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Fifth Edition Fantasy
Tabletop fifth-edition fantasy for Valheim: 46 playable races with unique looks and wings, 13 classes with subclasses, 42 feats, 69 spells with icons, boss-driven leveling to 12, and a character sheet.
| Date uploaded | a day ago |
| Version | 1.0.6 |
| Download link | jdvanaus-Fifth_Edition_Fantasy-1.0.6.zip |
| Downloads | 86 |
| Dependency string | jdvanaus-Fifth_Edition_Fantasy-1.0.6 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Fifth Edition Fantasy
Join the Discord: discord.gg/gPRFKDwe5n
Get help, report bugs with /bug, suggest ideas with /suggest, find a group, and get pinged when a new version comes out.
Bring tabletop fifth-edition fantasy to Valheim. Choose from 46 playable races, 13 classes with subclasses, 42 feats and 69 spells, and grow in power as you defeat the Forsaken.
Features
Races (46)
Every race has its own racial abilities and its own look: skin and hair tones plus hand-built horns, ears, tails, tusks, snouts, beaks, crests, manes, fins, crystals, shells and wings.
- Fairy: small, winged and fey. Gossamer wings that fold at rest and beat in flight, pointed ears, a cat-like tail, Druidcraft and Faerie Fire as racial spells, plus a full appearance customizer.
- Flyers: Aarakocra and Owlin (feathered wings), Hadozee (glide membranes), Fairy. Aasimar grow radiant wings during Celestial Revelation.
- Plus: High Elf, Wood Elf, Drow, Eladrin, Shadar-kai, Dwarf, Duergar, Halfling, Gnome, Deep Gnome, Tiefling, Dragonborn (Red, Blue, White), Genasi (Fire, Air, Earth, Water), Goliath, Firbolg, Tabaxi, Tortle, Triton, Lizardfolk, Loxodon, Minotaur, Kobold, Goblin, Bugbear, Orc, Half-Orc, Yuan-ti Pureblood, Githzerai, Hexblood, Warforged, Harengon, Satyr, Leonin and Shifters (Beasthide, Longtooth, Swiftstride).
- Small races shrink, big races grow. Carry weight, stealth, damage resistances and movement all vary by race.
Classes (13) and subclasses
| Class | Subclasses |
|---|---|
| Barbarian | Berserker, Totem Warrior (Bear), Zealot |
| Bard | Lore, Valor |
| Cleric | Life, Light, Tempest |
| Druid | Moon, Land (with Wild Shape into Valheim creatures) |
| Fighter | Champion, Battle Master, Eldritch Knight |
| Monk | Open Hand, Shadow |
| Paladin | Devotion, Ancients, Vengeance |
| Ranger | Hunter, Gloom Stalker |
| Rogue | Thief, Assassin, Arcane Trickster |
| Sorcerer | Draconic (dragon wings at level 12), Wild Magic |
| Warlock | Fiend, Archfey |
| Wizard | Evocation, Abjuration |
| Artificer | Alchemist, Artillerist, Battle Smith |
Feats (42)
Great Weapon Master, Sharpshooter, Polearm Master, Tough, Mobile, Lucky, War Caster, Sentinel, Fey Touched, Telekinetic, Magic Initiate, Chef, Healer and many more. Feats with an active ability fill the Feat ability keys in order, so no key is tied up by a feat you don't have.
Spells (69)
Cantrips and leveled spells from Fire Bolt and Eldritch Blast up to Fireball, Cone of Cold, Sunbeam and Heal, each with a painted icon.
- Each spell has its own recast cooldown, shown on the Spells tab.
- Targeted, area and healing spells cost nothing if nothing is in range to affect.
- No spellcasting while wild shaped.
- Your first cast of each leveled spell is free again every time you become Rested.
- Switch spells on or off on the Spells tab so O only cycles through the ones you use.
- Tap O for the next spell and I (or Shift+O) for the previous one. Hold O to open the spellbook: every spell you know, grouped by level. Scroll to pick, press 0-6 to jump to a spell level, and let go to keep your choice. Ctrl+O keeps it open.
Leveling
Start at level 1 and gain a level for each boss you defeat, up to level 12. In multiplayer, everyone who hit the boss or was within 60 m when it died levels up. New levels unlock class features, subclass features, feats and higher-level spells.
Character sheet
Press L to open the character sheet. It has tabs for your race, class, subclass, feats and spells, with full descriptions.
Bag of Holding
A craftable pouch (level 2 workbench) that opens your own bottomless chest. Only you can use it. It has no slot limit, a search box and auto-sort by type, name or amount. Star items as favorites to keep them out of "Put in everything". The contents weigh nothing, stay with you on death, and count for crafting and building wherever you are. The crafting and build menus show how many of each ingredient you have.
Vendors
Talk to Haldor, Hildir or any other trader for extra options:
- Reset race, class and feats: 200 coins
- Change appearance: 50 coins
Default keys
| Key | Action |
|---|---|
| L | Character sheet |
| H | Race ability |
| J | Race ability 2 |
| O | Next spell (hold: spellbook) |
| I | Previous spell |
| P | Cast spell |
| F | Toggle flight (flying races) |
| Space / Left Ctrl | Ascend / descend while flying |
| N, B, Y, U | Feat abilities 1-4 |
| Z, X | Class abilities |
You can rebind every key in game under Settings > Keyboard & Mouse, in the "Fifth Edition Fantasy" section below the vanilla keys. Click a key and press the new one. Esc cancels and Backspace unbinds. Conflicting keys show in red.
Controller (experimental)
| Button | Action |
|---|---|
| LB + A | Toggle flight (flying races) |
| Hold A / B | Ascend / descend while flying |
| Left stick | Fly in any direction |
| LB + D-pad Right | Next spell (hold: spellbook) |
| LB + D-pad Left | Previous spell |
| LB + RT | Cast spell |
| LB + RB | Class ability |
The other actions are unbound on a controller by default. Bind them in the Controller column next to the keyboard keys: select a row, then press a button, or hold one button and press another for a combo. Start clears a binding.
Installation
Install with r2modman or the Thunderstore Mod Manager. BepInExPack_Valheim and Jotunn are installed automatically.
To install manually, put FifthEditionFantasy.dll in BepInEx/plugins.
Multiplayer
Every player needs the mod installed. Your race, class, level and appearance are saved with your character.
Compatibility
- Windows: fully supported.
- macOS: experimental. The mod includes macOS assets, but hasn't been tested on a Mac yet. Please report problems on the Discord.
- Linux (Proton or native): untested.
- Achievements: Valheim normally disables achievements whenever mods are installed. This mod turns them back on (real cheats still disable them). Set
AllowAchievementsWhenModded = falsein the config to keep vanilla's behavior. Typeachievementstatusin the F5 console to check. - Console crossplay: not supported. Xbox, PlayStation and Switch players can't install mods. On a crossplay server, every PC player still needs the mod.
Notes
- Configuration file:
BepInEx/config/jdvanaus.fifthedition.cfg - Console commands:
achievementstatusshows whether achievements can progress.selftestruns a quick check of every race, class, feat and spell (it's a cheat command: needsdevcommands+confirmcheats).
Disclaimer
This is an unofficial fan project. It is not affiliated with, endorsed by or sponsored by Wizards of the Coast or Iron Gate. All names of game rules and creatures are used for descriptive purposes only.
Credits
Created by jdvanaus. Built with BepInEx, Harmony and Jotunn.
CHANGELOG
Changelog
1.1.1 - Hotfix for 1.1.0
New
- Flying skill: a new skill in your skills list. It goes up while you fly under your own power, and like Run it makes flying cheaper: up to half the stamina at skill 100. Server admins can change the reduction with
FlyingSkillMaxStaminaReductionin[FairyFlight]. - Ability tiles: your class keys (Z/X) and race keys (H/J) now show next to the spell bar, with the ability's name and its cooldown or uses left. Turn them off with
ShowAbilityTilesin[FairyHud].
Changes
- Shape Soil: no longer blocked near buildings; it just doesn't work inside a ward's area. Hold Block (right mouse / LB) while casting to dig, which works while flying. Crouching still digs on the ground.
Fixes
- Spell bolts (Eldritch Blast, Fire Bolt, Magic Missile and the others) no longer hit random things near your base. They used to catch the invisible trigger areas around portals, beds and fires. Bolts also stop at walls and the ground instead of passing through them.
- Inspecting another player (K) showed "Human, no class, level 1" after they had logged back in. Race, class, subclass and level are shared properly now, and the window shows the full race and subclass names.
- Esc closing the inspect window, Adventurer's Log, station picker or spellbook no longer opens the game menu too.
- Moonblood ears now sit on the head instead of floating just above it.
- Pressing an at-will class ability too early now tells you how long is left.
1.1.0 - Fifth Edition
The mod now plays by the 2014 fifth edition rules wherever Valheim allows: ability scores, spell slots, rests, death saves, attack rolls and more. Every rule below can be tuned or switched off by server admins in the [FifthEdition] config section.
Ability scores (Session Zero)
- Six ability scores (STR, DEX, CON, INT, WIS, CHA) with the 2014 racial bonuses. They matter: STR adds melee damage and carry weight, DEX adds bow and crossbow damage, CON adds health, and your casting ability powers your spells.
- Session Zero opens once you've picked a class: take the standard array, use point buy (27 points) or roll 4d6 drop the lowest (two rerolls). Open it again any time with the
abilitiesconsole command. - Proficiency bonus, saving throws, spell save DC and spell attack bonus appear on the Character tab of the character sheet.
Leveling
- Hit points follow your class hit die (d6 Wizard/Sorcerer up to d12 Barbarian) plus your CON modifier.
- Level-up screen: every level shows the health you gained, new spells, slots and resources. At levels 4, 8 and 12 you can take an Ability Score Improvement (+2 to one score or +1 to two) instead of a feat.
Spell slots, prepared spells and rituals
- Spell slots replace the old free cast plus Eitr: full casters, half casters, third casters and Warlock pact magic each use their 2014 slot tables (up to 6th-level spells, with the Warlock's Mystic Arcanum at level 11). Casting uses your lowest free slot that fits; a higher slot makes the spell stronger. Slot counts show under the spell bar. Admins can switch back to the Eitr system (
SpellSystem = Eitr). - Prepared spells (Cleric, Druid, Paladin, Wizard, Runesmith): choose which class spells are ready, changeable for 10 minutes after a long rest, on the new Spells tab of the Adventurer's Log. Wizards keep a spellbook and can copy spell scrolls into it.
- Known spells (Bard, Sorcerer, Ranger, Warlock): new spells fill in as you level, and you can swap one each level.
- Ritual casting: Bards, Clerics, Druids and Wizards can cast Find Familiar and Speak with Animals as a 10-second ritual that uses no spell slot. Kneel and stay still; moving, getting hurt or attacking breaks it. Hold Shift while casting to use a slot and cast at once.
- Race, subclass and feat spells can be cast once per long rest without a slot.
Rests
- Short rest: sit by a fire for 60 seconds without being hurt. Spend hit dice to heal, and get back short-rest abilities and Warlock slots (5-minute cooldown).
- Long rest: sleep in a bed. Full health, all spell slots, half your hit dice and every ability come back.
Class resources
Class abilities now have their 2014 uses: Rage, Bardic Inspiration, Channel Divinity, Wild Shape, Second Wind, Ki (including Stunning Strike), a Lay on Hands healing pool, Divine Smite using spell slots, and more. Uses left show under the spell bar and in each ability's description.
Combat
- Attack rolls: your hits roll d20 + your attack bonus against the target's armor class. A miss is a glancing blow for half damage and a natural 20 doubles it.
- Advantage and disadvantage: attacking unseen, from high ground or against a prone, restrained or stunned foe gives advantage; being frightened, prone or poisoned gives disadvantage. The popup tells you why.
Death saving throws
- At 0 health you're Downed instead of dying: you lie on the ground and roll a death save every 5 seconds. Three successes and you're back up; three failures and you die. A natural 20 gets you up at once; getting hit while down counts as a failure.
- Any healing (a potion, mead, spell or Lay on Hands) gets you back on your feet. Food regeneration doesn't.
- Your party can see it: a pulsing DOWNED tag with your death saves over your body, an "is down!" alert and a skull pin on nearby players' maps.
- Stabilize: a teammate can hold Use (E) next to you for 3 seconds to make a Medicine check (DC 10, Wisdom). If it works you stop rolling and wake with 1 health 10 seconds later.
Race, class and subclass choices
- Your first race, class and subclass picks are free. After that, changing them means visiting a trader for Reset Race, Class & Feats.
Look and feel
- Valheim-style windows: the vendor dialog, appearance customizer, Adventurer's Log and other mod windows use wooden panels, Valheim's fonts and bigger text, and scale with your screen (they were tiny at 4K).
- Appearance customizer: one-row color sliders, a color swatch that shows the hex code - click it to type or paste your own color - and the HUD hides while you customize. Races without wings no longer sprout fairy wings in the preview.
- Spellbook order: scrolling while holding the spell key now follows the order on screen (cantrips first, then by spell level).
- Find Familiar: the raven now flies high above you, scouting ahead, instead of hovering in front of the camera.
- Shape Soil is only blocked by buildings within 1.5 m (was 3.75 m).
New names
Some races, subclasses, feats, spells and racial features now have original names, so the mod only uses tabletop names that are openly licensed (see the License notice in the README). Existing characters convert automatically the first time they load: nothing is lost, and the old names still work in console commands.
- Class: Artificer is now Runesmith (subclasses: Alchemist, Siegesmith, Forge Warden).
- Races: Aarakocra → Skyfolk, Owlin → Owlkin, Hadozee → Glidefolk, Aasimar → Aesborn, Harengon → Harefolk, Eladrin → Season Elf, Shadar-kai → Shadow Elf, Loxodon → Tuskfolk, Tabaxi → Catfolk, Leonin → Lionfolk, Tortle → Shellfolk, Shifters → Moonbloods (Hide, Fang, Swift), Genasi → Emberkin, Windkin, Stonekin and Tidekin, Yuan-ti Pureblood → Serpentblood, Githzerai → Mindwarden, Hexblood → Witchblood, Warforged → Runeforged.
- Subclasses: Bear Spirit, Fervent, Skald, Sun Domain, Storm Domain, Circle of the Beast, Tactician, Spellblade, Way of Dusk, Oath of the Green, Oath of Retribution, Night Warden, Spellthief, Chaos Sorcery, The Fey Patron, School of Warding.
- Feats: Heavy Swing, Deadeye, Spear Dancer, Bolt Slinger, Twin Blades, Bonebreaker, Skewerer, Cleaver, Battering Rush, Mead-Hall Brawler, Venomcrafter, Shieldwall Guard, Seasoned Rider, Ironclad, Mail Adept, Shield-Bearer, Barrow Delver, Witch Hunter, Fortune's Favored, Fleet-Footed, Shadow Walker, Sharp Mind, War Chief, Mind Speaker, Unseen Hand, Fey-Blessed, Shadow-Blessed, Battle Mage, Far Caster, Element-Bound, Spellshaper.
- Spells: Blade Guard, Rime Touch, Shape Soil, Bramble Lash, Death Knell, Radiant Burst, Thunder Strike.
- Title: "Bonebreaker" (for defeating Bonemass) is now "Bane of Bonemass".
1.0.7
The big one: adventuring systems, magic items, new spells, multiplayer and controller improvements, and a round of bug fixes.
Adventurer's Log (K)
A new window with your journal (level-ups, bosses, bounties, shrines and more are written down automatically), titles, background, deity, multiclass, bounties and settings tabs. Look at another player and press K to see their race, class, level, background and title.
- Titles: earn 17 titles such as "the Veteran", "Sky Dancer", "Friend of Beasts" and "Mimic-Wary", and pick one to show after your name.
- Backgrounds: Soldier (+10% melee damage), Sage (+20 max Eitr), Outlander (+50 carry weight), Criminal (sneakier), Acolyte (+20% healing received) or Folk Hero (+15 max health). New characters get a one-time reminder to pick one.
- Deities: swear to Odin, Thor, Freyja, Tyr or Loki for a small boon. Clerics and Paladins get the full boon, everyone else half.
- Multiclass: from level 4 you can train in a second class. You learn its spells 3 levels later than a single-class caster would.
- Beginner mode: new characters start with a shorter spell list that grows as they level, so the spellbook isn't overwhelming. Turn it off any time on the Settings tab.
World
- Bounties: Haldor, Hildir and the other vendors post three daily bounties (hunt or gather). Rewards are coins and sometimes a spell scroll or magic item. Each offer can be done once a day.
- New places to find: wayshrines (pray to double your deity's boon for 10 minutes), druid groves (faster healing and stamina; Druids learn a new Wild Shape) and ruined wizard towers (a spell scroll and Arcane Insight). Each can be used once a day. They appear in newly explored areas.
- Mimics: some dungeon and buried treasure chests bite back. The chest's contents are dropped, not lost.
Magic items
- Craftable: Boots of Striding and Springing, Cloak of Elvenkind, Ring of Feather Falling, Wand of Magic Missiles (7 charges, recharges when Rested) and Pearl of Power (restores your free casts once per rest).
- Spell scrolls: 12 scrolls (Magic Missile up to Heal and Ice Storm) found in chests and as bounty rewards. Anyone can read one to cast the spell once, even a Barbarian. A scroll isn't used up if the spell can't be cast (for example while wild shaped).
Spells and combat
- Produce Flame is a two-step cantrip. The first cast holds a flame in your hand that lights the area like a torch for up to 10 minutes. Cast again to throw it.
- New spells: Find Familiar (Wizard, Warlock) summons a spirit raven that marks nearby enemies on your map. Find Steed (Paladin) summons a saddled spectral Lox you can ride.
- Concentration: only one concentration spell (Bless, Hex, Moonbeam, Spirit Guardians, Call Lightning, Fly, Haste, Blur, Greater Invisibility, Stoneskin) at a time, and a heavy hit can break it. War Caster helps.
- Conditions: Thunderwave, Shatter and Thunderous Smite knock enemies Prone, Hold Person also Restrains, and a natural 20 can Frighten a wounded foe so it flees.
- Dice: a natural 20 doubles a hit's damage and a natural 1 halves it, with a popup. Server admins can turn this off (
DiceRolls). - Adaptive bosses: a boss hit mostly by one damage type briefly resists it. Admins can turn this off (
AdaptiveBosses). - Bardic Inspiration now also inspires nearby allies, and Bless reaches other players in multiplayer.
- Area spells no longer hit your tamed animals.
Druids
- Wild Shapes are learned by seeing the animal. Get a good look at a creature (within 30 m) to unlock its form. Existing Druids keep every form they had.
- Fixed: the bear (and other big forms) turning invisible and walking through walls in caves and close fights. The form now always renders, and its collision size matches the creature where there's room.
Bag of Holding
- Feed stations from the bag. Smelters, kilns, furnaces, blast furnaces, charcoal kilns, cooking stations, fermenters and fires can take ore, fuel and food straight from your Bag of Holding. When there's a choice, a picker window lets you choose what to add (Add 1, Add 5 or Fill). Turn it off with
StationPickerin the config.
Controller
- Spell wheel: with a controller, holding Next spell opens the spellbook as a radial wheel. Aim with the right stick, cast with Cast, close with B.
- Button hints at the bottom of the screen list the mod's controller combos (
ShowButtonHintsto hide them).
Multiplayer and servers
- Server config sync: gameplay settings (flight tuning, dice, adaptive bosses) now follow the server's config.
- Kill credit for bounties and titles goes to the player who landed the killing blow, even when another player's game controls the creature.
/rollin chat:/roll,/roll d20,/roll 2d6+3. Everyone nearby sees the result.
Community and quality of life
fefbugin the F5 console copies a ready-to-paste bug report (version, character, other mods, recent errors) for the Discord's/bug.fefexportlangwrites every English string to a JSON template for translators.- New loading-screen tips, a reminder when you have an unspent feat pick, and a startup log of other installed mods for troubleshooting.
- The mod's windows now scale with your screen resolution.
1.0.6
- Controller support (experimental). Every mod action now works on a controller or Steam Deck, with no Steam Input remapping needed. Flying follows the left stick. Default buttons:
- LB + A: toggle flight. Hold A / B while flying: fly up / down.
- LB + D-pad Right: next spell (hold to open the spellbook). LB + D-pad Left: previous spell. LB + RT: cast.
- LB + RB: class ability. Character sheet, race abilities, the second class ability and feat abilities are unbound by default.
- In the spellbook: Next/Previous move, Cast casts, B closes.
- Rebind them under Settings > Keyboard & Mouse in the new Controller column: select a row, then press a button, or hold one button and press another for a combo like LB + RT. Start clears a binding. They're also in the config file under
[FairyController]. - This hasn't been tested on a real controller yet. Please report anything that feels wrong on the Discord with
/bug.
- Observant no longer causes stutter. Its creature scan was expensive, and its map pins never went away, so they piled up and slowed the game down, especially while flying. Now it pins the 5 closest creatures within 40 m every 15 seconds. The pins follow the creatures and clear at the next refresh (or when the creature dies).
1.0.5
- Preview races on the character sheet. On the Race tab, select a race and click Preview to try on its look (ears, horns, tails, colors and so on) before switching. The inventory and sheet get out of the way, and a bar at the bottom shows the controls: Left/Right to rotate, Up/Down to zoom. Click Stop Preview or press Esc to go back, or Change Race to keep it. It's only cosmetic: other players always see your real race, and the preview doesn't change your size.
- Tidier Race and Class tabs. Change Race / Preview and Change Class / Choose Subclass now sit on the same line as Close, so they no longer cover the description text.
- Recolor your race's features at Fenring. "Change Appearance" now works for every race, not just Fairies. Any horns, tusks, muzzle, beak, fins, crest, mane, plates, cuffs, crystals, halo, flame or orb gets its own Color and Darkness sliders, and non-Fairy races with ears, a tail or wings can recolor those too.
1.0.4
level grantworks for everyone again. 1.0.3 made thelevelconsole command a cheat command, which broke the recovery for players who lost a boss level to the 1.0.0 multiplayer bug: it neededdevcommands, turned off achievements, and didn't work at all on dedicated servers.levelis a normal command again. Please only grant bosses you really helped defeat.
1.0.3
- Experimental macOS support. The mod now ships a separate macOS build of its art assets (wings, ears, tails, horns, spell icons and effects) and loads it automatically on a Mac. Before, Mac players could see missing or pink visuals. This hasn't been tested on a real Mac yet, so please report anything that looks wrong on the Discord with
/bug. - Achievements work with the mod. Valheim normally turns off every achievement, including Steam achievements, as soon as any mod is loaded. Fifth Edition Fantasy now lets them progress and unlock again. Real cheats still turn them off as in vanilla:
devcommands+confirmcheats, spawned items and cheated world modifiers. You can switch this off withAllowAchievementsWhenModdedin the config file. - Invisibility no longer spoils kills for achievements. Creatures you hit while Invisible (or Greater Invisible) were treated like cheated kills and didn't count. They count now.
- The mod's debug console commands now count as cheats, like vanilla's:
race,class,subclass,feat,level,resetcharacter,fairy,selftestand the wild shape test commands needdevcommands+confirmcheats, and using them turns off achievements for that character. - New console command
achievementstatusshows whether achievements can progress for your character and world, and why not if they can't.
1.0.2
- New item: Bag of Holding. Craft it at a level 2 workbench (10 Leather Scraps, 6 Deer Hide, 2 Troll Hide, 10 Greydwarf Eyes). Use it from your inventory or hotbar to open a personal chest in front of you that only you can use:
- No slot limit and a search box. Sort by type (grouped under headings), name or amount; the bag re-sorts itself as items go in and out. Identical stacks show as one row with the total.
- Click an item to take a stack, Ctrl+click to take one, Shift+click to take as many as fit. Shift+click an item in your inventory, or drag it onto the bag window, to put it in.
- "Put in everything" stores all but your hotbar, equipped gear and favorites. Mark favorites with the star next to an item in the bag, or with "Mark favorites" and then clicking items in your inventory. Favorites show a gold star in your inventory.
- Anything in the bag counts for crafting and building, wherever you are, and is used up when you craft or build.
- The contents weigh nothing, are saved with your character, and stay with you when you die. The chest disappears when you close the inventory.
- See what you have while crafting and building. Requirement icons in the crafting and build menus now show needed/have (for example 5/502), counting your inventory and Bag of Holding. Hover for the split.
- Better spell selection.
- Tap O for the next spell. I (new, rebindable) or Shift+O goes back.
- Hold O to open the spellbook: large icons and text showing every spell you know, grouped by level. Scroll the mouse wheel to move, press 0-6 to jump to cantrips or a spell level, press P to cast, and let go of O to keep the highlighted spell. Ctrl+O keeps it open until you cast, press Esc or press Ctrl+O again.
- The always-on spell list in the bottom-left corner is gone. The selected spell (and the next two) still show next to your hotbar.
- Feat keys follow your feats. The four fixed feat keys (Power Attack, Fey Touched, Telekinetic, Telepathic) are now Feat ability 1-4 (N, B, Y, U by default). Slot 1 is the first active feat you own, slot 2 the next, and so on, so no key is tied up by a feat you don't have. Settings > Keyboard & Mouse shows what each slot does for you, and a small panel next to the spell list shows the keys in play.
- Fixed: Wild Shape attacks damaged nearby buildings. Swings could break beds, walls and other pieces several metres away, even through walls, while hitting nothing. Wild Shape attacks and the Neck's thrown rock no longer damage building pieces, and melee hits need a clear line to the target.
- New community Discord server: https://discord.gg/gPRFKDwe5n
1.0.1
- Multiplayer: wild shape is now visible to other players. They see your creature form move and attack.
- Multiplayer: boss level-ups now work on servers. Everyone who hit the boss, or was within 60 m when it died, gets the level. Players who were dead at the time get it when they respawn.
- Fixed a flood of errors in multiplayer ("Missing prefab hash" and a NullReferenceException every frame). Wild shape forms and spell visuals no longer leave invisible leftover objects in the world, and leftovers from 1.0.0 are cleaned up automatically.
- Rests now come from the Rested buff. Free spell casts and once-per-rest class and feat abilities come back when you become Rested (or Rested restarts after running for at least a minute), instead of only when you sleep in a bed. This includes Relentless (Barbarian) and Relentless Endurance (Half-Orc). Sleeping still works, because waking up makes you Rested.
- Spells can be switched on and off. On the character sheet's Spells tab, select a known spell and press "Toggle on/off". Spells that are off are skipped when you cycle with O.
- The character sheet resets when you close the inventory. Reopening it starts on the Character tab with nothing selected.
- Stealth bonuses now work. Race, class, subclass, feat, spell and wild shape stealth effects never applied to players before, and some would have made you easier to spot. They now all make creatures notice you from closer. Examples: Halfling 15% closer, Skulker 25%, Pass without Trace 30%, Silent Wings and Hidden Step nearly undetectable. They also work in multiplayer.
- Medium armor makes you slightly easier to spot (10%). The Medium Armor Master feat removes this penalty.
- Faerie Fire now stops outlined creatures from hiding. Before, it accidentally made them harder to see.
- Metamagic Adept now works. Cantrip cooldowns are 30% shorter.
- Druid bird forms (gull, crow, bat, vulture) can fly for every race, not just races that already fly.
- Missed a boss level in 1.0.0? Open the console (F5) and run
level grant Eikthyr(or another boss name) to add it.
1.0.0
First public release.
- 45 playable races, each with racial abilities and a unique procedural look.
- Winged races: Fairy (gossamer), Aarakocra and Owlin (feathered), Hadozee (glide membranes), Aasimar (radiant, during Celestial Revelation) and Draconic Sorcerers at level 12 (dragon wings). All wings fold at rest and beat in sync in flight.
- 13 classes with subclasses, 42 feats and 69 spells with painted icons.
- Per-spell recast cooldowns. Spells that would affect nothing don't cost Eitr or trigger a cooldown.
- No spellcasting while wild shaped.
- Harengon and Satyr leaps and the Jump spell now cover real distance.
- Leveling from boss kills up to level 12, and a character sheet (L).
- Vendors offer race/class/feat resets (200 coins) and appearance changes (50 coins).
- Every key can be rebound under Settings > Keyboard & Mouse.