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MapRoutes
Better map planning: draw routes, give pins icons by naming them, and show the borders between biomes.
| Date uploaded | 4 hours ago |
| Version | 0.3.0 |
| Download link | garcipat-MapRoutes-0.3.0.zip |
| Downloads | 15 |
| Dependency string | garcipat-MapRoutes-0.3.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Map Routes
By garcipat · Source code on GitHub
Map Routes adds a few things to the large map that help you plan your trips:
- Routes: draw the way you want to go on the map with a quill. Routes are saved with your character, per world.
- Pin icons: name a circle pin
Cave,PortalorSwampand it shows a matching icon instead of the circle. - Pin what you look at: look at a berry bush, copper or a cave entrance and press F8. A pin with its icon lands on the map.
- Biome borders: faint dashed lines where one biome meets another. They are off until you turn them on.
Each one is explained in its own section below.
Client-side only: it works on any server and nothing needs to be installed on the server. Other players don't see your routes.
Drawing routes
- Open the large map (M) and click the quill above the pin icons. The mouse cursor turns into a quill.
- Hold the left mouse button and drag to draw. Letting go finishes the line; each line is its own route.
- Hold the right mouse button and drag to move the map while the quill is picked. The mouse wheel still zooms.
- Right-click a route (without dragging) to remove it. This works whether the quill is picked or not. A pin under the cursor comes first, so right-clicking a pin still removes the pin.
- Click the quill again, pick a pin icon or close the map to stop drawing. Left-drag moves the map again, as usual.
- While the quill is picked, clicking a pin doesn't cross it out and double-clicking doesn't add a pin.
Routes show on the large map and on the small map in the corner. You draw them on the large map. Sharing your map through a cartography table doesn't pass them on.
Pin icons
Place a circle pin as usual and give it one of the names below. The circle turns into the matching icon.
- The whole name has to match. Capital letters don't matter:
cave,CaveandCAVEall work, butCave near homestays a circle. - With the short name (first column) you see only the icon, like the game's own pins.
- With a longer name (last column) you see the same icon with the name under it, so you still know which ore or which berries it is.
- Only circle pins change. Fire, house, hammer and rune pins stay as they are, whatever their name.
| Icon | Short name, icon only | Longer names, icon with name |
|---|---|---|
Cave |
Troll cave, Frost cave |
|
Crypt |
Sunken crypt |
|
Dungeon |
Burial chamber |
|
Mine |
Infested mine |
|
Village or Camp |
Fuling village, Fuling camp |
|
Portal |
||
Ship |
Boat, Karve, Longship |
|
Ore |
Copper, Tin, Silver, Iron, Obsidian |
|
Tar |
Tar pit |
|
Berries |
Raspberries, Blueberries, Cloudberries |
|
Mushroom |
Yellow mushroom, Blue mushroom, Jotun puffs, Magecap |
|
Egg |
Dragon egg |
|
Nest |
Greydwarf nest |
|
Surtling |
Fire geyser |
|
Leviathan or Turtle |
||
Lox |
||
Forest |
Black forest |
|
Swamp |
||
Mountain |
||
Plains |
||
Mistlands or Mist |
||
Ashlands or Ash |
||
Deep North or North |
The pin itself doesn't change, only how it is drawn. Without the mod it is a circle with its name, so nothing is lost if you remove it. Pins shared through a cartography table keep their name, so friends who have the mod see the icons too.
Pin what you look at
Look at something you want to find again and press F8. A pin with its icon is put on the map at that spot, and
you don't have to open the map. Things you can pin show an extra line, [F8] Pin on map, under their name.
| Look at | Pin |
|---|---|
| Troll cave or frost cave entrance | Cave |
| Burial chamber entrance | Dungeon |
| Sunken crypt entrance | Crypt |
| Infested mine entrance | Mine |
| Any other entrance you enter with E | Dungeon |
| Portal | the game's rune pin, named with the portal's tag |
| Any ship (at the rudder) | Ship |
| Raspberry, blueberry or cloudberry bush | Berries |
| Any mushroom | Mushroom |
| Tar at a tar pit | Tar |
| Dragon egg | Egg |
| Copper, tin or silver | Ore |
The pin gets the short name, so the map shows only the icon, like the game's own pins. To tell copper from silver,
rename the pin to Copper or Silver: it keeps the icon and shows the name under it.
- It is a normal pin (a circle, or the rune for a portal). You can rename, cross out or remove it like any other pin.
- If the same pin is already there (within about 10 m), you get "Already pinned" instead of a second pin.
- Inside caves and dungeons nothing is pinned, because the map can't show where you are in there.
- A ship's pin marks where the ship was when you pinned it. It doesn't follow the ship.
- It works with the game in any language.
Configuration
- General → BiomeBorders (default off): faint dashed lines on the large map where one biome meets another, so you can see where the Black Forest ends and the Swamp begins. They only show on land and only where you have explored. Turn it on to see them.
- General → PinHotkey (default F8): the key that pins what you look at. Set it to
Noneto turn it off.
Routes have no setting. To hide your routes, disable the mod in your mod manager. They come back when you enable it again.
Installation
Install through a mod manager such as Gale or r2modman. It installs BepInExPack Valheim automatically.
For a manual install, put MapRoutes.dll into Valheim/BepInEx/plugins/.
Feedback
Bug reports, ideas, and source code: https://github.com/garcipat/valheim-quickfix
License
MIT. See the LICENSE file in the package, or the source repository.
Pin icons by Lorc and Delapouite from game-icons.net, licensed under CC BY 3.0. The Cave and Surtling icons are our own.
CHANGELOG
Changelog
All notable changes to this project are documented here. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
[0.3.0] - 2026-11-15
Added
- Pin what you look at: press F8 while looking at berries, mushrooms, copper, tin or silver, tar, a dragon egg, a cave
or dungeon entrance or a ship to put a pin with its icon on the map. A portal gets the rune pin with the portal's
tag as its name. Change the key with
PinHotkeyinGeneral.
Changed
- A pin named
Burial chambershows the sarcophagus (Dungeon) icon instead of the crypt gate. - The mod description is a short overview of what the mod does, and the README shows each pin icon next to its name.
Fixed
- The README's links to its own sections went nowhere in mod managers; they are plain references now.
[0.2.0] - 2026-11-15
Added
- Pin icons: a circle pin whose whole name is a known name, such as
Cave,Portal,OreorSwamp, shows a matching icon instead of the circle. Short names show only the icon; longer names such asTroll caveorCopperkeep their name under it. The README lists all names. - Biome borders: the large map shows faint gray dashed lines where one land biome meets another, only in explored areas
and not over open water. Off by default; turn them on with
BiomeBordersin theGeneralconfig section.
[0.1.0] - 2026-11-13
Added
- Route drawing on the large map: a quill button above the pin icons switches to draw mode, where the cursor turns into a quill and holding the left mouse button draws a dotted red route freehand. Right-drag moves the map while drawing. Clicking the quill again, picking a pin icon or closing the map stops drawing. Right-clicking a route removes it, unless a pin is under the cursor. Routes show on the large map and the corner map, and are saved with the character, per world.