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Yuusha-POE_Crafting-0.1.6 icon

POE Crafting

Beta Epic Loot companion adding POE-inspired crafting orbs, five essences, configurable bonus drops and permanent Vaal corruption. Open crafting with F8 near an enchanting table.

By Yuusha
Date uploaded 2 days ago
Version 0.1.6
Download link Yuusha-POE_Crafting-0.1.6.zip
Downloads 46
Dependency string Yuusha-POE_Crafting-0.1.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
ValheimModding-JsonDotNET-13.0.4 icon
ValheimModding-JsonDotNET

Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.

Preferred version: 13.0.4
RandyKnapp-EpicLoot-0.14.13 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.14.13

README

POE Crafting for Valheim

An experimental Epic Loot companion inspired by Path of Exile crafting. Add effects, reroll equipment and use themed essences without replacing Epic Loot's enchanting system or existing loot rewards.

0.1.6 beta: basic orb crafting has been tried by the author in-game. The latest UI/table button, expanded rarity support, prisms and currency sacrifice still need in-game confirmation. Multiplayer, dedicated servers and recovery/save-load scenarios have not been verified. Automated checks pass, but this is a development build; finish the release playtests before public upload.

Getting started

  1. Install with your mod manager. Required packages are BepInExPack Valheim, Jotunn, JsonDotNET and Epic Loot. This build targets Epic Loot 0.14.13.
  2. Craft Transmutation/Augmentation at a workbench; other currencies and essences have forge recipes using Epic Loot materials and biome resources. They also drop alongside eligible Epic Loot rewards.
  3. Use the POE Crafting button in Epic Loot's enchanting table, or stand within four metres of the table, close other windows, and press F8. The table button waits until native crafting/dialogs finish.
  4. Choose unequipped equipment and a currency from your own inventory, then click Enchant to spend one currency. Hover over currencies for their effects. Close with F8, Escape or Close.

All currencies and essences weigh zero and stack to 999. The panel shows icons, left-aligned names and right-aligned counts. Rarity stripes identify equipment quality; currency stripes indicate minimum drop tiers. Gold outlines and checkmarks identify selections. Unavailable currencies are dimmed but keep their hover explanations. Equipment hover uses its normal game tooltip.

The selected-item card shows readable Epic Loot bonuses, current effect count/live rarity cap and shard slots. Unidentified effects stay hidden. Orbs, shard crafting and essences are grouped, with Perfect Exalted beside regular Exalted. Enchant stays at the bottom as the lists scroll; Vaal displays a permanent-corruption notice. Last craft shows exactly what was added, removed or rerolled and any rarity, slot or corruption change.

Orbs

Orb Effect
Transmutation Ordinary to Magic, with one random effect
Augmentation Add one Magic effect, up to two
Regal Magic to Rare; keep existing effects and add one
Exalted Add one eligible effect to Magic through Legendary, up to Epic Loot's live rarity cap
Perfect Exalted Add one eligible effect at any enchanted rarity, up to the same live cap
Chaos Replace one random eligible effect at any enchanted rarity
Divine Reroll eligible, untempered numerical values at any enchanted rarity; results can get worse
Annulment Remove one random eligible effect at any enchanted rarity; augmented bases are currently protected
Alchemy Ordinary or Magic to Rare with four replacement effects; augment/temper histories are protected
Vaal Permanently corrupt equipment of any rarity
Gemcutter's Prism Add one shard slot per use, up to three

Chaos, Divine and Annulment work at every enchanted rarity from Magic through Ancient, including named/set equipment and items above ordinary effect-count caps. They preserve rarity, sockets, identity and protected/unknown effects. Divine leaves tempered values intact. Annulment protects previously augmented bases to preserve native re-augment costs. Ordinary or zero-effect equipment has nothing eligible to reroll/remove. Perfect Exalted supports every enchanted rarity with live caps; regular Exalted stops at Legendary, as described below. The remaining standard effect currencies retain their ordinary/Magic/Rare rules and exclude named/set/protected bases; Vaal and prisms have their own all-rarity rules. Identify gear first. Corrupted items cannot be currency crafted again.

Exalted rarity limits

Perfect Exalted Orbs work on every enchanted rarity; regular Exalted works from Magic through Legendary. Both support named/set items within their rarity range and add one eligible effect while preserving existing effects, rarity, sockets and histories. Epic Loot's live loot settings set the maximum: defaults are Magic 3, Rare 4, Epic 5, Legendary 6, Mythic 7, Ancient 8. Custom settings apply automatically. Augmentation keeps its two-effect Magic limit. Items at or above their Exalted cap cannot consume an orb; ordinary, unidentified and corrupted gear remain ineligible. Perfect Exalted reuses the regular Exalted icon with Mythic coloring and orange glow. Its forge recipe costs 10 Mythic Dust, 10 Mythic Essence and 1 Iron.

Gemcutter's Prisms

Gemcutter's Prisms work on identified, uncorrupted equipment of all rarities. Existing slots, shards and effects stay. Items already at three or more slots are unchanged and cannot consume a prism. Ordinary gear becomes a Magic item with slots and no random effects, matching Epic Loot's shard-slot storage. Craft prisms at the forge with 3 Legendary Dust, 3 Legendary Essence and 1 Crystal.

Sacrifice custom currencies

Use the native Epic Loot enchanting table's Sacrifice tab to recycle any custom orb, essence or prism. Each unit returns 1 Dust + 1 Essence of its minimum drop tier: Mythic for Divine/Perfect Exalted, Legendary for regular Exalted/Gemcutter's Prism, Rare for Vaal, Magic for everything else. Crafting recipes use those same material tiers, with their existing quantities and biome resources. Native table rules handle item selection, quantity and payouts.

Essences

Each essence upgrades Magic equipment to Rare, preserves its existing effects, and adds one guaranteed eligible effect:

Essence Guaranteed effect
Battle Physical weapon damage
Guard Armour or shield block power
Vitality Maximum health
Vigor Maximum stamina
Sorcery Maximum eitr

Vaal corruption

Vaal is disabled by default. Enable Crafting.EnableVaal in BepInEx/config/local.valheim.poecrafting.cfg after testing on a backed-up character/world. Vaal drops also require that setting.

Ordinary, Magic, Rare, Epic, Legendary, Mythic and Ancient equipment are eligible, including unique/set gear. Corruption has four equally likely outcomes: unchanged effects, one extra effect, eligible value rerolls, or eligible effect replacements. Existing rarity, sockets, identity, protected effects and slot histories are preserved. Ordinary gear becomes Magic only if an effect is added; otherwise it remains ordinary and corrupted. There is no destruction outcome in this build.

Corrupted equipment cannot use further currency crafting or Epic Loot's native enchanting, augmentation, disenchanting, rune extraction/etching or tempering. Repairs, normal upgrades and existing socket use remain available. Other mods that write enchantment data directly may bypass these restrictions. Vaal requires the tested Epic Loot corruption hooks; revalidate before updating Epic Loot.

Drop configuration

Configure every material independently under [Drops] in the generated config. Chances are percentages per eligible Epic Loot drop batch, not per monster kill. Each batch gives one roll per material, using its highest native quality; original Epic Loot rewards remain.

Materials Minimum loot quality Default conditional chance
Transmutation, Augmentation Magic 50% each
Regal, Chaos, Annulment, Alchemy, all five essences Magic 5% each
Vaal Rare 5%, while Vaal is enabled
Exalted, Gemcutter's Prism Legendary 5% each
Divine, Perfect Exalted Mythic 5% each

Higher-quality loot keeps lower-tier currencies eligible. Legendary/Mythic endgame loot can still award Magic-tier orbs and essences. Drops.Enabled disables bonus drops; a material's 0% setting disables that material. Recipe registration can be disabled with Crafting.EnableRecipes and a restart. A config example is included under docs/; it does not overwrite your settings.

Existing config percentages are preserved on upgrade. To use the 0.1.6 defaults, keep Transmutation/Augmentation at 50% and set every other currency's ChancePercent to 5% in [Drops].

Current limits and compatibility

  • Currency spending uses personal inventory; chest-provider spending is not implemented.
  • The F8 interface currently uses keyboard/mouse. Low-resolution layout still needs review.
  • Orb/essence inventory icons are custom; world models currently reuse vanilla amber pearl/crystal models with Epic Loot glow assets.
  • Perfect Exalted is the only Perfect variant currently included. Mirrors, Omens and other extra currency systems are absent.
  • All clients and the server require matching versions and dependencies. Dedicated-server and reconnect behavior still need testing.
  • InventorySlots, Valheim Plus and the larger mod-pack combinations are not yet certified compatible by an in-game release test.

Credits and assets

Epic Loot by RandyKnapp supplies the enchanting API, effects and existing loot/glow assets at runtime. Jotunn supplies item registration and GUI input integration. Neither mod's binaries nor game files are bundled here.

Code was developed with AI assistance, and the custom currency icons were generated with AI. This package should use Thunderstore's AI Generated category. The artwork is original generated imagery inspired by Norse equipment and POE currency shapes; downloaded game artwork is not bundled.

CHANGELOG

Changelog

0.1.8

  • Exalted Orbs now upgrade full Rare gear to Epic and full Epic gear to Legendary before adding one effect. Epic Loot's live caps apply; existing rolls and shards stay.
  • Regular Exalted stops at Legendary. Perfect Exalted is still needed for further upgrades.
  • Dev build: the new upgrades need in-game playtesting.

0.1.7

  • Annulment now works on augmented equipment at every enchanted rarity. Using it costs only one orb.
  • Perfect Exalted upgrades full items to the next rarity with room before adding one effect, up to Ancient. Existing effects and shards stay.
  • Reworked hover tooltips to draw above the crafting controls and clear when leaving a row.
  • Dev build: these changes need in-game playtesting.

0.1.6

  • Fixed crafting tooltips appearing behind the panel and lingering after leaving a row. Hover checks exclude clipped rows, headings and scroll bars; the tooltip draws in a separate front overlay without handling input.
  • Gemcutter's Prisms now start dropping at Legendary, with matching menu color, material glow, Legendary crafting costs and sacrifice rewards. They still work on equipment of all qualities.
  • Default bonus chances are now 5% for every currency except Transmutation/Augmentation (50%). This includes Vaal, Divine and Perfect Exalted. Minimum loot tiers still apply; existing config values are preserved.
  • Tooltip fixes require in-game visual confirmation.

0.1.5

  • Added item/currency icons, left-aligned names, right-aligned counts and rarity stripes.
  • Gold outlines and checkmarks identify the selected rows; unavailable currencies are dimmed with explanations on hover.
  • Added normal equipment tooltips and a selected-item card with native Epic Loot effect descriptions, live effect capacity and shard-slot counts. Unidentified effects remain hidden.
  • Grouped orbs, shard crafting and essences, placing Perfect Exalted beside regular Exalted.
  • Kept Enchant fixed at the bottom and added a permanent-corruption notice for Vaal.
  • Added a persistent Last craft panel showing effects added/removed/rerolled, rarity changes, slots gained and corruption.
  • Refreshed availability at a limited rate while retaining full transaction revalidation when Enchant is pressed.
  • Latest layout and tooltip changes require in-game visual review.

0.1.4

  • Added Perfect Exalted Orb: adds one eligible effect at any enchanted rarity, respecting Epic Loot's live rarity cap.
  • Regular Exalted now supports Magic through Legendary; Mythic and Ancient require Perfect Exalted.
  • Perfect Exalted uses the same icon as regular Exalted, Mythic menu coloring/orange glow, zero weight and stacks of 999.
  • Mythic/Ancient loot batches can award Perfect Exalted alongside existing rewards, following the same default eligibility/chance as Divine. PerfectExaltedChancePercent is configurable.
  • Forge recipe: 10 Mythic Dust, 10 Mythic Essence and 1 Iron. Native sacrifice returns 1 Mythic Dust and 1 Mythic Essence per orb.
  • Latest changes require in-game playtesting.

0.1.3

  • Exalted Orbs work on every enchanted rarity, including named/set items and protected-effect bases, preserving existing item data.
  • Each Exalted adds one eligible effect up to the highest positively weighted count in Epic Loot's live rarity distribution; custom loot settings apply.
  • Default Exalted caps are Magic 3, Rare 4, Epic 5, Legendary 6, Mythic 7 and Ancient 8. Augmentation retains its two-effect limit.
  • Exalted hover text shows the selected item's current cap. Full or over-cap bases and exhausted effect pools cannot consume an orb.
  • Drop tiers, drop chances, recipes and sacrifice rewards are unchanged.

0.1.2

  • Chaos, Divine and Annulment support all six enchanted equipment rarities, including named/set items, while preserving protected effects and sockets.
  • Chaos replaces one eligible effect; Divine uses the current rarity's numeric ranges. Annulment retains protection against resetting native re-augment costs.
  • Added a POE Crafting button in the enchanting table UI; F8 remains available.
  • Equipment names use native rarity colors. Selected equipment and currency have a full-button highlight.
  • Currency descriptions appear on hover. Moved selection instructions above the lists, removed the effect-limit header and replaced the two-step confirmation with one Enchant button.
  • Latest gameplay and UI changes require in-game playtesting.

0.1.1

  • Added Gemcutter's Prism with a custom icon, blue glow, configurable Magic-tier drops and forge recipe.
  • Prisms add one shard slot per use, up to three, at every equipment rarity; preserve existing shards, effects and identity.
  • Registered all custom currencies for Epic Loot's native Sacrifice tab: one Dust and one Essence of the matching drop tier per unit.
  • Aligned currency recipe material tiers with sacrifice rewards.
  • Latest additions require in-game playtesting.

0.1.0

  • Initial beta with nine crafting orbs and five essences using Epic Loot's live effects API.
  • Configurable bonus drops with minimum loot tiers; endgame loot retains lower-tier currencies.
  • Custom inventory icons and material glow; zero weight and stacks of 999.
  • F8 crafting panel with cursor input handling, opaque background and quality colors.
  • Vaal supports all equipment rarities, including ordinary gear, with permanent corruption guards.
  • Personal-inventory transactions revalidate the target and attempt rollback/refunds if Epic Loot rejects a craft.

Release playtests remain open for the latest UI/Vaal changes, save/load and multiplayer.