Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Date uploaded | 8 months ago |
| Version | 2.0.2 |
| Download link | da_fwiends-fwiends_modpack-2.0.2.zip |
| Downloads | 109 |
| Dependency string | da_fwiends-fwiends_modpack-2.0.2 |
This mod requires the following mods to function
Advize-PlantEasily
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Preferred version: 2.0.3Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.5Azumatt-AzuAreaRepair
Repair pieces in a specified area around the player when using the hammer to repair. Code pulled from OdinsQOL
Preferred version: 1.1.6Azumatt-AzuAutoStore
This mod pulls nearby items from the ground into containers. Optionally, use a hotkey to store items in your inventory into containers. Read the mod description for more information.
Preferred version: 3.0.11Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.12Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.2.2Azumatt-Official_BepInEx_ConfigurationManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.1Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.3.10Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.4.13JereKuusela-DPS
5hows DPS, stamina usage and other statistics. Accurate and configurable. Also includes an experience meter.
Preferred version: 1.6.0JoelOliMclean-NoRainDamage
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Preferred version: 1.2.4LVH-IT-UseEquipmentInWater
Allows you to use your Equipment while swimming in water
Preferred version: 0.2.4MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.6.1OdinPlus-OdinArchitect
Odin Architect is a mod that will allow you to build more with more structures and on a larger scale. You will find here not only larger counterparts of basic buildings but also completely new ones
Preferred version: 1.6.4OdinPlus-TeleportEverything
This mod adds extra excitement and functionality to the portal system. Teleport wolves, boars, loxes and other allies. Transport ores, ingots, carts and even take enemies with you, or block players teleporting when enemies are nearby.
Preferred version: 2.9.0RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.12.9Smoothbrain-Cooking
Adds a skill that increases health, stamina, eitr and HP regeneration for cooked food.
Preferred version: 1.2.1Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.5Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.7Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.1Tekla-AutoRepair
Interacting with a workbench will repair all items it can from your inventory.
Preferred version: 5.4.1602Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.27.1ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4VerdantsAscent-FiresGhettoNetworking
BetterNetworking and Serverside Simulations had a baby... Features extended zone pre-loading, ZSTD compression, higher Steam send rates, server-side AI/events, ZDO throttling, AI LOD, and more for smoother, more stable multiplayer on dedicated servers.
Preferred version: 1.1.0Xenofell-TorchesEternal
Torches and other fire sources that require fuel (campfire, hearth, etc) will burn infinitely when using Torches Eternal.
Preferred version: 0.2.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
fwiends modpack
Purpose
To provide a Vanilla+ experience with a plethora of qualities of life for a close-knit multiplayer server.
Features
Quality of life
- Auto repairs when interacting with benches
- Area-wide repairs
- Targeted teleport interface
- Quick stack to nearby chests
- Auto storage of dropped items to nearby chests
- Eternal torches and related firey fuel sources (excluding things like smelters, of course)
- Recycle and reclain excess equipment with a 50% return on materials
- Show live EXP updates from your skills!
Additions
- Mining, Cooking, and Sailing skills
- Odin Architect for more buildables
- Epic Loot for enchantments and equipment affixes
- Therzie's Armory, Monstrum, and Warfare for more equipment throughout the game's progression, which is supplemented by new monsters
Cheat-y
- Plant Everything allows you to, you know.
- Teleport Everything allows transporting goods, animals, and carts.
- Extended Player Inventory for equipment-specific slots to free up your inventory
Important Keybinds
| Key | Function |
|---|---|
| P | Quick stack to nearby chests |
| ALT + Click | Favorites items in your inventory to prevent them from being quickstacked |
| ALT + O | Toggles crafting from chests or not, which puts you in better control of what is being used/sacrificed |
| P (with open map) | Toggles showing portals |
Troubleshooting
NullReference error with localization?
Change your language to something else, then back to your original language and relaunch Valheim (with BepInEx).
CHANGELOG
2.4.0 -- 2026-01-19
- Added FiresGhettoNetworking (which does a 'hacky' job of incorporating all the network optimizations that we want)
- Removed Network
- Removed LeanNet
- Changed QuickStackToNearbyRange and RestockFromNearbyRange from
10->15
2.3.0 -- 2026-01-19
- Added Network, which inreases the send/receive limit for network traffic
- Added LeanNet, which lowers bandwidth use on the client and frees up more headroom in the server's queue
2.2.1 -- 2026-01-17
- This modpack has been branched into a separate one: fwiends_modpack_serverowner
- The serverowner modpack will include admin-related mods, as well as things for server maintenance and resets like CronJob
- Removed Server devcommands, as this is only necessary for the fwiends_modpack_serverowner modpack
- Removed Cron Job, as this is only necessary for the fwiends_modpack_serverowner modpack
- Removed Upgrade World, as this is only necessary for the fwiends_modpack_serverowner modpack
- Removed Expand World Data, as this is only necessary for the fwiends_modpack_serverowner modpack
- Updated AzuExtendedPlayerInventory from
2.2.1->2.2.2 - Added a custom recipe that patches Epic Loot to make Chain at the forge for 5 iron bars
- Updated AzuAutoStore fallback range (and setting for most chests) from
10->20- This allows a wider radius for chests to automatically pick up items, which in turn allows more freedom for base builds. i.e. putting a smelting area a respectable distance from the central storage
2.1.1 -- 2026.01.12
- Added Expand World Data
- Added the server-side yamls for this mod in the
BepInEx/configfolder - Modified the
expand_dungeons.yamlto forcerandomSeed: truefor all dungeons. This means when regenerating dungeons with Upgrade World the dungeon interiors will be completely random.
- Added the server-side yamls for this mod in the
- Patched Epic Loot identification mechanic so it no longer requires biome-specific materials. i.e. You don't need Silver to identify Mountain epic items, just the gold
- Simplified Cron Job's
cron.yamlso it resets dungeons and camps a little more aggressively by narrowing the safeZones to1and forcing it server-wide instead of on zone load. This still won't reset dungeons if a tombstone is in there or someone builds on/in it. - Changed PlantEverything's variable
EnforceBiomesVanillafromtrue->false- This allows you to plant any biomes' seed in any other biome because we are lazy.
2.1.0 -- 2026.01.11
- Added MonstrumDeepNorth
- Added WarfareFireAndIce
- Updated EpicLoot from
0.12.6->0.12.9- Set
Always Refresh Core Configstotruesince we're not making any changes, and this will help with updates - Deleted the
..config/EpicLootfolder since this wasn't copying anything anyway
- Set
- Updated AzuExtendedPlayerInventory from
2.1.0->2.2.1 - Tweaked
cron.yamlso it also resets Mistland camps and Fossilized Skeletons (Mistlands_Giant1,Mistlands_Giant2). Otherwise finding these things to get enough tissue to gear 4+ players is just a chore - Added
F6as a bind for the DPS Experience meter. You can just pressF6to toggle it on or off. - Sorted manifest mods alphabetically so it's easier to read
- IMPORTANT NOTE: If you upgraded from anything prior to version
2.0.0you need to make sure Creature Level and Loot Control is uninstalled. There are some weird desync issues otherwise. If a player on a server has that still enabled and wanders around the world first (therefore becoming the local host) it seems to generate higher starred monsters that show deceptively as "normal" monsters for everyone else.
2.0.3 -- 2026.01.04
- Fixed CHANGELOG dates (whoops, it's 2026 now)
- Updated README
- Updated EpicLoot from
0.12.5->EpicLoot-0.12.6 - Disabled recycling from inventory from Recycle N Reclain
- Updated Cron Job's cron.yaml to perform the following:
- Reset DUNGEONS every EVEN hour with a server-wide broadcast
- Reset CAMPS every ODD hour with a server-wide broadcast
2.0.2 -- 2026.01.01
- Changed AzuAutoStore border colors to be transparent, removed their tooltips, and removed their store shortcut. This should basically "hide" the AzuAutoStore favoriting system in favor of (heh) the Quick Craft favoriting system
2.0.1 -- 2026.01.01
- Updated AzuExtendedPlayerInventory from
2.0.3->2.1.0 - Cleaned up CHANGELOG because of weird bullet spacing
2.0.0 -- 2026.01.01
New year, new version :)
- Added Upgrade World
- Allows resetting certain aspects of the world with high levels of control, like only resetting certain dungeons, biomes, or a location around coordinates
- Added Cron Job
- Allows scheduling commands for the server, like with the above Upgrade World
- Removed Creature Level and Loot Control
- The main reason we used this was for resetting dungeon spawns every in-game day, but now we can soft reset everything on a schedule with the above mods
- Added Cron Job schedule to soft reset dungeons every 2 hours; this will ignore resetting any dungeon if a player's tombstone or buildables are around the coordinate.
- Changed Plant Everything growth timers from 120 minutes -> 60 minutes because when you're playing with a lot of fwiends, food becomes the bootleneck
- Changed Azu Crafty Boxes Leave One Item setting back from
On->Off- This is great in theory, but when you have rare/valuable items (where you only have 1) this is annoying
- Changed Azu Crafty Boxes Container Range from
30->60 - Changed Azu Auto Store BorderColorFavoritedItem from
FFD800FF->FFD80000- This sets the outline to transparent, because we're using the Favorite system from the Quick Stack mod
1.0.5 -- 2025.12.31
- Updated EpicLoot from
0.12.4->0.12.5- Also regenerated the
baseconfig/files since those were affected in the update
- Also regenerated the
- Updated AzuExtendedPlayerInventory from
2.0.2->2.0.3 - Updated Jotunn from
2.27.0->2.27.1 - Disabled the Experience Meter from DPS by default, since it's a little annoying
1.0.4 -- 2025.12.27
- Added CreatureLevelAndLootControl
- Allows for things like dungeon/camp resets, customizable elite aspects, and "world levels" which increase over time and as you venture from the center of the map.
- Added Cooking skills mod
- Enhances the Cooking skill to reward better cooks with better buffs
- Added Mining skills mod
- Adds a Mining skill, which offers slightly more ore with an "explosion" skill at level 50
- Added DPS mod
- We only use the Experience meter for this, which tracks experience gain for skills
1.0.3 -- 2025.12.27
- Added AzuAreaRepair for QoL
- When repairing, you will automatically repair things in an area around you
- Added TorchesEternal for QoL
- Torches and other fire sources burn infinitely so we don't have to refuel
- Added Recycle N Reclaim
- Allows you to recycle items back into resources use to make them
- Added Groups
- Adds group features to the game
- Changed
Maximum size for groupsfrom 5 -> 10
- Added AzuAutoStore
- Grabs nearby items on the ground and puts them in chests
- Disabled
FavoritingModifierKeybind1andFavoritingModifierKeybind2since this is built into another mod
- Added NoRainDamage
- Stops wood from decaying from weather/exterior conditions
- Updated AzuExtendedPlayerInventory from 2.0.1 -> 2.0.2
- Updated Server decommands from 1.101.0 -> 1.102.0
1.0.2 -- 2025.12.26
- Added this changelog!
- Tweaked PlantEverything timers to all be 2 hours instead of variable 3-5 hours.
- Tweaked AzuCraftyBoxes to increase Container Range from 20 -> 30
- Tweaked AzuCraftyBoxes to enable "Leave One Item"
1.0.1 -- 2025.12.26
- Added UseEquipmentInWater. Configured to only allow building tools and knives in water so it isn't overpowered. :)
- Added AutoRepair for QoL