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blacks7ar-MagicRevamp-1.5.0 icon

MagicRevamp

An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions, a spellbook and 96 spells.

Date uploaded a week ago
Version 1.5.0
Download link blacks7ar-MagicRevamp-1.5.0.zip
Downloads 3847
Dependency string blacks7ar-MagicRevamp-1.5.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

# MagicRevamp

An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 94 spells.

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## Installation (manual)


## Features

  • Adds 7 new staves one for each biome.
  • Adds 7 new wands one for each biome.
  • Adds 6 armor sets, (meadows and blackforest will share one set while the remaing biomes will get their own set.)
  • Adds a total of 94 magic spells (more to come..) which you can equip as an ammo for your staff/wand which means you can use multiple spells without crafting alot of staves/wands.
  • Adds a new crafting station called Spell Table which you can use to craft magic spells (In order to craft magic spells you need to craft a paper from wood which you can also craft here.)
  • Adds a new spell hud that displays the current equip spell (configurable: you can enable/disable it, change its colors or make it semi transparent).. only appears when you equip a staff from this mod.
  • You can cycle through spells with a press of a button/hotkey (configurable)
  • Configurable weapon stats, spell stats, and recipes.
  • Uses ServerSync and built in config watcher.
  • Configurable through config file or Configuration Manager

CHANGELOG

v1.5.0

  • updated for valheim 1.0 deepnorth
  • disabled mining scroll (1.0 changed how projectile mining and terrain works and i can't find a way to bring it back)

v1.4.9

  • updated for the latest valheim build (221.10)

v1.4.8

  • added fade out to the spell hud so it won't stay visible all the time (configurable duration), pressing the cycle spell will make the hud visible again

v1.4.7

  • fixed missing font warning.
  • rewritten custom spell hud feature
  • rewritten custom floater script of spells/essences
  • some minor bug fixes.

v1.4.6

  • fixed some minor loading issue.

v1.4.5

  • updated for the latest bepinex build (5.4.2333).
  • updated for the latest valheim build (221.4) call to arms update.
  • updated unity project with the latest game rip.

v1.4.4

  • fixed NRE's when hovering pet rock.
  • updated serversync.

v1.4.3

  • updated serversync.

v1.4.2

  • fixed teleporting NRE and added a config option for max summon.

v1.4.1

  • fixed compatibility issue with BowPlugin's new feature.

v1.4.0

  • added a new item called spellbook that will store all your looted/crafted magic scrolls/spells.
  • looted/pickup scrolls and crafted scrolls will automatically goes to your spellbook if it is equipped.
  • you can craft it at the workbench and requires the elder trophy, once crafted you can equip it as a utility item.
  • spellbook's inventory space increase base on its quality and can be upgraded with different materials as you progress the game. [all this possible thanks to smoothbrains Backpack mod: will now be required as a dependency.]
  • magic spells/scrolls inside the spellbook can only be used if the spellbook is equip, you can then cycle through spells using the Cycle Spell hotkey [Default: G]
  • if you want to use the magic scrolls/spells inside your inventory and not the spellbook, you must unequip the spellbook first.
  • also as requested removed DeadRaiser Message when you summon a creature.

v1.3.8

  • updated piece manager

v1.3.7

  • updated for the latest valheim build (219.13) bog witch
  • added unsummon key (configurable) to unsummon summons.

v1.3.6

  • added toggle option for weight check and restricted items check for portal spell, if those are on it will check if you are encumbered or have a non-teleportable item, if yes you will be restricted from teleporting.

v1.3.5

  • removed uninteneded logging

v1.3.4

  • fixed ashland armor set recipe
  • minor code fixes

v1.3.3

  • updated piece manager.
  • disabled file watcher.
  • fixed ashland armor set required materials. (DELETE configs\blacks7ar.MagicRevamp.cfg to take effect)
  • added client-side toggle option to disable auto picking of essences and spells.

v1.3.2

  • removed all wands fire damage per level, it should be blunt damage per level. (NOTE: DELETE \configs\blacks7ar.MagicRevamp.cfg and let the mod regenerate a new one in order for the changes to take effect.)
  • disabled file watcher.

v1.3.1

  • fixed healing spells and other support spells, they will now properly affect other players (shoutout to @Ingraved and her friends for testing it on multiplayer)
  • fixed support to vulkan api

v1.3.0

  • improved spells exclussions, excluded spells (utility spells) from hotbar will no longer auto equip when cycle spell hotkey is pressed.
  • added 2 new utility spells called RepairSpell (repairs equipped items) and Wind Spell (always tailwind when sailing).
  • added an effect to some utility spells.

v1.2.7

  • fixed build menu tab scaling (updated piece manager).

v1.2.6

  • excluded utility spells (ie. portal spell, firewisp spell, etc..) from auto equipping when cycle spell hotkey is press.

v1.2.5

  • updated for the latest valheim build (218.15 ashlands)
  • added 3 new armor sets (meadows and blackforest will share one armor set while the other 5 biomes will get their own armor set) (NOTE: magicplugin and magicrevamp uses the same armors so if magicplugin is detected/installed magicrevamps armor sets will be disabled.)
  • added 1 new staff for the ashland biome.
  • added 2 new elemental spells, 8 new summoning spells and 26 new utility spells.
  • tweaked some recipes (reduced material cost, changed material requirement, etc..)
  • as requested added toggle option to restrict equipping of staves/wands to require magic armors.
  • as requested added 7 new wands one for each biome.
  • fixed multisummons (you can now only summon 1 type of creature at a time)
  • tweaked summoned creatures scale and color, they're now randomized, you'll get a diffrent scale and color for your summoned creature every game session.
  • fixed eitr consumption, it will now properly use the spells eitr requirement.
  • added eitr to scrolls tooltip.
  • changed SilverStaffs model and name into CrystalStaff.
  • updated all items flavor texts.

v1.1.6

  • as requested added config options for scrolls, essences, and papers max stack sizes.
  • as requested added statuseffects tooltips to be translated.
  • improveds spells switching, spells will now auto equip when the previous one is consumed and spells ui text will update immediately.
  • changed spell ui crosshair.

v1.1.5

  • added config options for spells damages.
  • added 2 new utility spells

v1.1.3

  • improves drops floating effect.

v1.1.2

  • added 4 new powerful end-game spells
  • added a new tier of paper use to craft powerful spells
  • added a 2nd crafting extension for the spell table which makes its max level to 3.
  • adjusted some high level recipes to match the new spell tables max level.
  • added new custom items for the staves and crafting extension.

v1.0.8

  • added a new crafting extension for the spell table and made its max level to 2.
  • added 4 new materials called essences drop by monsters on every biomes (configurable drop table)
  • change elemental spells recipes in order to accomadate the new crafting materials.

v1.0.5

  • added 22 new summoning spells.

v1.0.1

  • updated for the latest valheim build (217.46).

v1.0.0

  • first released.