Rested and Comfort system, rebuilt — plus a Well Rested buff for a full night in your own bed. |
| Mists of Avalor | A procedural black-stone crypt-labyrinth in a forsaken sky-realm. Bring a torch. |
| The Eye | A deterministic, cross-platform Valheim API extraction tool. Vibe coders love it. |
⚠️ Upgrading from 0.0.1
Weight reduction is on by default. 0.1.1 adds a Weight Multiplier that ships at 0.5, so every item weighs half what it used to the moment you launch. That is a real balance change on an existing server, and it is deliberate — bigger stacks are only worth having if you can carry them. If you want the old behaviour, set
Weight Multiplier = 1.0in section 4 - Weight.Your stack multiplier carries over. It stayed in section
2 - Settingsunder the same key precisely so your existing value survives the upgrade untouched.Everyone needs 0.1.1. Clients still on 0.0.1 will be asked to update, because they would compute different stack sizes to the server.
⚔️ Features
📦 Bigger Stacks
One multiplier applied to the base stack size of every item that already stacks in vanilla. Defaults to 3x: 50 wood becomes 150, 20 trophies become 60. A Max Stack Size ceiling (default 9999) is applied afterwards, so a big multiplier on an already-big stack can never produce a silly number.
Stack sizes are always recomputed from the vanilla value, never from the current one. Turn the multiplier down mid-session and it genuinely goes down; push a new config from the server ten times and you get the same answer ten times.
🪶 Lighter Items
The other half of the problem. A multiplier on every item's weight, defaulting to 0.5 — half of vanilla. Two details matter:
- Items that weigh nothing in vanilla stay weightless. They are meant to be free.
- Everything else gets a Minimum Item Weight floor (default 0.01) so nothing rounds down to free by accident.
🎒 More Carry Weight
Extra Carry Weight is a flat allowance added on top of vanilla's 300 and anything Megingjord is already giving you. It hooks the same call the encumbrance check and the inventory readout use, so the number in the corner of your inventory and the point at which you start waddling always agree. Defaults to 0 — the stack and weight multipliers usually get you there on their own.
🗂️ Per Category
If one number for the whole game is too blunt, every category has its own override. Leave a category
at 0 and it follows the global multiplier; set anything else and it wins.
| Stacks | Weight | |
|---|---|---|
| Materials | ✅ | ✅ |
| Consumables | ✅ | ✅ |
| Ammo | ✅ | ✅ |
| Trophies | ✅ | ✅ |
| Fish | ✅ | ✅ |
| Misc | ✅ | ✅ |
| Weapons | — | ✅ |
| Armor | — | ✅ |
| Tools | — | ✅ |
Weapons, armour and tools have no stack setting on purpose — see below.
🎯 Per Item
For when a category is still too broad. Two comma-separated lists set absolute values that ignore every multiplier:
Stack Size Overrides = Wood:500, Stone:500, Coins:9999
Weight Overrides = Wood:0.1, Iron:4, BlackMetal:3
And two more hold specific items at their vanilla numbers, whatever the multipliers say:
[2 - Settings] Excluded Items = Coins, SurtlingCore
[4 - Weight] Excluded Items = Ymirremains
All four lists accept either the prefab name (Wood) or the shared name token ($item_wood),
because item dumps and in-game tooltips do not agree on which one you are looking at. All four are
case-insensitive, and all four are read in invariant culture — a config written on one machine reads
identically on every other one, whatever its decimal separator.
🛡️ Why Gear Never Stacks
Plenty of stack mods will happily let you stack swords. StackIT will not, and this is the reason.
Valheim decides whether two items can merge in Inventory.FindFreeStackItem, and it compares
name, quality and world level — it never looks at durability. So if stacking gear were allowed, a
sword at full durability dropped onto a stack of worn ones would simply become a worn one. The game
keeps a single durability value for the whole stack, and the better item's is discarded without a
message.
There is no config flag to turn this on, because there is no version of it that is not silent data loss. Weight reduction still applies to gear in full — a lighter armour set is free of that problem.
The same rule covers anything that does not stack in vanilla, for the same reason. If you point a stack override at one of those items, StackIT ignores it and says so once in the log.
⚙️ Configuration
Everything lives in BepInEx/config/wubarrk.stackit.cfg, generated on first launch. Every setting
below is server-synced.
1 - General
| Setting | Default | What it does |
|---|---|---|
| Lock Configuration | true |
Only server admins may change the settings. |
| Verbose Logging | false |
Logs how many item prefabs were touched on each re-apply. Handy while tuning overrides. |
2 - Settings
| Setting | Default | What it does |
|---|---|---|
| Stack Multiplier | 3.0 |
Applied to the base stack size of everything that stacks in vanilla. |
| Max Stack Size | 9999 |
Hard ceiling, applied after the multiplier and after any override. |
| Excluded Items | (empty) | Comma-separated names held at their vanilla stack size. |
| Stack Size Overrides | (empty) | Name:Value pairs setting absolute stack sizes. |
3 - Stack Categories
Materials, Consumables, Ammo, Trophies, Fish, Misc — each defaults to 0, meaning
use the global Stack Multiplier.
4 - Weight
| Setting | Default | What it does |
|---|---|---|
| Weight Multiplier | 0.5 |
Applied to every item's base weight. 1.0 is vanilla. |
| Minimum Item Weight | 0.01 |
Floor applied after the multiplier. Vanilla-weightless items stay weightless. |
| Excluded Items | (empty) | Comma-separated names held at their vanilla weight. |
| Weight Overrides | (empty) | Name:Value pairs setting absolute weights, ignoring the floor. |
5 - Weight Categories
Materials, Consumables, Ammo, Trophies, Fish, Misc, Weapons, Armor, Tools — each
defaults to 0, meaning use the global Weight Multiplier.
6 - Carry Weight
| Setting | Default | What it does |
|---|---|---|
| Extra Carry Weight | 0 |
Added to every player's carry limit, on top of vanilla and Megingjord. |
🤝 Multiplayer
Install it on the server. Configuration is server-authoritative through ServerSync: the server holds the real values and pushes them to every client on connect, and again whenever an admin changes one — no restart, no reconnect, no comparing config files with your friends.
Lock Configuration (on by default) stops clients editing their own copy to give themselves bigger
stacks. Because MinimumRequiredVersion matches the mod version, a client on an older StackIT is
asked to update rather than quietly playing with different numbers to everyone else.
Single-player and dedicated servers both work with no extra setup. StackIT touches item prefabs only — it does not write to your save.
📦 Dependencies
⚠️ Requires: BepInEx
| Dependency | Why |
|---|---|
| BepInExPack Valheim | The mod loader (also provides HarmonyX). |
📥 Installation
With Gale (recommended): just install StackIT — the dependency above is pulled in for you.
Manual install:
- Install BepInExPack Valheim.
- Drop
StackIT.dllintoBepInEx/plugins. - Launch once to generate
BepInEx/config/wubarrk.stackit.cfg, then set your multipliers. - On a dedicated server, install it on the server as well — that is the copy that decides.
📜 Licence
StackIT is released under the MIT License (LICENSE.md, included in the download). Fork it, ship it, sell it, put it in your
modpack — keep the copyright notice and you are done. No permission needed and none to ask for.
ServerSync.cs (by Blaxxun) is compiled into the DLL and stays under its own author's terms.
Bug reports and suggestions are genuinely wanted — Discord is the fastest way to reach me.
CHANGELOG
Changelog
[0.1.1]
Added
- Weight reduction. Every item's weight is now multiplied by a configurable factor, defaulting to 0.5 - half of vanilla. Bigger stacks only help if you can carry them, so weight is now the other half of the mod rather than something the stack multiplier quietly makes worse. Items that weigh nothing in vanilla stay weightless, and a Minimum Item Weight floor stops anything rounding down to free.
- Extra Carry Weight. A flat allowance added to every player's carry limit, on top of vanilla's
300 and anything Megingjord contributes. Defaults to 0. It patches
Player.GetMaxCarryWeight, so the encumbrance check and the inventory readout both agree with it. - Per-category multipliers. Stacks and weights can each be tuned per category instead of one
number for the whole game - Materials, Consumables, Ammo, Trophies, Fish and Misc for stacks, plus
Weapons, Armor and Tools for weight. Leave a category at
0and it follows the global multiplier. - Per-item overrides.
Wood:500, Stone:500sets absolute stack sizes that ignore the multiplier entirely;Wood:0.1, Iron:4does the same for weights. Both accept the prefab name (Wood) or the shared name token ($item_wood), and both are case-insensitive. - Exclusion lists. Comma-separated prefab names held at their vanilla stack size or vanilla weight - for the coins, cores and quest items you would rather the multiplier never touched.
- Max Stack Size. A hard ceiling applied after the multiplier and after any override, so a large multiplier on an already-large stack cannot produce an absurd number.
- Verbose Logging toggle, which reports how many prefabs were touched on each re-apply. Useful while tuning overrides.
Changed
- Gear is explicitly never stacked. Weapons, armour and tools are skipped by name, and so is anything that does not stack in vanilla. Valheim merges stacks by item name and quality only - it does not compare durability - so a pristine sword dropped onto a worn stack would silently take the worn item's durability. Weight reduction still applies to gear; only stacking is withheld. An override aimed at an unstackable item is ignored and logged once.
- Mod-added items are picked up more reliably. The sweep now covers
ZNetScene.m_prefabsas well asObjectDB.m_items, so item prefabs that never made it into the ObjectDB are still handled. Each prefab is visited once per pass. - Everything is recomputed from cached vanilla values, never from the live value, so repeated config pushes cannot compound. Lowering a multiplier now genuinely lowers it, and clearing an exclusion restores the vanilla number exactly.
- Overrides parse in invariant culture, so a config written on one machine reads identically on every other one regardless of its decimal separator.
- The config layout gained five new sections. Your existing
Stack Multiplieris preserved - it stayed in2 - Settingsunder the same key specifically so upgrading from 0.0.1 keeps it. MinimumRequiredVersionmoved to 0.1.1. Clients still on 0.0.1 will be asked to update, because they would compute different stack sizes to the server.
Licence
- Relicensed under the MIT License. The previous terms required the author's approval before
anyone could make a derivative work, which is not open source by any usable definition. MIT keeps
the attribution requirement and drops the permission gate.
ServerSync.csis compiled in and stays under its own author's terms; seeLICENSE.md.
[0.0.1]
- Initial release.
- Added dynamic item stack size modifier.
- Configurable multiplier defaults to 3x.
- Integrated
ServerSyncfor server-authoritative configuration.