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| Date uploaded | 2 days ago |
| Version | 1.1.0 |
| Download link | bussteam-GuakRogueWaves-1.1.0.zip |
| Downloads | 1 |
| Dependency string | bussteam-GuakRogueWaves-1.1.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
GuakRogueWaves
Multiplayer-synced rogue ocean waves for Valheim.
When a player is controlling a moving ship, the mod occasionally sends a rogue wave through the water near that ship. Everyone with the mod installed receives the same wave event, so the water timing, position, direction, and height match across clients.
Defaults
- Wave height: 9 meters, roughly 30 feet
- First wave: about 35 to 75 seconds after sailing starts
- Later waves: about 90 to 210 seconds apart
- Warning text:
ROGUE WAVE - Multiplayer sync: enabled
Install
Import this zip into r2modman, or extract the package into your Valheim profile's BepInEx plugins folder.
All friends on the server should install the same version. Players without the mod will not see the synced wave height.
Config
After first launch, edit:
BepInEx/config/eden.valheim.roguewaves.cfg
Useful settings:
HeightMetersMinSecondsBetweenWavesMaxSecondsBetweenWavesSyncWavesChatWarning
CHANGELOG
Changelog
2.0.1
- Added shore spectacle gating: waves stop far inland but still work near shore bases and large water.
- Keeps placed structures untouched; giga damage only applies to boats.
2.0.0
- Rebuilt the mod around randomized 15-45 ft normal waves and 50-80 ft giga waves.
- Added weather-based wave pacing.
- Added normal-wave boat stabilization with near-vertical pitch allowed.
- Added thunderstorm/open-ocean gated giga waves.
- Added giga boat damage based on crest hit, boat class, and bow/broadside alignment.
- Added storm wind chaos and configurable ocean thunderstorm weighting.
- Added screen shake and safer multiplayer RPC validation/rebroadcasting.
1.3.1
- Added offshore-only wave gating so rogue waves stop on land and near shore.
- Added
MinDistanceFromShoreFeet, defaulting to 100 ft. - Documented that the mod does not damage placed buildings, lights, or other player-built pieces.
1.3.0
- Reworked normal waves into very long cinematic swells.
- Added regular-wave boat stabilization so normal waves should not be the boat-killer.
- Added rare
GIGA ROGUE WAVEevents gated behind Ocean biome and thunderstorm conditions. - Added config for giga chance, giga size, giga timing, giga ocean check radius, and regular-wave boat stability.
1.2.0
- Waves now spawn near the local player instead of only while controlling a ship.
- Reworked the wave shape into a wider, slower rolling swell so it looks bigger and hits boats less sharply.
- Added
SpawnDistanceMeters.
1.1.1
- Repacked for public Thunderstore upload after initial version conflict.
1.1.0
- Added multiplayer wave sync using Valheim routed RPC.
- Added
SyncWavesconfig. - Packaged as an r2modman/Thunderstore-style local mod zip.
1.0.0
- Initial rogue wave water-height patch.